mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2024-12-04 16:28:00 +01:00
441 lines
12 KiB
C
441 lines
12 KiB
C
/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This file is part of libsuperderpy.
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*
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* libsuperderpy is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* libsuperderpy is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with libsuperderpy. If not, see <http://www.gnu.org/licenses/>.
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*
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* Also, ponies.
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*/
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#include "tests.h"
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// -----------------------------------------
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#define EPSILON 0.001
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#define HandleTest(index) \
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{ \
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float* del = TM_Arg(index); \
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if (del) { \
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if (*del) { \
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PrintConsole(game, "Eating %f delta (from %f).", *del, action->delta); \
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action->delta -= *del; \
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} \
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if (action->delta < 0 || !*del) { \
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action->delta = 0; \
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} \
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PrintConsole(game, "Delta left: %f", action->delta); \
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} \
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function_called(); \
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} \
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(void)0
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static TM_ACTION(DoNothing) {
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TM_RunningOnly;
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PrintConsole(game, "Doing nothing.");
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HandleTest(0);
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return true;
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}
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static void ActionInitialized(void) {
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function_called();
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}
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static void ActionDestroyed(void) {
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function_called();
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}
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static void ActionStarted(void) {
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function_called();
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}
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static void ActionStopped(void) {
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function_called();
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}
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static TM_ACTION(SetState) {
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bool* quit = TM_Arg(0);
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int* val = TM_Arg(1);
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*val = action->state;
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SUPPRESS_WARNING("-Wcovered-switch-default")
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switch (action->state) {
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case TM_ACTIONSTATE_INIT:
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PrintConsole(game, "Init");
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ActionInitialized();
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break;
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case TM_ACTIONSTATE_START:
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PrintConsole(game, "Started");
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ActionStarted();
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break;
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case TM_ACTIONSTATE_STOP:
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PrintConsole(game, "Stopped");
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ActionStopped();
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break;
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case TM_ACTIONSTATE_RUNNING:
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PrintConsole(game, "Running");
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HandleTest(2);
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return *quit;
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case TM_ACTIONSTATE_DESTROY:
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PrintConsole(game, "Destroyed");
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ActionDestroyed();
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break;
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default:
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PrintConsole(game, "Unknown!");
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assert_true(false);
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break;
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}
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SUPPRESS_END
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return true;
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}
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static TM_ACTION(AssertDelta) {
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TM_RunningOnly;
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float* delta = TM_Arg(0);
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assert_float_equal(action->delta, *delta, EPSILON);
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PrintConsole(game, "Delta given: %f", action->delta);
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HandleTest(1);
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return true;
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}
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static TM_ACTION(Loop) {
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TM_RunningOnly;
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float* duration = TM_Arg(0);
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float* delta = TM_Arg(1);
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float d = action->delta;
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if (delta) {
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d = *delta;
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}
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*duration -= d;
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PrintConsole(game, "Looping (for %f) with duration left: %f", action->delta, *duration);
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HandleTest(2);
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return *duration <= 0.0;
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}
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// -----------------------------------------
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static int timeline_setup(void** state) {
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return engine_setup(state);
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}
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static int timeline_teardown(void** state) {
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return engine_teardown(state);
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}
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// -----------------------------------------
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static void timeline_action(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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TM_AddAction(timeline, DoNothing, NULL);
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expect_function_call(DoNothing);
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TM_Process(timeline, 1);
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TM_Destroy(timeline);
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}
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static void timeline_action_lifecycle(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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int val = -1;
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bool quit = true;
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expect_function_call(ActionInitialized);
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TM_AddAction(timeline, SetState, TM_Args(&quit, &val));
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assert_int_equal(val, TM_ACTIONSTATE_INIT);
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expect_function_call(ActionStarted);
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expect_function_call(SetState);
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expect_function_call(ActionStopped);
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expect_function_call(ActionDestroyed);
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TM_Process(timeline, 1);
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assert_int_equal(val, TM_ACTIONSTATE_DESTROY);
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TM_Destroy(timeline);
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}
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static void timeline_action_lifecycle_repeated(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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int val = -1;
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bool quit = false;
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expect_function_call(ActionInitialized);
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TM_AddAction(timeline, SetState, TM_Args(&quit, &val));
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assert_int_equal(val, TM_ACTIONSTATE_INIT);
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expect_function_call(ActionStarted);
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expect_function_call(SetState);
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TM_Process(timeline, 1);
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assert_int_equal(val, TM_ACTIONSTATE_RUNNING);
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quit = true;
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expect_function_call(SetState);
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expect_function_call(ActionStopped);
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expect_function_call(ActionDestroyed);
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TM_Process(timeline, 1);
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assert_int_equal(val, TM_ACTIONSTATE_DESTROY);
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TM_Destroy(timeline);
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}
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static void timeline_action_queue(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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float delta = 1;
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TM_AddAction(timeline, DoNothing, TM_Args(&delta));
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TM_AddAction(timeline, DoNothing, TM_Args(&delta));
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expect_function_call(DoNothing);
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TM_Process(timeline, delta);
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expect_function_call(DoNothing);
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TM_Process(timeline, delta);
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TM_Destroy(timeline);
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}
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static void timeline_multiple_actions_in_one_process(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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TM_AddAction(timeline, DoNothing, NULL);
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TM_AddAction(timeline, DoNothing, NULL);
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expect_function_calls(DoNothing, 2);
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TM_Process(timeline, 1);
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TM_Destroy(timeline);
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}
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static void timeline_multiple_delays_in_one_process(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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TM_AddDelay(timeline, 1);
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TM_AddDelay(timeline, 1);
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TM_AddAction(timeline, DoNothing, NULL);
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expect_function_call(DoNothing);
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TM_Process(timeline, 3);
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TM_Destroy(timeline);
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}
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static void timeline_delta_less_than_process(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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float delta = 0.2;
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TM_AddAction(timeline, DoNothing, TM_Args(&delta));
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TM_AddAction(timeline, DoNothing, TM_Args(&delta));
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expect_function_calls(DoNothing, 2);
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TM_Process(timeline, 2);
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TM_Destroy(timeline);
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}
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static void timeline_delta_equals_process(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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float delta = 1;
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TM_AddAction(timeline, DoNothing, TM_Args(&delta));
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TM_AddAction(timeline, DoNothing, TM_Args(&delta));
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expect_function_call(DoNothing);
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TM_Process(timeline, 1);
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TM_Destroy(timeline);
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}
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static void timeline_stops_when_delta_eaten(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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float delta = 0.2;
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TM_AddAction(timeline, DoNothing, TM_Args(&delta));
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TM_AddAction(timeline, DoNothing, TM_Args(&delta));
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TM_AddAction(timeline, DoNothing, TM_Args(&delta));
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TM_AddAction(timeline, DoNothing, TM_Args(&delta));
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TM_AddAction(timeline, DoNothing, TM_Args(&delta));
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TM_AddAction(timeline, DoNothing, TM_Args(&delta));
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expect_function_calls(DoNothing, 5);
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TM_Process(timeline, 1);
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TM_Destroy(timeline);
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}
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static void timeline_delay_less_than_process(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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float delta = 1, val = 0.4;
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TM_AddDelay(timeline, 0.6);
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TM_AddAction(timeline, AssertDelta, TM_Args(&val, &delta));
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expect_function_call(AssertDelta);
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TM_Process(timeline, 1);
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TM_Destroy(timeline);
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}
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static void timeline_delay_equals_process(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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float delta = 1;
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TM_AddDelay(timeline, 1);
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TM_AddAction(timeline, DoNothing, TM_Args(&delta));
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TM_Process(timeline, 1);
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TM_Destroy(timeline);
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}
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static void timeline_delay_more_than_process(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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float delta = 1;
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TM_AddDelay(timeline, 2);
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TM_AddAction(timeline, DoNothing, TM_Args(&delta));
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TM_Process(timeline, 1);
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TM_Destroy(timeline);
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}
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static void timeline_delay_eats_delta(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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float delta = 2;
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TM_AddDelay(timeline, 1);
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TM_AddAction(timeline, AssertDelta, TM_Args(&delta));
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expect_function_call(AssertDelta);
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TM_Process(timeline, 3);
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TM_Destroy(timeline);
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}
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static void timeline_delay_with_multiple_processes(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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float val = 0.4;
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TM_AddDelay(timeline, 1);
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TM_AddAction(timeline, AssertDelta, TM_Args(&val));
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TM_Process(timeline, 0.4);
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expect_function_call(AssertDelta);
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TM_Process(timeline, 1);
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TM_Destroy(timeline);
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}
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static void timeline_repeat_when_delta_left(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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int repeats = 8;
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float delta = 1, time = delta * repeats;
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TM_AddAction(timeline, Loop, TM_Args(&time, &delta, &delta));
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expect_function_calls(Loop, repeats);
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TM_Process(timeline, time);
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TM_Destroy(timeline);
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}
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static void timeline_no_repeating_when_eating_zero_delta(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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float time = 42, delta = 0;
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TM_AddAction(timeline, Loop, TM_Args(&time, &delta));
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TM_AddAction(timeline, DoNothing, NULL);
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expect_function_call(Loop);
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TM_Process(timeline, 69);
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TM_Destroy(timeline);
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}
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static void timeline_destroyed(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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int val = -1;
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bool quit = false;
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expect_function_call(ActionInitialized);
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TM_AddAction(timeline, SetState, TM_Args(&quit, &val));
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assert_int_equal(val, TM_ACTIONSTATE_INIT);
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expect_function_call(ActionDestroyed);
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TM_Destroy(timeline);
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assert_int_equal(val, TM_ACTIONSTATE_DESTROY);
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}
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static void timeline_destroyed_while_running(void** state) {
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struct Timeline* timeline = TM_Init(*state, NULL, __func__);
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int val = -1;
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bool quit = false;
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expect_function_call(ActionInitialized);
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TM_AddAction(timeline, SetState, TM_Args(&quit, &val));
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assert_int_equal(val, TM_ACTIONSTATE_INIT);
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expect_function_call(ActionStarted);
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expect_function_call(SetState);
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TM_Process(timeline, 1);
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assert_int_equal(val, TM_ACTIONSTATE_RUNNING);
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expect_function_call(ActionStopped);
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expect_function_call(ActionDestroyed);
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TM_Destroy(timeline);
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assert_int_equal(val, TM_ACTIONSTATE_DESTROY);
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}
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int test_timeline(void) {
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const struct CMUnitTest timeline_tests[] = {
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cmocka_unit_test(timeline_action),
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cmocka_unit_test(timeline_action_lifecycle),
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cmocka_unit_test(timeline_action_lifecycle_repeated),
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cmocka_unit_test(timeline_action_queue),
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cmocka_unit_test(timeline_multiple_actions_in_one_process),
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cmocka_unit_test(timeline_multiple_delays_in_one_process),
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cmocka_unit_test(timeline_delta_less_than_process),
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cmocka_unit_test(timeline_delta_equals_process),
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cmocka_unit_test(timeline_delay_less_than_process),
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cmocka_unit_test(timeline_delay_equals_process),
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cmocka_unit_test(timeline_stops_when_delta_eaten),
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cmocka_unit_test(timeline_delay_more_than_process),
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cmocka_unit_test(timeline_delay_eats_delta),
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cmocka_unit_test(timeline_repeat_when_delta_left),
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cmocka_unit_test(timeline_no_repeating_when_eating_zero_delta),
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cmocka_unit_test(timeline_delay_with_multiple_processes),
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cmocka_unit_test(timeline_destroyed),
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cmocka_unit_test(timeline_destroyed_while_running),
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// TODO: delayed actions, background queue
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};
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return cmocka_run_group_tests(timeline_tests, timeline_setup, timeline_teardown);
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}
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