fix and update debug function keys

This commit is contained in:
Sebastian Krzyszkowiak 2018-08-08 23:59:38 +02:00
parent 6684847424
commit e5dd715eb2
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GPG key ID: E8F235CF3BDBC3FF

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@ -582,18 +582,15 @@ SYMBOL_INTERNAL void libsuperderpy_mainloop(void* g) {
game->_priv.showtimeline = game->_priv.showconsole;
}
} else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (game->config.debug) && (ev.keyboard.keycode == ALLEGRO_KEY_F1)) {
int i;
for (i = 0; i < 512; i++) {
LogicGamestates(game, 1.0 / 60.0);
}
game->_priv.showconsole = true;
PrintConsole(game, "DEBUG: 512 frames skipped...");
} else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (game->config.debug) && (ev.keyboard.keycode == ALLEGRO_KEY_F9)) {
if (game->_priv.paused) {
if (!game->_priv.paused) {
PauseExecution(game);
} else {
ResumeExecution(game);
}
} else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (game->config.debug) && (ev.keyboard.keycode == ALLEGRO_KEY_F9)) {
al_set_timer_speed(game->_priv.timer, ALLEGRO_BPS_TO_SECS(60.0));
game->_priv.showconsole = true;
PrintConsole(game, "DEBUG: Gameplay speed: 1.00x");
} else if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (game->config.debug) && (ev.keyboard.keycode == ALLEGRO_KEY_F10)) {
double speed = ALLEGRO_BPS_TO_SECS(al_get_timer_speed(game->_priv.timer)); // inverting
speed -= 10;