add Derpy to "level not implemented" screen :D

This commit is contained in:
Sebastian Krzyszkowiak 2012-02-25 16:46:25 +01:00
parent 37341f9c4f
commit f488b7ffaf
3 changed files with 27 additions and 3 deletions

View file

@ -4,7 +4,23 @@
#include "level.h"
void Level_Draw(struct Game *game) {
al_set_target_bitmap(game->level.derpytmp);
al_clear_to_color(al_map_rgba(0,0,0,0));
al_draw_bitmap_region(game->level.derpy_walkcycle,500*(game->level.derpy_frame%6),400*(game->level.derpy_frame/6),500,400,0,0,0);
al_set_target_bitmap(game->level.derpy);
al_clear_to_color(al_map_rgba(0,0,0,0));
al_draw_scaled_bitmap(game->level.derpytmp, 0, 0, al_get_bitmap_width(game->level.derpytmp),al_get_bitmap_height(game->level.derpytmp), 0, 0, al_get_bitmap_width(game->level.derpy),al_get_bitmap_height(game->level.derpy), 0);
al_set_target_bitmap(al_get_backbuffer(game->display));
game->level.derpy_pos=game->level.derpy_pos+0.00092;
if (game->level.derpy_pos>1) game->level.derpy_pos=-0.2;
game->level.derpy_frame_tmp++;
if (game->level.derpy_frame_tmp%3==0) {
game->level.derpy_frame++;
if (game->level.derpy_frame==24) game->level.derpy_frame=0;
}
al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_bitmap(game->level.derpy, game->level.derpy_pos*al_get_display_width(game->display), al_get_display_height(game->display)-al_get_bitmap_height(game->level.derpy), 0);
al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
}
@ -29,14 +45,21 @@ int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
return 0;
}
void Level_Preload(struct Game *game) {
game->level.derpy_frame = 0;
game->level.derpy_frame_tmp = 0;
game->level.derpy_pos = -0.2;
PrintConsole(game, "Initializing level %d...", game->level.current_level);
game->level.image = al_load_bitmap( "data/table.png" );
game->level.sample = al_load_sample( "data/about.flac" );
game->level.derpy_walkcycle = al_load_bitmap( "data/derpcycle.png" );
if (!game->level.sample){
fprintf(stderr, "Audio clip sample not loaded!\n" );
exit(-1);
}
game->level.derpy = al_create_bitmap(al_get_display_width(game->display)*0.1953125, al_get_display_height(game->display)*0.25);
game->level.derpytmp = al_create_bitmap(500, 400);
game->level.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->level.fade_bitmap);
al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);

View file

@ -18,9 +18,10 @@ enum gamestate_enum {
};
struct Level {
ALLEGRO_BITMAP *fade_bitmap, *image;
ALLEGRO_BITMAP *fade_bitmap, *image, *derpy_walkcycle, *derpy, *derpytmp;
ALLEGRO_SAMPLE *sample;
int current_level;
int current_level, derpy_frame, derpy_frame_tmp;
double derpy_pos;
};
struct Menu {

View file

@ -59,7 +59,6 @@ int Map_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
al_play_sample(game->map.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
} else if (ev->keyboard.keycode==ALLEGRO_KEY_ENTER) {
PrintConsole(game, "Selecting level %d...", game->map.selected);
game->level.current_level = game->map.selected;
UnloadGameState(game);
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_LEVEL;
@ -106,6 +105,7 @@ void Map_Preload(struct Game *game) {
al_set_target_bitmap(al_get_backbuffer(game->display));
}
void Map_Unload(struct Game *game) {
game->level.current_level = game->map.selected;
ALLEGRO_EVENT ev;
for(int fadeloop=255; fadeloop>=0; fadeloop-=10){
al_wait_for_event(game->event_queue, &ev);