Sebastian Krzyszkowiak
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a8475eb99b
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librarify!
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2016-07-02 23:23:08 +02:00 |
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Sebastian Krzyszkowiak
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0a6b70f72e
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clean up and generalize
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2016-06-28 00:17:49 +02:00 |
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Sebastian Krzyszkowiak
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2544d94156
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import Mediator codebase
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2016-06-27 21:21:59 +02:00 |
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Sebastian Krzyszkowiak
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2e79fe8f7b
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import Tickle Monster codebase
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2016-06-27 21:20:36 +02:00 |
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Sebastian Krzyszkowiak
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46827594b4
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import Radio Edit codebase
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2016-06-27 21:20:02 +02:00 |
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Sebastian Krzyszkowiak
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feef69ce03
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update docs
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2015-03-15 20:51:56 +01:00 |
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Sebastian Krzyszkowiak
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e4553576ce
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add dosowisko.net intro logo
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2015-03-15 05:38:15 +01:00 |
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Sebastian Krzyszkowiak
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69966ada03
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working all moonwalk levels, compiling dodger module (not usable yet), some small tweaks and fixes
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2013-06-03 00:42:33 +02:00 |
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Sebastian Krzyszkowiak
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840202f758
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AdvanceLevel implementation; sprintf hardening
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2013-02-25 01:39:41 +01:00 |
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Sebastian Krzyszkowiak
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c39fea9c98
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make fonts sharper (integer positioning)
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2012-12-28 03:08:36 +01:00 |
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Sebastian Krzyszkowiak
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dd29fc6f5b
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Blue Screen of Death
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2012-12-28 02:55:52 +01:00 |
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Sebastian Krzyszkowiak
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b39ec719be
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bring back support for loading progress
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2012-12-28 00:00:37 +01:00 |
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Sebastian Krzyszkowiak
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1e901cf51b
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bring back Intro gamestate
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2012-12-26 23:48:05 +01:00 |
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Sebastian Krzyszkowiak
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232cc6a204
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initial support of run-time loading gamestates as dynamic libraries
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2012-12-26 02:25:56 +01:00 |
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Sebastian Krzyszkowiak
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e29382b5dc
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Remove everything!
Engine should be now clean from gamestate dependences.
The next thing will be implementing dynamic gamestate loading.
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2012-12-24 19:41:12 +01:00 |
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