mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-03-04 09:11:27 +01:00
moar caching
This commit is contained in:
parent
cbdb68382c
commit
ee67f89116
8 changed files with 57 additions and 34 deletions
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@ -43,7 +43,8 @@ int About_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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}
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void About_Preload(struct Game *game) {
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game->about.image = al_load_bitmap( "data/table.png" );
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game->about.image =LoadFromCache(game, "table.png", al_get_display_width(game->display), al_get_display_height(game->display));
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//game->about.image = al_load_bitmap( "data/table.png" );
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game->about.letter = al_load_bitmap( "data/letter.png" );
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game->about.sample = al_load_sample( "data/about.flac" );
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game->about.font = al_load_ttf_font("data/ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.035,0 );
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@ -111,7 +112,8 @@ void About_Preload(struct Game *game) {
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game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->about.fade_bitmap);
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al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_bitmap(game->about.image, 0, 0, 0);
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//al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.letter),al_get_bitmap_height(game->about.letter),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_bitmap_region(game->about.text_bitmap, 0, 0, al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
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23
src/intro.c
23
src/intro.c
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@ -66,7 +66,10 @@ void Intro_Preload(struct Game *game) {
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game->intro.position = 0;
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game->intro.page = 0;
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game->intro.in_animation = false;
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game->intro.table_bitmap = al_load_bitmap( "data/paper.png" );
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game->intro.table_bitmap =LoadFromCache(game, "paper.png", al_get_display_width(game->display), al_get_display_height(game->display));
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//game->intro.table_bitmap = al_load_bitmap( "data/paper.png" );
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game->intro.sample = al_load_sample( "data/intro.flac" );
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if (!game->intro.sample){
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@ -76,15 +79,15 @@ void Intro_Preload(struct Game *game) {
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game->intro.table = al_create_bitmap(al_get_display_width(game->display)*5, al_get_display_height(game->display));
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game->intro.font = al_load_ttf_font("data/ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.04,0 );
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al_set_target_bitmap(game->intro.table);
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al_draw_scaled_bitmap(game->intro.table_bitmap, 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display), 0);
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*1, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*1.5, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*2, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*2.5, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*3, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*3.5, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*4, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*4.5, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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al_draw_bitmap(game->intro.table_bitmap, 0, 0, 0);
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al_draw_bitmap_region(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*1, 0, 0);
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al_draw_bitmap_region(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*1.5, 0, 0);
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al_draw_bitmap_region(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*2, 0, 0);
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al_draw_bitmap_region(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*2.5, 0, 0);
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al_draw_bitmap_region(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*3, 0, 0);
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al_draw_bitmap_region(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*3.5, 0, 0);
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al_draw_bitmap_region(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*4, 0, 0);
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al_draw_bitmap_region(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*4.5, 0, 0);
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float y;
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float oldx = -1;
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@ -58,7 +58,8 @@ void Level_Preload(struct Game *game) {
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game->level.derpy_frame_tmp = 0;
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game->level.derpy_pos = -0.2;
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PrintConsole(game, "Initializing level %d...", game->level.current_level);
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game->level.image = al_load_bitmap( "data/table.png" );
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//game->level.image = al_load_bitmap( "data/table.png" );
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game->level.image =LoadFromCache(game, "table.png", al_get_display_width(game->display), al_get_display_height(game->display));
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game->level.sample = al_load_sample( "data/moonwalk.flac" );
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game->level.derpy_walkcycle = al_load_bitmap( "data/derpcycle.png" );
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@ -71,7 +72,7 @@ void Level_Preload(struct Game *game) {
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game->level.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->level.fade_bitmap);
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al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_bitmap(game->level.image,0,0,0);
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al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
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al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead.");
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al_set_target_bitmap(al_get_backbuffer(game->display));
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@ -79,12 +79,13 @@ void Loading_Load(struct Game *game) {
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else al_draw_bitmap(game->loading.image, 0, 0, 0);
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} else GenerateLoadingBitmap();
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*/
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game->loading.image = LoadFromCache(game, "loading.png", al_get_display_width(game->display), al_get_display_height(game->display));
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game->loading.image = al_load_bitmap( "data/loading.png");
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//game->loading.image = LoadFromCache(game, "loading.png", al_get_display_width(game->display), al_get_display_height(game->display));
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// Scale "Loading" bitmap
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al_set_target_bitmap(game->loading.loading_bitmap);
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al_draw_bitmap(game->loading.image, 0, 0, 0);
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//al_draw_scaled_bitmap(game->loading.image,0, 0, al_get_bitmap_width(game->loading.image), al_get_bitmap_height(game->loading.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);
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//al_draw_bitmap(game->loading.image, 0, 0, 0);
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al_draw_scaled_bitmap(game->loading.image,0, 0, al_get_bitmap_width(game->loading.image), al_get_bitmap_height(game->loading.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.0234, al_get_display_height(game->display)*0.85, ALLEGRO_ALIGN_LEFT, "Loading...");
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al_set_target_bitmap(al_get_backbuffer(game->display));
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al_destroy_bitmap(game->loading.image);
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18
src/main.c
18
src/main.c
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@ -122,16 +122,20 @@ void LoadGameState(struct Game *game) {
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game->loadstate = -1;
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}
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void ScaleBitmap(ALLEGRO_BITMAP* source, int width, int height) {
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void ScaleBitmap(ALLEGRO_BITMAP* source, int width, int height, float val) {
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if ((al_get_bitmap_width(source)==width) && (al_get_bitmap_height(source)==height)) {
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al_draw_bitmap(source, 0, 0, 0);
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return;
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}
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int x, y;
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for (y = 0; y < height; y++) {
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float pixy = ((float)y / height) * al_get_bitmap_height(source);
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for (x = 0; x < width; x++) {
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float pixx = ((float)x / width) * al_get_bitmap_width(source);
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ALLEGRO_COLOR a = al_get_pixel(source, pixx-0.25, pixy-0.25);
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ALLEGRO_COLOR b = al_get_pixel(source, pixx+0.25, pixy-0.25);
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ALLEGRO_COLOR c = al_get_pixel(source, pixx-0.25, pixy+0.25);
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ALLEGRO_COLOR d = al_get_pixel(source, pixx+0.25, pixy+0.25);
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ALLEGRO_COLOR a = al_get_pixel(source, pixx-val, pixy-val);
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ALLEGRO_COLOR b = al_get_pixel(source, pixx+val, pixy-val);
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ALLEGRO_COLOR c = al_get_pixel(source, pixx-val, pixy+val);
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ALLEGRO_COLOR d = al_get_pixel(source, pixx+val, pixy+val);
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ALLEGRO_COLOR result = al_map_rgba_f(
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(a.r+b.r+c.r+d.r) / 4,
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(a.g+b.b+c.g+d.g) / 4,
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@ -157,7 +161,7 @@ ALLEGRO_BITMAP* LoadFromCache(struct Game *game, char* filename, int width, int
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source = al_load_bitmap( origfn );
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al_set_new_bitmap_flags(ALLEGRO_MAG_LINEAR | ALLEGRO_MIN_LINEAR);
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ScaleBitmap(source, width, height);
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ScaleBitmap(source, width, height, 0.35);
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al_save_bitmap(cachefn, target);
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PrintConsole(game, "Cache bitmap %s generated.", filename);
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}
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@ -242,6 +246,8 @@ int main(int argc, char **argv){
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if (game.fullscreen) al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW);
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al_set_new_display_option(ALLEGRO_VSYNC, 1, ALLEGRO_SUGGEST);
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al_set_new_display_option(ALLEGRO_OPENGL, 1, ALLEGRO_SUGGEST);
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al_set_new_display_option(ALLEGRO_SAMPLE_BUFFERS, 1, ALLEGRO_SUGGEST);
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al_set_new_display_option(ALLEGRO_SAMPLES, 0, ALLEGRO_REQUIRE);
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game.display = al_create_display(game.width, game.height);
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if(!game.display) {
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fprintf(stderr, "failed to create display!\n");
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@ -168,7 +168,7 @@ void PrintConsole(struct Game *game, char* format, ...);
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/*! \brief Draws console bitmap on screen. */
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void DrawConsole(struct Game *game);
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void ScaleBitmap(ALLEGRO_BITMAP* source, int width, int height);
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void ScaleBitmap(ALLEGRO_BITMAP* source, int width, int height, float val);
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ALLEGRO_BITMAP* LoadFromCache(struct Game *game, char* filename, int width, int height);
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#endif
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19
src/map.c
19
src/map.c
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@ -87,13 +87,16 @@ void Map_Preload(struct Game *game) {
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PrintConsole(game, "Last level available: %d", game->map.selected);
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game->map.arrowpos = 0;
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game->map.map = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
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game->map.background = al_load_bitmap( "data/table.png" );
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game->map.map_bg = al_load_bitmap( "data/map/background.png" );
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game->map.arrow = al_load_bitmap( "data/arrow.png" );
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game->map.click_sample = al_load_sample( "data/click.flac" );
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char filename[30] = { };
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sprintf(filename, "data/map/highlight%d.png", game->map.available);
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game->map.highlight = al_load_bitmap( filename );
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al_set_new_bitmap_flags(ALLEGRO_MAG_LINEAR | ALLEGRO_MIN_LINEAR);
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game->map.arrow = al_load_bitmap( "data/arrow.png" );
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game->map.click_sample = al_load_sample( "data/click.flac" );
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game->map.sample = al_load_sample( "data/map.flac" );
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if (!game->map.sample){
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@ -105,10 +108,16 @@ void Map_Preload(struct Game *game) {
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exit(-1);
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}
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ALLEGRO_BITMAP *scaled =LoadFromCache(game, "table.png", al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->map.map);
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al_draw_scaled_bitmap(game->map.background,0,0,al_get_bitmap_width(game->map.background),al_get_bitmap_height(game->map.background),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_scaled_bitmap(game->map.map_bg,0,0,al_get_bitmap_width(game->map.map_bg),al_get_bitmap_height(game->map.map_bg),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_scaled_bitmap(game->map.highlight,0,0,al_get_bitmap_width(game->map.highlight),al_get_bitmap_height(game->map.highlight),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_bitmap(scaled, 0, 0 ,0);
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al_destroy_bitmap(scaled);
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//ScaleBitmap(game->map.background, al_get_display_width(game->display), al_get_display_height(game->display), 0.5);
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ScaleBitmap(game->map.map_bg, al_get_display_width(game->display), al_get_display_height(game->display), 0.5);
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ScaleBitmap(game->map.highlight, al_get_display_width(game->display), al_get_display_height(game->display), 0.5);
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//al_draw_scaled_bitmap(game->map.background,0,0,al_get_bitmap_width(game->map.background),al_get_bitmap_height(game->map.background),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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//al_draw_scaled_bitmap(game->map.map_bg,0,0,al_get_bitmap_width(game->map.map_bg),al_get_bitmap_height(game->map.map_bg),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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//al_draw_scaled_bitmap(game->map.highlight,0,0,al_get_bitmap_width(game->map.highlight),al_get_bitmap_height(game->map.highlight),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_set_target_bitmap(al_get_backbuffer(game->display));
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}
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11
src/menu.c
11
src/menu.c
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@ -112,7 +112,7 @@ void Menu_Preload(struct Game *game) {
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game->menu.menu_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)*0.45);
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al_set_target_bitmap(game->menu.menu_bitmap);
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al_clear_to_color(al_map_rgba(0,0,0,0));
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ScaleBitmap(game->menu.image, al_get_display_width(game->display), al_get_display_height(game->display)*0.45);
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ScaleBitmap(game->menu.image, al_get_display_width(game->display), al_get_display_height(game->display)*0.45, 0.75);
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//al_draw_scaled_bitmap(game->menu.image,0, 0, al_get_bitmap_width(game->menu.image), al_get_bitmap_height(game->menu.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_destroy_bitmap(game->menu.image);
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@ -120,21 +120,21 @@ void Menu_Preload(struct Game *game) {
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game->menu.cloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.25);
|
||||
al_set_target_bitmap(game->menu.cloud_bitmap);
|
||||
al_clear_to_color(al_map_rgba(0,0,0,0));
|
||||
ScaleBitmap(game->menu.cloud, al_get_bitmap_width(game->menu.cloud_bitmap), al_get_bitmap_height(game->menu.cloud_bitmap));
|
||||
ScaleBitmap(game->menu.cloud, al_get_bitmap_width(game->menu.cloud_bitmap), al_get_bitmap_height(game->menu.cloud_bitmap), 0.75);
|
||||
//al_draw_scaled_bitmap(game->menu.cloud,0, 0, al_get_bitmap_width(game->menu.cloud), al_get_bitmap_height(game->menu.cloud), 0, 0, al_get_bitmap_width(game->menu.cloud_bitmap), al_get_bitmap_height(game->menu.cloud_bitmap),0);
|
||||
al_destroy_bitmap(game->menu.cloud);
|
||||
|
||||
game->menu.cloud2_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.2, al_get_display_height(game->display)*0.1);
|
||||
al_set_target_bitmap(game->menu.cloud2_bitmap);
|
||||
al_clear_to_color(al_map_rgba(0,0,0,0));
|
||||
ScaleBitmap(game->menu.cloud2, al_get_bitmap_width(game->menu.cloud2_bitmap), al_get_bitmap_height(game->menu.cloud2_bitmap));
|
||||
ScaleBitmap(game->menu.cloud2, al_get_bitmap_width(game->menu.cloud2_bitmap), al_get_bitmap_height(game->menu.cloud2_bitmap), 0.75);
|
||||
//al_draw_scaled_bitmap(game->menu.cloud2,0, 0, al_get_bitmap_width(game->menu.cloud2), al_get_bitmap_height(game->menu.cloud2), 0, 0, al_get_bitmap_width(game->menu.cloud2_bitmap), al_get_bitmap_height(game->menu.cloud2_bitmap),0);
|
||||
al_destroy_bitmap(game->menu.cloud2);
|
||||
|
||||
game->menu.pinkcloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.33125, al_get_display_height(game->display)); //*0.8122);
|
||||
game->menu.pinkcloud_scaled = al_create_bitmap(al_get_bitmap_width(game->menu.pinkcloud_bitmap), al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.8122);
|
||||
al_set_target_bitmap(game->menu.pinkcloud_scaled);
|
||||
ScaleBitmap(game->menu.pinkcloud, al_get_bitmap_width(game->menu.pinkcloud_scaled), al_get_bitmap_height(game->menu.pinkcloud_scaled));
|
||||
ScaleBitmap(game->menu.pinkcloud, al_get_bitmap_width(game->menu.pinkcloud_scaled), al_get_bitmap_height(game->menu.pinkcloud_scaled), 0.75);
|
||||
//al_draw_scaled_bitmap(game->menu.pinkcloud,0, 0, al_get_bitmap_width(game->menu.pinkcloud), al_get_bitmap_height(game->menu.pinkcloud), 0, 0, al_get_bitmap_width(game->menu.pinkcloud_scaled), al_get_bitmap_height(game->menu.pinkcloud_scaled),0);
|
||||
al_destroy_bitmap(game->menu.pinkcloud);
|
||||
|
||||
|
@ -149,7 +149,8 @@ void Menu_Preload(struct Game *game) {
|
|||
game->menu.mountain_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.055, al_get_display_height(game->display)/9);
|
||||
al_set_target_bitmap(game->menu.mountain_bitmap);
|
||||
al_clear_to_color(al_map_rgba(0,0,0,0));
|
||||
al_draw_scaled_bitmap(game->menu.mountain,0, 0, al_get_bitmap_width(game->menu.mountain), al_get_bitmap_height(game->menu.mountain), 0, 0, al_get_bitmap_width(game->menu.mountain_bitmap), al_get_bitmap_height(game->menu.mountain_bitmap),0);
|
||||
ScaleBitmap(game->menu.mountain, al_get_bitmap_width(game->menu.mountain_bitmap), al_get_bitmap_height(game->menu.mountain_bitmap), 0.75);
|
||||
//al_draw_scaled_bitmap(game->menu.mountain,0, 0, al_get_bitmap_width(game->menu.mountain), al_get_bitmap_height(game->menu.mountain), 0, 0, al_get_bitmap_width(game->menu.mountain_bitmap), al_get_bitmap_height(game->menu.mountain_bitmap),0);
|
||||
al_destroy_bitmap(game->menu.mountain);
|
||||
|
||||
al_set_new_bitmap_flags(ALLEGRO_VIDEO_BITMAP);
|
||||
|
|
Loading…
Add table
Reference in a new issue