some stuff blocked by allegro bugs

This commit is contained in:
Sebastian Krzyszkowiak 2018-11-02 06:10:34 +01:00
parent e04a52ea35
commit fbedd1c7e7
No known key found for this signature in database
GPG key ID: E8F235CF3BDBC3FF
4 changed files with 51 additions and 2 deletions

View file

@ -555,7 +555,11 @@ SYMBOL_INTERNAL void PauseExecution(struct Game* game) {
}
game->_priv.paused = true;
al_stop_timer(game->_priv.timer);
if (game->audio.v) {
al_detach_voice(game->audio.v);
}
al_set_default_voice(NULL);
game->audio.v = NULL;
FreezeGamestates(game);
PrintConsole(game, "Engine halted.");
}
@ -589,7 +593,26 @@ SYMBOL_INTERNAL void ResumeExecution(struct Game* game) {
return;
}
UnfreezeGamestates(game);
ALLEGRO_AUDIO_DEPTH depth = ALLEGRO_AUDIO_DEPTH_FLOAT32;
#ifdef ALLEGRO_ANDROID
depth = ALLEGRO_AUDIO_DEPTH_INT16;
#endif
game->audio.v = al_create_voice(44100, depth, ALLEGRO_CHANNEL_CONF_2);
if (!game->audio.v) {
// fallback
depth = (depth == ALLEGRO_AUDIO_DEPTH_FLOAT32) ? ALLEGRO_AUDIO_DEPTH_INT16 : ALLEGRO_AUDIO_DEPTH_FLOAT32;
game->audio.v = al_create_voice(44100, depth, ALLEGRO_CHANNEL_CONF_2);
}
al_set_default_voice(game->audio.v);
if (game->audio.v) {
al_attach_mixer_to_voice(game->audio.mixer, game->audio.v);
} else {
PrintConsole(game, "AUUUDIOOOOOOO DIDN'T WOOOORK");
}
//al_set_mixer_playing(game->audio.mixer, true);
//al_set_mixer_playing(game->audio.music, true);
//al_set_mixer_playing(game->audio.fx, true);
//al_set_mixer_playing(game->audio.voice, true);
al_resume_timer(game->_priv.timer);
game->_priv.paused = false;
game->_priv.timestamp = al_get_time();

View file

@ -96,6 +96,7 @@ SYMBOL_EXPORT struct Game* libsuperderpy_init(int argc, char** argv, const char*
game->_priv.shaders = NULL;
game->_priv.paused = false;
game->_priv.candraw = true;
game->handlers.event = NULL;
game->handlers.destroy = NULL;
@ -301,6 +302,7 @@ SYMBOL_EXPORT struct Game* libsuperderpy_init(int argc, char** argv, const char*
al_set_mixer_gain(game->audio.music, game->config.music / 10.0);
al_set_mixer_gain(game->audio.voice, game->config.voice / 10.0);
al_set_mixer_gain(game->audio.mixer, game->config.mute ? 0.0 : 1.0);
al_set_default_voice(game->audio.v);
al_set_default_mixer(game->audio.mixer);
setlocale(LC_NUMERIC, "C");

View file

@ -143,6 +143,7 @@ struct Game {
} clip_rect;
bool paused;
bool candraw;
volatile bool texture_sync;
ALLEGRO_MUTEX* texture_sync_mutex;

View file

@ -32,16 +32,36 @@ static inline void HandleEvent(struct Game* game, ALLEGRO_EVENT* ev) {
break;
case ALLEGRO_EVENT_DISPLAY_HALT_DRAWING:
PauseExecution(game);
PrintConsole(game, "ALLEGRO_EVENT_DISPLAY_HALT_DRAWING");
al_acknowledge_drawing_halt(game->display);
PauseExecution(game);
game->_priv.candraw = false;
break;
case ALLEGRO_EVENT_DISPLAY_RESUME_DRAWING:
PrintConsole(game, "ALLEGRO_EVENT_DISPLAY_RESUME_DRAWING");
al_acknowledge_drawing_resume(game->display);
game->_priv.candraw = true;
ReloadGamestates(game);
ResumeExecution(game);
break;
#ifdef ALLEGRO_ANDROID
/*
case ALLEGRO_EVENT_DISPLAY_SWITCH_OUT:
PrintConsole(game, "ALLEGRO_EVENT_DISPLAY_SWITCH_OUT");
PauseExecution(game);
break;
case ALLEGRO_EVENT_DISPLAY_SWITCH_IN:
PrintConsole(game, "ALLEGRO_EVENT_DISPLAY_SWITCH_IN");
if (game->_priv.candraw) {
ResumeExecution(game);
}
break;
*/
#endif
case ALLEGRO_EVENT_DISPLAY_RESIZE:
al_acknowledge_resize(game->display);
SetupViewport(game, game->viewport_config);
@ -353,10 +373,13 @@ static inline bool MainloopEvents(struct Game* game) {
if (game->_priv.paused) {
// there's no frame flipping when paused, so avoid pointless busylooping
PrintConsole(game, "waiting for events");
al_wait_for_event(game->_priv.event_queue, &ev);
} else if (!al_get_next_event(game->_priv.event_queue, &ev)) {
PrintConsole(game, "breaking from events");
break;
}
PrintConsole(game, "handling an event");
if (game->handlers.event) {
if ((*game->handlers.event)(game, &ev)) {