Sebastian Krzyszkowiak
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8ff2a57b64
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fix broken fullscreen toggle on Windows
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2018-07-30 17:00:31 +02:00 |
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Sebastian Krzyszkowiak
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f215bc0c83
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mute audio by setting main mixer gain to 0.0
using al_set_mixer_playing causes high CPU usage for some reason
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2018-07-26 16:19:32 +02:00 |
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Sebastian Krzyszkowiak
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7c92d1e05e
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add global audio mute config option
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2018-07-26 15:33:02 +02:00 |
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Sebastian Krzyszkowiak
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7a5c2f9ed3
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loading: stop time in loading when converting memory bitmaps
Avoids annoying framedrops, just stops the animation for a while instead.
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2018-07-06 23:29:16 +02:00 |
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Sebastian Krzyszkowiak
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c4ceb188f5
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gamestate: move loading time counter to main thread to include PostLoad
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2018-07-05 20:59:54 +02:00 |
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Sebastian Krzyszkowiak
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521e6bf431
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gamestate: add optional PostLoad hook for stuff that needs to be done on GPU thread
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2018-07-05 20:55:32 +02:00 |
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Sebastian Krzyszkowiak
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a314ad2d6d
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don't reload shaders multiple times when loading multiple gamestates
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2018-07-05 20:47:30 +02:00 |
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Sebastian Krzyszkowiak
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e293047aba
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gamestate: make some API endpoints optional
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2018-07-05 20:42:51 +02:00 |
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Sebastian Krzyszkowiak
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96ab7a12ce
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use ALLEGRO_FRAMELESS for fullscreen windows only on Android
It will be needed for immersive mode, while it can break
fullscreen toggling on other platforms.
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2018-07-05 03:28:32 +02:00 |
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Sebastian Krzyszkowiak
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2d905ce3c0
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update the timestamp after Gamestate_Start to prevent high delta jump
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2018-07-05 02:33:59 +02:00 |
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Sebastian Krzyszkowiak
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7b93ced844
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it's libsuperderpy 2 now
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2018-07-03 04:22:12 +02:00 |
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Sebastian Krzyszkowiak
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23ffcae034
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better handling of joystick, mouse and font initialization failures
Now libsuperderpy works on FreeBSD \o/
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2018-07-03 00:41:57 +02:00 |
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Sebastian Krzyszkowiak
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993a6fd2e7
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Add more PrintConsoles around gamestate handling.
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2018-06-30 00:59:54 +02:00 |
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Sebastian Krzyszkowiak
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016c482154
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convert bitmaps to video textures on every progress() when loading gamestate in threaded mode
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2018-06-23 04:44:36 +02:00 |
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Sebastian Krzyszkowiak
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71ec8b396e
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shader: auto rebuild and auto destroy shaders
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2018-05-31 20:52:16 +02:00 |
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Sebastian Krzyszkowiak
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9182cabf79
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Add abstraction for GPU shaders
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2018-05-30 21:11:46 +02:00 |
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Sebastian Krzyszkowiak
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01ae741558
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loading: call Gamestate_Logic in single thread mode as well
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2018-04-21 01:08:39 +02:00 |
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Sebastian Krzyszkowiak
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a9c318dd78
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loading: call Gamestate_Logic
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2018-04-21 00:11:34 +02:00 |
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Sebastian Krzyszkowiak
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3938a78503
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live reloading
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2018-04-16 01:06:58 +02:00 |
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Sebastian Krzyszkowiak
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adb15a9caf
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libsuperderpy: init video addon
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2018-04-08 01:33:13 +02:00 |
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Sebastian Krzyszkowiak
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8d0df727cb
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fix gameplay speed
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2018-03-20 21:38:34 +01:00 |
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Sebastian Krzyszkowiak
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c85381644c
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rumina hacks 3
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2018-03-15 00:46:52 +01:00 |
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Sebastian Krzyszkowiak
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ae70770f77
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rumina hacks
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2018-03-15 00:42:24 +01:00 |
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Sebastian Krzyszkowiak
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686dab729a
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Remove ALLEGRO_RENDER_METHOD sanity check
See liballeg/allegro5#887
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2018-03-03 20:50:50 +01:00 |
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Sebastian Krzyszkowiak
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fc37ec592e
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Add bunch of debug output on launch
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2018-02-03 03:53:52 +01:00 |
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Sebastian Krzyszkowiak
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52fbb86d2f
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Add pre/post logic/draw handlers
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2018-02-03 03:39:30 +01:00 |
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Sebastian Krzyszkowiak
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c6b71f1686
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Add delta parameter to Gamestate_Logic calls
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2018-02-03 03:37:44 +01:00 |
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Sebastian Krzyszkowiak
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977a03db1e
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future-proof Android support by using ALLEGRO_FRAMELESS when fullscreen
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2017-10-12 21:04:18 +02:00 |
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Sebastian Krzyszkowiak
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bf4aa069a4
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don't use empty initializers (it's a GNU extension)
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2017-09-10 22:07:02 +02:00 |
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Sebastian Krzyszkowiak
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2b1248ce14
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clang-tidy support; clang-tidy and clang-format fixes
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2017-09-10 21:35:14 +02:00 |
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Sebastian Krzyszkowiak
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0a4580a762
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Android: honor tilde button for console toggling (you can attach a keyboard to Android device)
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2017-09-09 02:46:07 +02:00 |
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Sebastian Krzyszkowiak
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a906b14e08
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threaded screenshoting (now with gamestates redraw!)
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2017-09-09 00:42:57 +02:00 |
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Sebastian Krzyszkowiak
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450e33b2e3
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support of loading in separate thread; thread-safe console; various fixes from clang code model warnings
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2017-09-09 00:11:43 +02:00 |
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Sebastian Krzyszkowiak
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4a2e2a3d25
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try to create INT16 voice if FLOAT32 one fails
Seems to be some bug in Allegro, as it fails on OS X.
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2017-09-05 03:01:18 +02:00 |
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Sebastian Krzyszkowiak
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3581c6060c
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full emscripten support, plus flac->ogg encoding for emscripten and android
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2017-08-24 21:09:07 +02:00 |
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Sebastian Krzyszkowiak
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a955820e8f
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emscripten support
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2017-08-24 00:51:58 +02:00 |
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Sebastian Krzyszkowiak
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07d4c22199
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init: call al_install_audio before al_init_acodec_addon
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2017-08-19 01:27:34 +02:00 |
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Sebastian Krzyszkowiak
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b7346ea330
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use leak sanitizer for debug build and break the build in case of unresolved symbols in libraries
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2017-08-19 01:26:53 +02:00 |
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Sebastian Krzyszkowiak
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417d34ef1a
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fix stuff reported by static analyzer
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2017-08-16 01:47:07 +02:00 |
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Sebastian Krzyszkowiak
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3fe7df2982
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timeline: make debug draw optional and automatic
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2017-08-07 02:26:36 +02:00 |
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Sebastian Krzyszkowiak
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505de9086d
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fix whitespace style
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2017-07-22 21:01:29 +02:00 |
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Sebastian Krzyszkowiak
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e9bd4eefa5
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update license to GPLv3+
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2017-07-22 18:22:28 +02:00 |
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Sebastian Krzyszkowiak
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2dbabc502b
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always require OpenGL context
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2017-06-26 03:19:32 +02:00 |
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Sebastian Krzyszkowiak
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de7311dabf
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fixed screen orientation support
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2017-06-26 03:18:54 +02:00 |
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Sebastian Krzyszkowiak
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c97e163b31
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don't require debug mode to be enabled in order to make a screenshot
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2017-06-25 17:37:41 +02:00 |
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Sebastian Krzyszkowiak
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7241476886
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use NotPreservedBitmap for game console
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2017-06-13 14:21:17 +02:00 |
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Sebastian Krzyszkowiak
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bd57582b01
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enable joystick support
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2016-12-05 23:56:41 +01:00 |
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Sebastian Krzyszkowiak
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fdd48433bc
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gamestate reloading and fix for calling Gamestate_Pause/Gamestate_Resume
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2016-11-11 19:38:26 +01:00 |
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Sebastian Krzyszkowiak
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4b53b59e05
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proper gamestate freezing on suspending android activity
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2016-11-09 00:40:13 +01:00 |
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Sebastian Krzyszkowiak
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625f202156
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add ability to define game-specific global event handler
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2016-11-08 22:11:10 +01:00 |
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