mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-01-09 08:27:58 +01:00
515 lines
19 KiB
C
515 lines
19 KiB
C
/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Also, ponies.
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*/
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#include "internal.h"
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#include "3rdparty/valgrind.h"
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#include "libsuperderpy.h"
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#include <allegro5/allegro_ttf.h>
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#include <dlfcn.h>
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#include <math.h>
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#include <stdio.h>
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SYMBOL_INTERNAL void SimpleCompositor(struct Game* game, struct Gamestate* gamestates) {
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struct Gamestate* tmp = gamestates;
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al_clear_to_color(al_map_rgb(0, 0, 0));
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while (tmp) {
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if ((tmp->loaded) && (tmp->started)) {
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al_draw_bitmap(tmp->fb, 0, 0, 0);
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}
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tmp = tmp->next;
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}
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}
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SYMBOL_INTERNAL void DrawGamestates(struct Game* game) {
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if (!game->handlers.compositor) {
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ClearScreen(game);
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}
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struct Gamestate* tmp = game->_priv.gamestates;
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if (game->handlers.predraw) {
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(*game->handlers.predraw)(game);
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}
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while (tmp) {
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if ((tmp->loaded) && (tmp->started)) {
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game->_priv.current_gamestate = tmp;
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SetFramebufferAsTarget(game);
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if (game->handlers.compositor) { // don't clear when uncomposited
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al_clear_to_color(al_map_rgb(0, 0, 0)); // even if everything is going to be redrawn, it optimizes tiled rendering
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}
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(*tmp->api->Gamestate_Draw)(game, tmp->data);
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// TODO: save and restore more state for careless gamestating
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}
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tmp = tmp->next;
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}
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if (game->handlers.compositor) {
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ALLEGRO_TRANSFORM t;
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al_set_target_backbuffer(game->display);
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ClearScreen(game);
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al_identity_transform(&t);
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/* double factor = (sin(al_get_time()) / 2.0 + 1.0) * 2;
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al_translate_transform(&t, -game->_priv.clip_rect.w / factor, -game->_priv.clip_rect.h / factor);
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al_scale_transform(&t, factor, factor);
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al_translate_transform(&t, game->_priv.clip_rect.w / factor, game->_priv.clip_rect.h / factor);*/
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al_translate_transform(&t, game->_priv.clip_rect.x, game->_priv.clip_rect.y);
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al_use_transform(&t);
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game->handlers.compositor(game, game->_priv.gamestates);
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}
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if (game->handlers.postdraw) {
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(*game->handlers.postdraw)(game);
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}
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}
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SYMBOL_INTERNAL void LogicGamestates(struct Game* game, double delta) {
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struct Gamestate* tmp = game->_priv.gamestates;
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if (game->handlers.prelogic) {
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(*game->handlers.prelogic)(game, delta);
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}
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while (tmp) {
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if ((tmp->loaded) && (tmp->started) && (!tmp->paused)) {
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game->_priv.current_gamestate = tmp;
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(*tmp->api->Gamestate_Logic)(game, tmp->data, delta);
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}
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tmp = tmp->next;
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}
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if (game->handlers.postlogic) {
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(*game->handlers.postlogic)(game, delta);
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}
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}
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SYMBOL_INTERNAL void ReloadGamestates(struct Game* game) {
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struct Gamestate* tmp = game->_priv.gamestates;
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while (tmp) {
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if (tmp->loaded) {
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game->_priv.current_gamestate = tmp;
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(*tmp->api->Gamestate_Reload)(game, tmp->data);
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}
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tmp = tmp->next;
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}
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}
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SYMBOL_INTERNAL void EventGamestates(struct Game* game, ALLEGRO_EVENT* ev) {
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struct Gamestate* tmp = game->_priv.gamestates;
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while (tmp) {
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if ((tmp->loaded) && (tmp->started) && (!tmp->paused)) {
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game->_priv.current_gamestate = tmp;
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(*tmp->api->Gamestate_ProcessEvent)(game, tmp->data, ev);
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}
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tmp = tmp->next;
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}
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}
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SYMBOL_INTERNAL void FreezeGamestates(struct Game* game) {
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struct Gamestate* tmp = game->_priv.gamestates;
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while (tmp) {
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if (tmp->started && !tmp->paused) {
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tmp->frozen = true;
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PauseGamestate(game, tmp->name);
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}
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tmp = tmp->next;
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}
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}
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SYMBOL_INTERNAL void UnfreezeGamestates(struct Game* game) {
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struct Gamestate* tmp = game->_priv.gamestates;
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while (tmp) {
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if (tmp->frozen) {
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ResumeGamestate(game, tmp->name);
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tmp->frozen = false;
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}
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tmp = tmp->next;
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}
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}
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SYMBOL_INTERNAL void ResizeGamestates(struct Game* game) {
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struct Gamestate* tmp = game->_priv.gamestates;
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while (tmp) {
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al_destroy_bitmap(tmp->fb);
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if (game->handlers.compositor) {
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tmp->fb = CreateNotPreservedBitmap(game->_priv.clip_rect.w, game->_priv.clip_rect.h);
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} else {
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tmp->fb = al_create_sub_bitmap(al_get_backbuffer(game->display), game->_priv.clip_rect.x, game->_priv.clip_rect.y, game->_priv.clip_rect.w, game->_priv.clip_rect.h);
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}
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tmp = tmp->next;
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}
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}
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SYMBOL_INTERNAL void DrawConsole(struct Game* game) {
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double game_time = al_get_time();
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if (game->_priv.showconsole) {
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al_set_target_backbuffer(game->display);
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ALLEGRO_TRANSFORM trans;
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al_identity_transform(&trans);
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int clipX, clipY, clipWidth, clipHeight;
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al_get_clipping_rectangle(&clipX, &clipY, &clipWidth, &clipHeight);
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al_use_transform(&trans);
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al_hold_bitmap_drawing(true);
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int width = (al_get_display_width(game->display) / game->viewport.width) * game->viewport.width;
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if (!game->viewport.integer_scaling) {
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width = (al_get_display_width(game->display) / (float)game->viewport.width) * game->viewport.width;
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}
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int size = sizeof(game->_priv.console) / sizeof(game->_priv.console[0]);
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for (int i = 0; i < size; i++) {
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al_draw_filled_rectangle(clipX, clipY, clipX + width, clipY + al_get_font_line_height(game->_priv.font_console) * (size - i), al_map_rgba(0, 0, 0, 80));
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}
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int cur = game->_priv.console_pos + size;
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for (int i = 0; i < size; i++) {
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if (cur >= size) {
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cur -= size;
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}
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al_draw_text(game->_priv.font_console, al_map_rgb(255, 255, 255), clipX + (int)(game->viewport.width * 0.005), clipY + al_get_font_line_height(game->_priv.font_console) * i, ALLEGRO_ALIGN_LEFT, game->_priv.console[cur]);
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cur++;
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}
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char sfps[16] = {0};
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snprintf(sfps, 6, "%.0f", game->_priv.fps_count.fps);
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DrawTextWithShadow(game->_priv.font_console, al_map_rgb(255, 255, 255), clipX + clipWidth, clipY, ALLEGRO_ALIGN_RIGHT, sfps);
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snprintf(sfps, 16, "%.2f ms", 1000 * (game_time - game->_priv.fps_count.time));
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DrawTextWithShadow(game->_priv.font_console, al_map_rgb(255, 255, 255), clipX + clipWidth, clipY + al_get_font_line_height(game->_priv.font_console), ALLEGRO_ALIGN_RIGHT, sfps);
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al_use_transform(&game->projection);
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DrawTimelines(game);
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}
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al_hold_bitmap_drawing(false);
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if (game_time - game->_priv.fps_count.old_time >= 1.0) {
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game->_priv.fps_count.fps = game->_priv.fps_count.frames_done / (game_time - game->_priv.fps_count.old_time);
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game->_priv.fps_count.frames_done = 0;
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game->_priv.fps_count.old_time = game_time;
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}
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game->_priv.fps_count.time = game_time;
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game->_priv.fps_count.frames_done++;
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}
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SYMBOL_INTERNAL void Console_Load(struct Game* game) {
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game->_priv.font_console = al_load_ttf_font(GetDataFilePath(game, "fonts/DejaVuSansMono.ttf"), al_get_display_height(game->display) * 0.025, 0);
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if (al_get_display_height(game->display) * 0.025 >= 16) {
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game->_priv.font_bsod = al_load_ttf_font(GetDataFilePath(game, "fonts/PerfectDOSVGA437.ttf"), 16 * ((al_get_display_height(game->display) > 1080) ? 2 : 1), 0);
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} else {
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game->_priv.font_bsod = al_load_ttf_font(GetDataFilePath(game, "fonts/DejaVuSansMono.ttf"), al_get_display_height(game->display) * 0.025, 0);
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}
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}
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SYMBOL_INTERNAL void Console_Unload(struct Game* game) {
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if (game->_priv.font_console) {
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al_destroy_font(game->_priv.font_console);
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}
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}
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SYMBOL_INTERNAL void* GamestateLoadingThread(void* arg) {
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struct GamestateLoadingThreadData* data = arg;
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data->game->_priv.loading.inProgress = true;
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al_set_new_bitmap_flags(data->bitmap_flags);
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GamestateProgress(data->game);
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data->gamestate->data = (*data->gamestate->api->Gamestate_Load)(data->game, &GamestateProgress);
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data->bitmap_flags = al_get_new_bitmap_flags();
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data->game->_priv.loading.inProgress = false;
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return NULL;
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}
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SYMBOL_INTERNAL void* ScreenshotThread(void* arg) {
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struct ScreenshotThreadData* data = arg;
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ALLEGRO_PATH* path = al_get_standard_path(ALLEGRO_USER_DOCUMENTS_PATH);
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char filename[255];
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snprintf(filename, 255, "%s_%ju_%ju.png", data->game->name, (uintmax_t)time(NULL), (uintmax_t)clock());
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al_set_path_filename(path, filename);
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al_save_bitmap(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP), data->bitmap);
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PrintConsole(data->game, "Screenshot stored in %s", al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
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al_destroy_path(path);
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al_destroy_bitmap(data->bitmap);
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free(data);
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return NULL;
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}
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SYMBOL_INTERNAL void GamestateProgress(struct Game* game) {
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struct Gamestate* tmp = game->_priv.loading.current;
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game->_priv.loading.progress++;
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float progressCount = *(tmp->api->Gamestate_ProgressCount) ? (float)*(tmp->api->Gamestate_ProgressCount) : 1;
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float progress = ((game->_priv.loading.progress / progressCount) / (float)game->_priv.loading.toLoad) + (game->_priv.loading.loaded / (float)game->_priv.loading.toLoad);
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game->loading_progress = progress;
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if (game->config.debug) {
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PrintConsole(game, "[%s] Progress: %d%% (%d/%d)", tmp->name, (int)(progress * 100), game->_priv.loading.progress, *(tmp->api->Gamestate_ProgressCount));
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}
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#ifdef LIBSUPERDERPY_SINGLE_THREAD
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DrawGamestates(game);
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double delta = al_get_time() - game->_priv.loading.time;
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if (tmp->showLoading) {
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(*game->_priv.loading.gamestate->api->Gamestate_Logic)(game, game->_priv.loading.gamestate->data, delta);
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(*game->_priv.loading.gamestate->api->Gamestate_Draw)(game, game->_priv.loading.gamestate->data);
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}
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game->_priv.loading.time += delta;
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DrawConsole(game);
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al_flip_display();
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#endif
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}
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SYMBOL_INTERNAL bool OpenGamestate(struct Game* game, struct Gamestate* gamestate) {
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PrintConsole(game, "Opening gamestate \"%s\"...", gamestate->name);
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char libname[1024];
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snprintf(libname, 1024, "libsuperderpy-%s-%s" LIBRARY_EXTENSION, game->name, gamestate->name);
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gamestate->handle = dlopen(AddGarbage(game, GetLibraryPath(game, libname)), RTLD_NOW);
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if (!gamestate->handle) {
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FatalError(game, false, "Error while opening gamestate \"%s\": %s", gamestate->name, dlerror()); // TODO: move out
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return false;
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}
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if (game->handlers.compositor) {
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gamestate->fb = CreateNotPreservedBitmap(game->_priv.clip_rect.w, game->_priv.clip_rect.h);
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} else {
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gamestate->fb = al_create_sub_bitmap(al_get_backbuffer(game->display), game->_priv.clip_rect.x, game->_priv.clip_rect.y, game->_priv.clip_rect.w, game->_priv.clip_rect.h);
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}
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return true;
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}
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SYMBOL_INTERNAL bool LinkGamestate(struct Game* game, struct Gamestate* gamestate) {
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gamestate->api = malloc(sizeof(struct Gamestate_API));
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#define GS_ERROR \
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FatalError(game, false, "Error on resolving gamestate's %s symbol: %s", gamestate->name, dlerror()); /* TODO: move out */ \
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free(gamestate->api); \
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return false;
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if (!(gamestate->api->Gamestate_Draw = dlsym(gamestate->handle, "Gamestate_Draw"))) { GS_ERROR; }
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if (!(gamestate->api->Gamestate_Logic = dlsym(gamestate->handle, "Gamestate_Logic"))) { GS_ERROR; }
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if (!(gamestate->api->Gamestate_Load = dlsym(gamestate->handle, "Gamestate_Load"))) { GS_ERROR; }
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if (!(gamestate->api->Gamestate_Start = dlsym(gamestate->handle, "Gamestate_Start"))) { GS_ERROR; }
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if (!(gamestate->api->Gamestate_Pause = dlsym(gamestate->handle, "Gamestate_Pause"))) { GS_ERROR; }
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if (!(gamestate->api->Gamestate_Resume = dlsym(gamestate->handle, "Gamestate_Resume"))) { GS_ERROR; }
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if (!(gamestate->api->Gamestate_Stop = dlsym(gamestate->handle, "Gamestate_Stop"))) { GS_ERROR; }
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if (!(gamestate->api->Gamestate_Unload = dlsym(gamestate->handle, "Gamestate_Unload"))) { GS_ERROR; }
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if (!(gamestate->api->Gamestate_ProcessEvent = dlsym(gamestate->handle, "Gamestate_ProcessEvent"))) { GS_ERROR; }
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if (!(gamestate->api->Gamestate_Reload = dlsym(gamestate->handle, "Gamestate_Reload"))) { GS_ERROR; }
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if (!(gamestate->api->Gamestate_ProgressCount = dlsym(gamestate->handle, "Gamestate_ProgressCount"))) { GS_ERROR; }
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#undef GS_ERROR
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return true;
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}
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SYMBOL_INTERNAL struct Gamestate* AllocateGamestate(struct Game* game, const char* name) {
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struct Gamestate* tmp = malloc(sizeof(struct Gamestate));
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tmp->name = strdup(name);
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tmp->handle = NULL;
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tmp->loaded = false;
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tmp->paused = false;
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tmp->frozen = false;
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tmp->started = false;
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tmp->pending_load = false;
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tmp->pending_start = false;
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tmp->pending_stop = false;
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tmp->pending_unload = false;
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tmp->next = NULL;
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tmp->api = NULL;
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return tmp;
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}
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SYMBOL_INTERNAL void CloseGamestate(struct Game* game, struct Gamestate* gamestate) {
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if (gamestate->handle && !RUNNING_ON_VALGRIND) {
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#ifndef LEAK_SANITIZER
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PrintConsole(game, "Closing gamestate \"%s\"...", gamestate->name);
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dlclose(gamestate->handle);
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#endif
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}
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free(gamestate->name);
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if (gamestate->api) {
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free(gamestate->api);
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}
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al_destroy_bitmap(gamestate->fb);
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}
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SYMBOL_INTERNAL struct libsuperderpy_list* AddToList(struct libsuperderpy_list* list, void* data) {
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if (!list) {
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list = malloc(sizeof(struct libsuperderpy_list));
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list->data = data;
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list->next = NULL;
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} else {
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struct libsuperderpy_list* elem = malloc(sizeof(struct libsuperderpy_list));
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elem->next = list;
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elem->data = data;
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list = elem;
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}
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return list;
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}
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SYMBOL_INTERNAL struct libsuperderpy_list* RemoveFromList(struct libsuperderpy_list** list, bool (*identity)(struct libsuperderpy_list* elem, void* data), void* data) {
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struct libsuperderpy_list *prev = NULL, *tmp = *list, *start;
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void* d = NULL;
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while (tmp) {
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if (identity(tmp, data)) {
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if (prev) {
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prev->next = tmp->next;
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d = tmp->data;
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free(tmp);
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return d;
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}
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start = tmp->next;
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d = tmp->data;
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free(tmp);
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*list = start;
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return d;
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}
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prev = tmp;
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tmp = tmp->next;
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}
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return NULL;
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}
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// TODO: maybe make external?
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SYMBOL_INTERNAL void* AddGarbage(struct Game* game, void* data) {
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game->_priv.garbage = AddToList(game->_priv.garbage, data);
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return data;
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}
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SYMBOL_INTERNAL void ClearGarbage(struct Game* game) {
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struct libsuperderpy_list* tmp;
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while (game->_priv.garbage) {
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free(game->_priv.garbage->data);
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tmp = game->_priv.garbage->next;
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free(game->_priv.garbage);
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game->_priv.garbage = tmp;
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}
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}
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SYMBOL_INTERNAL void AddTimeline(struct Game* game, struct Timeline* timeline) {
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game->_priv.timelines = AddToList(game->_priv.timelines, timeline);
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}
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SYMBOL_INTERNAL void RemoveTimeline(struct Game* game, struct Timeline* timeline) {
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struct libsuperderpy_list* tmp = game->_priv.timelines;
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if (tmp->data == timeline) {
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struct libsuperderpy_list* next = tmp->next;
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free(tmp);
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game->_priv.timelines = next;
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return;
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}
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while (tmp->next) {
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if (tmp->next->data == timeline) {
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struct libsuperderpy_list* next = tmp->next->next;
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free(tmp->next);
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tmp->next = next;
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return;
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}
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tmp = tmp->next;
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|
}
|
|
}
|
|
|
|
SYMBOL_INTERNAL void ClearScreen(struct Game* game) {
|
|
al_set_target_backbuffer(game->display);
|
|
al_set_clipping_rectangle(0, 0, al_get_display_width(game->display), al_get_display_height(game->display));
|
|
al_clear_to_color(al_map_rgb(0, 0, 0));
|
|
al_clear_depth_buffer(1.0);
|
|
al_set_clipping_rectangle(game->_priv.clip_rect.x, game->_priv.clip_rect.y, game->_priv.clip_rect.w, game->_priv.clip_rect.h);
|
|
}
|
|
|
|
static void DrawQueue(struct Game* game, struct TM_Action* queue, int clipX, int clipY) {
|
|
int pos = clipX;
|
|
|
|
struct TM_Action* pom = queue;
|
|
while (pom != NULL) {
|
|
int width = al_get_text_width(game->_priv.font_console, pom->name);
|
|
al_draw_filled_rectangle(pos - (10 / 3200.0) * al_get_display_width(game->display), clipY, pos + width + (10 / 3200.0) * al_get_display_width(game->display), clipY + (60 / 1800.0) * al_get_display_height(game->display), pom->active ? al_map_rgba(255, 255, 255, 192) : al_map_rgba(0, 0, 0, 0));
|
|
al_draw_rectangle(pos - (10 / 3200.0) * al_get_display_width(game->display), clipY, pos + width + (10 / 3200.0) * al_get_display_width(game->display), clipY + (60 / 1800.0) * al_get_display_height(game->display), al_map_rgb(255, 255, 255), 2);
|
|
al_draw_text(game->_priv.font_console, pom->active ? al_map_rgb(0, 0, 0) : al_map_rgb(255, 255, 255), pos, clipY, ALLEGRO_ALIGN_LEFT, pom->name);
|
|
|
|
if (pom->delay) {
|
|
al_draw_textf(game->_priv.font_console, al_map_rgb(255, 255, 255), pos, clipY - (50 / 1800.0) * al_get_display_height(game->display), ALLEGRO_ALIGN_LEFT, "%d", pom->delay);
|
|
}
|
|
|
|
if (strncmp(pom->name, "TM_BackgroundAction", 19) == 0) {
|
|
al_draw_textf(game->_priv.font_console, al_map_rgb(255, 255, 255), pos, clipY - (50 / 1800.0) * al_get_display_height(game->display), ALLEGRO_ALIGN_LEFT, "%s", (char*)pom->arguments->next->next->value);
|
|
}
|
|
|
|
pos += width + (20 / 3200.0) * al_get_display_width(game->display);
|
|
pom = pom->next;
|
|
}
|
|
}
|
|
|
|
static void DrawTimeline(struct Game* game, struct Timeline* timeline, int pos) {
|
|
al_set_target_backbuffer(game->display);
|
|
ALLEGRO_TRANSFORM trans;
|
|
al_identity_transform(&trans);
|
|
int clipX, clipY, clipWidth, clipHeight;
|
|
al_get_clipping_rectangle(&clipX, &clipY, &clipWidth, &clipHeight);
|
|
al_use_transform(&trans);
|
|
|
|
al_draw_filled_rectangle(clipX, clipY + clipHeight - (340 / 1800.0) * al_get_display_height(game->display) * (pos + 1), clipX + clipWidth, clipY + clipHeight - (340 / 1800.0) * al_get_display_height(game->display) * pos, al_map_rgba(0, 0, 0, 92));
|
|
|
|
al_draw_textf(game->_priv.font_console, al_map_rgb(255, 255, 255), clipX + clipWidth / 2, clipY + clipHeight - (340 / 1800.0) * al_get_display_height(game->display) * (pos + 1) + (10 / 1800.0) * al_get_display_height(game->display), ALLEGRO_ALIGN_CENTER, "Timeline: %s", timeline->name);
|
|
|
|
DrawQueue(game, timeline->queue, clipX + (25 / 3200.0) * al_get_display_width(game->display), clipY + clipHeight - (220 / 1800.0) * al_get_display_height(game->display) - (340 / 1800.0) * al_get_display_height(game->display) * pos);
|
|
DrawQueue(game, timeline->background, clipX + (25 / 3200.0) * al_get_display_width(game->display), clipY + clipHeight - (100 / 1800.0) * al_get_display_height(game->display) - (340 / 1800.0) * al_get_display_height(game->display) * pos);
|
|
|
|
al_use_transform(&game->projection);
|
|
}
|
|
|
|
SYMBOL_INTERNAL void DrawTimelines(struct Game* game) {
|
|
if (!game->_priv.showtimeline) {
|
|
return;
|
|
}
|
|
struct libsuperderpy_list* tmp = game->_priv.timelines;
|
|
int i = 0;
|
|
while (tmp) {
|
|
DrawTimeline(game, tmp->data, i);
|
|
i++;
|
|
tmp = tmp->next;
|
|
}
|
|
}
|
|
|
|
SYMBOL_INTERNAL char* GetLibraryPath(struct Game* game, char* filename) {
|
|
char* result = NULL;
|
|
ALLEGRO_PATH* path = al_get_standard_path(ALLEGRO_EXENAME_PATH);
|
|
al_set_path_filename(path, filename);
|
|
if (al_filename_exists(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP))) {
|
|
result = strdup(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
|
|
} else {
|
|
al_append_path_component(path, "gamestates");
|
|
if (al_filename_exists(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP))) {
|
|
result = strdup(al_path_cstr(path, ALLEGRO_NATIVE_PATH_SEP));
|
|
} else {
|
|
result = strdup(filename);
|
|
}
|
|
}
|
|
al_destroy_path(path);
|
|
return result;
|
|
}
|
|
|
|
SYMBOL_INTERNAL void PauseExecution(struct Game* game) {
|
|
game->_priv.paused = true;
|
|
PrintConsole(game, "DEBUG: game execution paused.");
|
|
}
|
|
|
|
SYMBOL_INTERNAL void ResumeExecution(struct Game* game) {
|
|
PrintConsole(game, "DEBUG: reloading the gamestates...");
|
|
struct Gamestate* tmp = game->_priv.gamestates;
|
|
while (tmp) {
|
|
char* name = strdup(tmp->name);
|
|
CloseGamestate(game, tmp);
|
|
tmp->name = name;
|
|
if (OpenGamestate(game, tmp) && LinkGamestate(game, tmp)) {
|
|
tmp->api->Gamestate_Reload(game, tmp->data);
|
|
}
|
|
tmp = tmp->next;
|
|
}
|
|
game->_priv.paused = false;
|
|
PrintConsole(game, "DEBUG: game execution resumed.");
|
|
}
|