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Sebastian Krzyszkowiak 04db328028 refine Character API
BREAKING CHANGES: character->x and character->y now refer to position relative
to screen width and height (0.0,0.0 being top left; 1.0,1.0 being bottom right).
Use GetCharacterX and GetCharacterY to get position in pixels.
For consistency, it's also recommended to use GetCharacterAngle.
SetCharacterPosition/MoveCharacter still accept pixels.
To use relative positions, call SetCharacterPositionF/MoveCharacterF instead.

Also, DrawCharacter now casts the position to integer, effectively disabling
Allegro's subpixel precision. To disable casts, use DrawCharacterF.
2016-08-26 23:52:32 +02:00
cmake request OpenGL programmable pipeline, adjust cmake includes 2016-08-11 19:32:49 +02:00
src refine Character API 2016-08-26 23:52:32 +02:00
.gitignore delete "run" shellscript from repository 2012-09-29 04:04:04 +02:00
CMakeLists.txt request OpenGL programmable pipeline, adjust cmake includes 2016-08-11 19:32:49 +02:00
COPYING This is Super Derpy: Muffin Attack 0.1 2012-07-12 23:02:29 +02:00
Doxyfile librarify! 2016-07-02 23:23:08 +02:00
README.md Update README.md with links 2016-08-21 04:01:04 +02:00

libsuperderpy

A game engine for games written in C and Allegro 5.

Used by such games as:

WIP: The engine is being separated from its games and modularized right now. Stay tuned for documentation and examples soon!

-- by dos - Sebastian Krzyszkowiak