libsuperderpy/test/timeline.c
2022-07-18 19:52:55 +02:00

441 lines
12 KiB
C

/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This file is part of libsuperderpy.
*
* libsuperderpy is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* libsuperderpy is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with libsuperderpy. If not, see <http://www.gnu.org/licenses/>.
*
* Also, ponies.
*/
#include "tests.h"
// -----------------------------------------
#define EPSILON 0.001
#define HandleTest(index) \
{ \
float* del = TM_Arg(index); \
if (del) { \
if (*del) { \
PrintConsole(game, "Eating %f delta (from %f).", *del, action->delta); \
action->delta -= *del; \
} \
if (action->delta < 0 || !*del) { \
action->delta = 0; \
} \
PrintConsole(game, "Delta left: %f", action->delta); \
} \
function_called(); \
} \
(void)0
static TM_ACTION(DoNothing) {
TM_RunningOnly;
PrintConsole(game, "Doing nothing.");
HandleTest(0);
return true;
}
static void ActionInitialized(void) {
function_called();
}
static void ActionDestroyed(void) {
function_called();
}
static void ActionStarted(void) {
function_called();
}
static void ActionStopped(void) {
function_called();
}
static TM_ACTION(SetState) {
bool* quit = TM_Arg(0);
int* val = TM_Arg(1);
*val = action->state;
SUPPRESS_WARNING("-Wcovered-switch-default")
switch (action->state) {
case TM_ACTIONSTATE_INIT:
PrintConsole(game, "Init");
ActionInitialized();
break;
case TM_ACTIONSTATE_START:
PrintConsole(game, "Started");
ActionStarted();
break;
case TM_ACTIONSTATE_STOP:
PrintConsole(game, "Stopped");
ActionStopped();
break;
case TM_ACTIONSTATE_RUNNING:
PrintConsole(game, "Running");
HandleTest(2);
return *quit;
case TM_ACTIONSTATE_DESTROY:
PrintConsole(game, "Destroyed");
ActionDestroyed();
break;
default:
PrintConsole(game, "Unknown!");
assert_true(false);
break;
}
SUPPRESS_END
return true;
}
static TM_ACTION(AssertDelta) {
TM_RunningOnly;
float* delta = TM_Arg(0);
assert_float_equal(action->delta, *delta, EPSILON);
PrintConsole(game, "Delta given: %f", action->delta);
HandleTest(1);
return true;
}
static TM_ACTION(Loop) {
TM_RunningOnly;
float* duration = TM_Arg(0);
float* delta = TM_Arg(1);
float d = action->delta;
if (delta) {
d = *delta;
}
*duration -= d;
PrintConsole(game, "Looping (for %f) with duration left: %f", action->delta, *duration);
HandleTest(2);
return *duration <= 0.0;
}
// -----------------------------------------
static int timeline_setup(void** state) {
return engine_setup(state);
}
static int timeline_teardown(void** state) {
return engine_teardown(state);
}
// -----------------------------------------
static void timeline_action(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
TM_AddAction(timeline, DoNothing, NULL);
expect_function_call(DoNothing);
TM_Process(timeline, 1);
TM_Destroy(timeline);
}
static void timeline_action_lifecycle(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
int val = -1;
bool quit = true;
expect_function_call(ActionInitialized);
TM_AddAction(timeline, SetState, TM_Args(&quit, &val));
assert_int_equal(val, TM_ACTIONSTATE_INIT);
expect_function_call(ActionStarted);
expect_function_call(SetState);
expect_function_call(ActionStopped);
expect_function_call(ActionDestroyed);
TM_Process(timeline, 1);
assert_int_equal(val, TM_ACTIONSTATE_DESTROY);
TM_Destroy(timeline);
}
static void timeline_action_lifecycle_repeated(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
int val = -1;
bool quit = false;
expect_function_call(ActionInitialized);
TM_AddAction(timeline, SetState, TM_Args(&quit, &val));
assert_int_equal(val, TM_ACTIONSTATE_INIT);
expect_function_call(ActionStarted);
expect_function_call(SetState);
TM_Process(timeline, 1);
assert_int_equal(val, TM_ACTIONSTATE_RUNNING);
quit = true;
expect_function_call(SetState);
expect_function_call(ActionStopped);
expect_function_call(ActionDestroyed);
TM_Process(timeline, 1);
assert_int_equal(val, TM_ACTIONSTATE_DESTROY);
TM_Destroy(timeline);
}
static void timeline_action_queue(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
float delta = 1;
TM_AddAction(timeline, DoNothing, TM_Args(&delta));
TM_AddAction(timeline, DoNothing, TM_Args(&delta));
expect_function_call(DoNothing);
TM_Process(timeline, delta);
expect_function_call(DoNothing);
TM_Process(timeline, delta);
TM_Destroy(timeline);
}
static void timeline_multiple_actions_in_one_process(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
TM_AddAction(timeline, DoNothing, NULL);
TM_AddAction(timeline, DoNothing, NULL);
expect_function_calls(DoNothing, 2);
TM_Process(timeline, 1);
TM_Destroy(timeline);
}
static void timeline_multiple_delays_in_one_process(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
TM_AddDelay(timeline, 1);
TM_AddDelay(timeline, 1);
TM_AddAction(timeline, DoNothing, NULL);
expect_function_call(DoNothing);
TM_Process(timeline, 3);
TM_Destroy(timeline);
}
static void timeline_delta_less_than_process(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
float delta = 0.2;
TM_AddAction(timeline, DoNothing, TM_Args(&delta));
TM_AddAction(timeline, DoNothing, TM_Args(&delta));
expect_function_calls(DoNothing, 2);
TM_Process(timeline, 2);
TM_Destroy(timeline);
}
static void timeline_delta_equals_process(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
float delta = 1;
TM_AddAction(timeline, DoNothing, TM_Args(&delta));
TM_AddAction(timeline, DoNothing, TM_Args(&delta));
expect_function_call(DoNothing);
TM_Process(timeline, 1);
TM_Destroy(timeline);
}
static void timeline_stops_when_delta_eaten(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
float delta = 0.2;
TM_AddAction(timeline, DoNothing, TM_Args(&delta));
TM_AddAction(timeline, DoNothing, TM_Args(&delta));
TM_AddAction(timeline, DoNothing, TM_Args(&delta));
TM_AddAction(timeline, DoNothing, TM_Args(&delta));
TM_AddAction(timeline, DoNothing, TM_Args(&delta));
TM_AddAction(timeline, DoNothing, TM_Args(&delta));
expect_function_calls(DoNothing, 5);
TM_Process(timeline, 1);
TM_Destroy(timeline);
}
static void timeline_delay_less_than_process(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
float delta = 1, val = 0.4;
TM_AddDelay(timeline, 0.6);
TM_AddAction(timeline, AssertDelta, TM_Args(&val, &delta));
expect_function_call(AssertDelta);
TM_Process(timeline, 1);
TM_Destroy(timeline);
}
static void timeline_delay_equals_process(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
float delta = 1;
TM_AddDelay(timeline, 1);
TM_AddAction(timeline, DoNothing, TM_Args(&delta));
TM_Process(timeline, 1);
TM_Destroy(timeline);
}
static void timeline_delay_more_than_process(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
float delta = 1;
TM_AddDelay(timeline, 2);
TM_AddAction(timeline, DoNothing, TM_Args(&delta));
TM_Process(timeline, 1);
TM_Destroy(timeline);
}
static void timeline_delay_eats_delta(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
float delta = 2;
TM_AddDelay(timeline, 1);
TM_AddAction(timeline, AssertDelta, TM_Args(&delta));
expect_function_call(AssertDelta);
TM_Process(timeline, 3);
TM_Destroy(timeline);
}
static void timeline_delay_with_multiple_processes(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
float val = 0.4;
TM_AddDelay(timeline, 1);
TM_AddAction(timeline, AssertDelta, TM_Args(&val));
TM_Process(timeline, 0.4);
expect_function_call(AssertDelta);
TM_Process(timeline, 1);
TM_Destroy(timeline);
}
static void timeline_repeat_when_delta_left(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
int repeats = 8;
float delta = 1, time = delta * repeats;
TM_AddAction(timeline, Loop, TM_Args(&time, &delta, &delta));
expect_function_calls(Loop, repeats);
TM_Process(timeline, time);
TM_Destroy(timeline);
}
static void timeline_no_repeating_when_eating_zero_delta(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
float time = 42, delta = 0;
TM_AddAction(timeline, Loop, TM_Args(&time, &delta));
TM_AddAction(timeline, DoNothing, NULL);
expect_function_call(Loop);
TM_Process(timeline, 69);
TM_Destroy(timeline);
}
static void timeline_destroyed(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
int val = -1;
bool quit = false;
expect_function_call(ActionInitialized);
TM_AddAction(timeline, SetState, TM_Args(&quit, &val));
assert_int_equal(val, TM_ACTIONSTATE_INIT);
expect_function_call(ActionDestroyed);
TM_Destroy(timeline);
assert_int_equal(val, TM_ACTIONSTATE_DESTROY);
}
static void timeline_destroyed_while_running(void** state) {
struct Timeline* timeline = TM_Init(*state, NULL, __func__);
int val = -1;
bool quit = false;
expect_function_call(ActionInitialized);
TM_AddAction(timeline, SetState, TM_Args(&quit, &val));
assert_int_equal(val, TM_ACTIONSTATE_INIT);
expect_function_call(ActionStarted);
expect_function_call(SetState);
TM_Process(timeline, 1);
assert_int_equal(val, TM_ACTIONSTATE_RUNNING);
expect_function_call(ActionStopped);
expect_function_call(ActionDestroyed);
TM_Destroy(timeline);
assert_int_equal(val, TM_ACTIONSTATE_DESTROY);
}
int test_timeline(void) {
const struct CMUnitTest timeline_tests[] = {
cmocka_unit_test(timeline_action),
cmocka_unit_test(timeline_action_lifecycle),
cmocka_unit_test(timeline_action_lifecycle_repeated),
cmocka_unit_test(timeline_action_queue),
cmocka_unit_test(timeline_multiple_actions_in_one_process),
cmocka_unit_test(timeline_multiple_delays_in_one_process),
cmocka_unit_test(timeline_delta_less_than_process),
cmocka_unit_test(timeline_delta_equals_process),
cmocka_unit_test(timeline_delay_less_than_process),
cmocka_unit_test(timeline_delay_equals_process),
cmocka_unit_test(timeline_stops_when_delta_eaten),
cmocka_unit_test(timeline_delay_more_than_process),
cmocka_unit_test(timeline_delay_eats_delta),
cmocka_unit_test(timeline_repeat_when_delta_left),
cmocka_unit_test(timeline_no_repeating_when_eating_zero_delta),
cmocka_unit_test(timeline_delay_with_multiple_processes),
cmocka_unit_test(timeline_destroyed),
cmocka_unit_test(timeline_destroyed_while_running),
// TODO: delayed actions, background queue
};
return cmocka_run_group_tests(timeline_tests, timeline_setup, timeline_teardown);
}