Sebastian Krzyszkowiak
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0a4580a762
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Android: honor tilde button for console toggling (you can attach a keyboard to Android device)
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2017-09-09 02:46:07 +02:00 |
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Sebastian Krzyszkowiak
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a906b14e08
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threaded screenshoting (now with gamestates redraw!)
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2017-09-09 00:42:57 +02:00 |
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Sebastian Krzyszkowiak
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450e33b2e3
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support of loading in separate thread; thread-safe console; various fixes from clang code model warnings
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2017-09-09 00:11:43 +02:00 |
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Sebastian Krzyszkowiak
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4a2e2a3d25
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try to create INT16 voice if FLOAT32 one fails
Seems to be some bug in Allegro, as it fails on OS X.
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2017-09-05 03:01:18 +02:00 |
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Sebastian Krzyszkowiak
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3581c6060c
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full emscripten support, plus flac->ogg encoding for emscripten and android
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2017-08-24 21:09:07 +02:00 |
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Sebastian Krzyszkowiak
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a955820e8f
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emscripten support
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2017-08-24 00:51:58 +02:00 |
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Sebastian Krzyszkowiak
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07d4c22199
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init: call al_install_audio before al_init_acodec_addon
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2017-08-19 01:27:34 +02:00 |
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Sebastian Krzyszkowiak
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b7346ea330
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use leak sanitizer for debug build and break the build in case of unresolved symbols in libraries
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2017-08-19 01:26:53 +02:00 |
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Sebastian Krzyszkowiak
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417d34ef1a
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fix stuff reported by static analyzer
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2017-08-16 01:47:07 +02:00 |
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Sebastian Krzyszkowiak
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3fe7df2982
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timeline: make debug draw optional and automatic
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2017-08-07 02:26:36 +02:00 |
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Sebastian Krzyszkowiak
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505de9086d
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fix whitespace style
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2017-07-22 21:01:29 +02:00 |
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Sebastian Krzyszkowiak
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e9bd4eefa5
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update license to GPLv3+
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2017-07-22 18:22:28 +02:00 |
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Sebastian Krzyszkowiak
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2dbabc502b
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always require OpenGL context
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2017-06-26 03:19:32 +02:00 |
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Sebastian Krzyszkowiak
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de7311dabf
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fixed screen orientation support
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2017-06-26 03:18:54 +02:00 |
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Sebastian Krzyszkowiak
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c97e163b31
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don't require debug mode to be enabled in order to make a screenshot
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2017-06-25 17:37:41 +02:00 |
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Sebastian Krzyszkowiak
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7241476886
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use NotPreservedBitmap for game console
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2017-06-13 14:21:17 +02:00 |
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Sebastian Krzyszkowiak
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bd57582b01
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enable joystick support
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2016-12-05 23:56:41 +01:00 |
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Sebastian Krzyszkowiak
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fdd48433bc
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gamestate reloading and fix for calling Gamestate_Pause/Gamestate_Resume
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2016-11-11 19:38:26 +01:00 |
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Sebastian Krzyszkowiak
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4b53b59e05
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proper gamestate freezing on suspending android activity
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2016-11-09 00:40:13 +01:00 |
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Sebastian Krzyszkowiak
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625f202156
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add ability to define game-specific global event handler
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2016-11-08 22:11:10 +01:00 |
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Sebastian Krzyszkowiak
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a4ce032c8b
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don't crash on devices with no touchscreen
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2016-11-08 17:56:19 +01:00 |
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Sebastian Krzyszkowiak
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6ac268f50b
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Revert "don't call al_get_touch_input_event_source on OSX, seems buggy"
This reverts commit d65873d63b .
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2016-11-08 17:43:10 +01:00 |
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Sebastian Krzyszkowiak
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4d749b3ad1
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make screen rotation working on Android
libsuperderpy now requires Allegro 5.2.2 for Android
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2016-11-08 17:42:23 +01:00 |
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Sebastian Krzyszkowiak
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d65873d63b
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don't call al_get_touch_input_event_source on OSX, seems buggy
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2016-11-08 11:17:27 +01:00 |
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Sebastian Krzyszkowiak
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51590d9788
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fix blinking borders outside clipping rectangle
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2016-11-08 10:34:32 +01:00 |
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Sebastian Krzyszkowiak
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c3fb2e06f1
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more robust Android support
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2016-11-07 01:45:12 +01:00 |
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Sebastian Krzyszkowiak
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4c09151dae
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basic Android support
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2016-11-06 03:10:43 +01:00 |
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Sebastian Krzyszkowiak
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f7362d3d74
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added DrawWrappedText, some clean up
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2016-09-08 00:32:57 +02:00 |
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Sebastian Krzyszkowiak
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9c3d284a90
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fix type warning on some platforms in screenshoting code
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2016-09-06 01:47:12 +02:00 |
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Sebastian Krzyszkowiak
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c7741be51a
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streamline al_set_new_display_flags usage
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2016-09-04 21:09:19 +02:00 |
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Sebastian Krzyszkowiak
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26843776a2
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gamestates: mark gamestate as started before launching Gamestate_Start
This change allows to stop the current gamestate from Gamestate_Start.
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2016-09-04 01:26:41 +02:00 |
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Sebastian Krzyszkowiak
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96a33c1a37
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make windowed display resizable and try to fix flickering border around the viewport
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2016-09-02 00:07:43 +02:00 |
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Sebastian Krzyszkowiak
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40cdf33bb8
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add support for user events
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2016-08-29 22:47:55 +02:00 |
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Sebastian Krzyszkowiak
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b4d9d01c01
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don't dlclose gamestates when running on valgrind, so it can show its report correctly
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2016-08-27 00:46:38 +02:00 |
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Sebastian Krzyszkowiak
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af6636009e
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make viewport configurable
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2016-08-23 02:13:15 +02:00 |
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Sebastian Krzyszkowiak
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39eeeb44fd
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use al_resume_timer where appropriate
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2016-08-21 21:58:47 +02:00 |
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Sebastian Krzyszkowiak
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97d62e4c04
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make showing loading screen on launch configurable
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2016-08-20 03:32:32 +02:00 |
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Sebastian Krzyszkowiak
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4aad8fabac
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add ability to manually register gamestate API
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2016-08-20 03:02:39 +02:00 |
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Sebastian Krzyszkowiak
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1afc4a3f31
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don't create and destroy bitmap on every PrintConsole call
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2016-08-16 23:20:00 +02:00 |
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Sebastian Krzyszkowiak
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2dfc565178
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fix gamestate lifecycle management when game logic frame takes longer than 1/60s and implement SwitchCurrentGamestate
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2016-08-16 18:41:50 +02:00 |
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Sebastian Krzyszkowiak
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686514fba5
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fix memory leaks and other mem-bugs
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2016-08-16 18:01:12 +02:00 |
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Sebastian Krzyszkowiak
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6bf5fc493b
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garbage collector for util functions returning strings that are usually used as function params
because why not :D
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2016-08-15 04:37:27 +02:00 |
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Sebastian Krzyszkowiak
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676ae31613
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gamestates: handle unload/load and stop/start cycles in one tick correctly
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2016-08-13 20:03:58 +02:00 |
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Sebastian Krzyszkowiak
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8087ad1afc
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loading screen fixes
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2016-08-13 18:14:42 +02:00 |
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Sebastian Krzyszkowiak
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e419df49a5
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request OpenGL programmable pipeline, adjust cmake includes
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2016-08-11 19:32:49 +02:00 |
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Sebastian Krzyszkowiak
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a82dfb16cf
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fixed OSX support
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2016-07-05 01:30:06 +02:00 |
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Sebastian Krzyszkowiak
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fc44fd2d5a
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better symbol visibility handling
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2016-07-04 01:12:55 +02:00 |
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Sebastian Krzyszkowiak
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617f9c0270
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reorganize source files a bit
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2016-07-04 00:56:45 +02:00 |
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Sebastian Krzyszkowiak
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c964f72d66
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make it buildable by clang; adjust function visibility
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2016-07-04 00:06:50 +02:00 |
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Sebastian Krzyszkowiak
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ffd44df08b
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split libsuperderpy function to _init, _run and _destroy
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2016-07-03 22:38:36 +02:00 |
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Sebastian Krzyszkowiak
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f02caf73a2
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fixed MinGW support
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2016-07-03 20:34:31 +02:00 |
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Sebastian Krzyszkowiak
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b8008d2872
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librarization clean up
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2016-07-03 00:43:32 +02:00 |
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