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63 lines
2.3 KiB
C
63 lines
2.3 KiB
C
/*! \file particle.h
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* \brief Particle engine.
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*/
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef LIBSUPERDERPY_PARTICLE_H
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#define LIBSUPERDERPY_PARTICLE_H
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#include "libsuperderpy.h"
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struct Particle;
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struct ParticleState {
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double x, y;
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double scaleX, scaleY;
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double angle;
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ALLEGRO_COLOR tint;
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};
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typedef bool ParticleFunc(struct Game* game, struct ParticleState* particle, double delta, void* data);
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struct ParticleBucket {
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int size;
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int last;
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int active;
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bool growing;
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struct Particle* particles;
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};
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void* GravityParticleData(double dx, double dy, double gravity, double friction);
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bool GravityParticle(struct Game* game, struct ParticleState* particle, double delta, void* d);
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void* LinearParticleData(double dx, double dy);
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bool LinearParticle(struct Game* game, struct ParticleState* particle, double delta, void* d);
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void* FaderParticleData(double delay, double speed, ParticleFunc* func, void* d);
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bool FaderParticle(struct Game* game, struct ParticleState* particle, double delta, void* d);
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struct ParticleState SpawnParticleIn(float x, float y);
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struct ParticleState SpawnParticleBetween(float x1, float y1, float x2, float y2);
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struct ParticleBucket* CreateParticleBucket(struct Game* game, int size, bool growing);
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void UpdateParticles(struct Game* game, struct ParticleBucket* bucket, double delta);
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void DrawParticles(struct Game* game, struct ParticleBucket* bucket);
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void EmitParticle(struct Game* game, struct ParticleBucket* bucket, struct Character* archetype, ParticleFunc* func, struct ParticleState state, void* data);
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void DestroyParticleBucket(struct Game* game, struct ParticleBucket* bucket);
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#endif /* LIBSUPERDERPY_PARTICLE_H */
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