libsuperderpy/src/moonwalk.c
Sebastian Krzyszkowiak 07ac5294d5 some work on levels
2012-05-01 22:52:30 +02:00

128 lines
6.7 KiB
C

/*! \file level.c
* \brief Playable Level code.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <stdio.h>
#include <math.h>
#include "level.h"
#include "moonwalk.h"
void Moonwalk_Draw(struct Game *game) {
al_set_target_bitmap(game->level.derpy);
al_clear_to_color(al_map_rgba(0,0,0,0));
al_draw_bitmap_region(game->level.derpy_walkcycle,al_get_bitmap_width(game->level.derpy)*(game->level.moonwalk.derpy_frame%6),al_get_bitmap_height(game->level.derpy)*(game->level.moonwalk.derpy_frame/6),al_get_bitmap_width(game->level.derpy), al_get_bitmap_height(game->level.derpy),0,0,0);
al_set_target_bitmap(al_get_backbuffer(game->display));
game->level.moonwalk.derpy_pos=game->level.moonwalk.derpy_pos+tps(game, 60*0.00092);
if (game->level.moonwalk.derpy_pos>1) { UnloadGameState(game);
Level_Passed(game);
if (game->level.current_level<6) {
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_MAP;
} else {
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_ABOUT;
}
return; }
int i;
for (i = 0; i < tps(game, 60); i++ ) {
game->level.moonwalk.derpy_frame_tmp++;
if (game->level.moonwalk.derpy_frame_tmp%3==0) {
if (game->level.moonwalk.derpy_frame_tmp%5==0) game->level.moonwalk.derpy_frame++;
if (game->level.moonwalk.derpy_frame_tmp%22==21) game->level.moonwalk.derpy_frame--;
game->level.moonwalk.derpy_frame++;
if (game->level.moonwalk.derpy_frame>=24) game->level.moonwalk.derpy_frame=0;
}
}
al_draw_scaled_bitmap(game->level.moonwalk.image,0,0,al_get_bitmap_width(game->level.moonwalk.image),al_get_bitmap_height(game->level.moonwalk.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_bitmap(game->level.derpy, game->level.moonwalk.derpy_pos*al_get_display_width(game->display), al_get_display_height(game->display)*0.95-al_get_bitmap_height(game->level.derpy), ALLEGRO_FLIP_HORIZONTAL);
al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead.");
}
void Moonwalk_Load(struct Game *game) {
game->level.moonwalk.derpy_frame = 0;
game->level.moonwalk.derpy_frame_tmp = 0;
game->level.moonwalk.derpy_pos = -0.2;
al_play_sample_instance(game->level.music);
ALLEGRO_EVENT ev;
int fadeloop;
for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){
al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->level.moonwalk.fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
DrawConsole(game);
al_flip_display();
}
al_destroy_bitmap(game->level.moonwalk.fade_bitmap);
Moonwalk_Draw(game);
}
int Moonwalk_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
return 0;
}
void Moonwalk_PreloadBitmaps(struct Game *game) {
game->level.moonwalk.image =LoadScaledBitmap("levels/disco.jpg", al_get_display_width(game->display), al_get_display_height(game->display));
game->level.derpy_walkcycle = LoadScaledBitmap("levels/derpcycle.png", al_get_display_width(game->display)*0.1953125*6, al_get_display_height(game->display)*0.25*4);
game->level.derpy = al_create_bitmap(al_get_display_width(game->display)*0.1953125, al_get_display_height(game->display)*0.25);
game->level.moonwalk.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->level.moonwalk.fade_bitmap);
al_draw_bitmap(game->level.moonwalk.image,0,0,0);
al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead.");
al_set_target_bitmap(al_get_backbuffer(game->display));
}
void Moonwalk_Preload(struct Game *game) {
PrintConsole(game, "Initializing level %d...", game->level.current_level);
game->level.sample = al_load_sample( "data/levels/moonwalk.flac" );
game->level.music = al_create_sample_instance(game->level.sample);
al_attach_sample_instance_to_mixer(game->level.music, game->audio.music);
al_set_sample_instance_playmode(game->level.music, ALLEGRO_PLAYMODE_LOOP);
if (!game->level.sample){
fprintf(stderr, "Audio clip sample not loaded!\n" );
exit(-1);
}
}
void Moonwalk_UnloadBitmaps(struct Game *game) {
al_destroy_bitmap(game->level.moonwalk.image);
}
void Moonwalk_Unload(struct Game *game) {
ALLEGRO_EVENT ev;
game->level.moonwalk.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->level.moonwalk.fade_bitmap);
al_draw_bitmap(game->level.moonwalk.image,0,0,0);
al_draw_bitmap(game->level.derpy, game->level.moonwalk.derpy_pos*al_get_display_width(game->display), al_get_display_height(game->display)*0.95-al_get_bitmap_height(game->level.derpy), ALLEGRO_FLIP_HORIZONTAL);
al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead.");
al_set_target_bitmap(al_get_backbuffer(game->display));
int fadeloop;
for(fadeloop=255; fadeloop>=0; fadeloop-=tps(game, 600)){
al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->level.moonwalk.fade_bitmap, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0);
DrawConsole(game);
al_flip_display();
}
al_destroy_bitmap(game->level.moonwalk.fade_bitmap);
}