Sebastian Krzyszkowiak
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d65873d63b
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don't call al_get_touch_input_event_source on OSX, seems buggy
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2016-11-08 11:17:27 +01:00 |
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Sebastian Krzyszkowiak
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51590d9788
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fix blinking borders outside clipping rectangle
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2016-11-08 10:34:32 +01:00 |
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Sebastian Krzyszkowiak
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c3fb2e06f1
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more robust Android support
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2016-11-07 01:45:12 +01:00 |
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Sebastian Krzyszkowiak
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4c09151dae
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basic Android support
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2016-11-06 03:10:43 +01:00 |
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Sebastian Krzyszkowiak
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f7362d3d74
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added DrawWrappedText, some clean up
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2016-09-08 00:32:57 +02:00 |
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Sebastian Krzyszkowiak
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9c3d284a90
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fix type warning on some platforms in screenshoting code
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2016-09-06 01:47:12 +02:00 |
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Sebastian Krzyszkowiak
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c7741be51a
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streamline al_set_new_display_flags usage
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2016-09-04 21:09:19 +02:00 |
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Sebastian Krzyszkowiak
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26843776a2
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gamestates: mark gamestate as started before launching Gamestate_Start
This change allows to stop the current gamestate from Gamestate_Start.
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2016-09-04 01:26:41 +02:00 |
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Sebastian Krzyszkowiak
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96a33c1a37
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make windowed display resizable and try to fix flickering border around the viewport
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2016-09-02 00:07:43 +02:00 |
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Sebastian Krzyszkowiak
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40cdf33bb8
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add support for user events
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2016-08-29 22:47:55 +02:00 |
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Sebastian Krzyszkowiak
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b4d9d01c01
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don't dlclose gamestates when running on valgrind, so it can show its report correctly
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2016-08-27 00:46:38 +02:00 |
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Sebastian Krzyszkowiak
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af6636009e
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make viewport configurable
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2016-08-23 02:13:15 +02:00 |
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Sebastian Krzyszkowiak
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39eeeb44fd
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use al_resume_timer where appropriate
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2016-08-21 21:58:47 +02:00 |
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Sebastian Krzyszkowiak
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97d62e4c04
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make showing loading screen on launch configurable
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2016-08-20 03:32:32 +02:00 |
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Sebastian Krzyszkowiak
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4aad8fabac
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add ability to manually register gamestate API
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2016-08-20 03:02:39 +02:00 |
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Sebastian Krzyszkowiak
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1afc4a3f31
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don't create and destroy bitmap on every PrintConsole call
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2016-08-16 23:20:00 +02:00 |
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Sebastian Krzyszkowiak
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2dfc565178
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fix gamestate lifecycle management when game logic frame takes longer than 1/60s and implement SwitchCurrentGamestate
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2016-08-16 18:41:50 +02:00 |
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Sebastian Krzyszkowiak
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686514fba5
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fix memory leaks and other mem-bugs
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2016-08-16 18:01:12 +02:00 |
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Sebastian Krzyszkowiak
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6bf5fc493b
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garbage collector for util functions returning strings that are usually used as function params
because why not :D
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2016-08-15 04:37:27 +02:00 |
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Sebastian Krzyszkowiak
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676ae31613
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gamestates: handle unload/load and stop/start cycles in one tick correctly
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2016-08-13 20:03:58 +02:00 |
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Sebastian Krzyszkowiak
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8087ad1afc
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loading screen fixes
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2016-08-13 18:14:42 +02:00 |
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Sebastian Krzyszkowiak
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e419df49a5
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request OpenGL programmable pipeline, adjust cmake includes
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2016-08-11 19:32:49 +02:00 |
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Sebastian Krzyszkowiak
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a82dfb16cf
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fixed OSX support
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2016-07-05 01:30:06 +02:00 |
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Sebastian Krzyszkowiak
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fc44fd2d5a
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better symbol visibility handling
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2016-07-04 01:12:55 +02:00 |
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Sebastian Krzyszkowiak
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617f9c0270
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reorganize source files a bit
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2016-07-04 00:56:45 +02:00 |
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Sebastian Krzyszkowiak
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c964f72d66
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make it buildable by clang; adjust function visibility
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2016-07-04 00:06:50 +02:00 |
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Sebastian Krzyszkowiak
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ffd44df08b
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split libsuperderpy function to _init, _run and _destroy
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2016-07-03 22:38:36 +02:00 |
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Sebastian Krzyszkowiak
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f02caf73a2
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fixed MinGW support
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2016-07-03 20:34:31 +02:00 |
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Sebastian Krzyszkowiak
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b8008d2872
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librarization clean up
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2016-07-03 00:43:32 +02:00 |
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