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https://gitlab.com/dosowisko.net/libsuperderpy.git
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work on map state
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parent
0bdfb8bb79
commit
dd822e5b9d
3 changed files with 66 additions and 7 deletions
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@ -67,7 +67,7 @@ void PreloadGameState(struct Game *game) {
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al_flip_display();
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Map_Preload(game);
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} else {
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PrintConsole(game, "ERROR: Attempted to preload unknown gamestate %d!", game->gamestate);
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PrintConsole(game, "ERROR: Attempted to preload unknown gamestate %d!", game->loadstate);
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}
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PrintConsole(game, "finished");
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}
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@ -119,7 +119,7 @@ void LoadGameState(struct Game *game) {
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PrintConsole(game, "Load GAMESTATE_MAP...");
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Map_Load(game);
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} else {
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PrintConsole(game, "ERROR: Attempted to load unknown gamestate %d!", game->gamestate);
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PrintConsole(game, "ERROR: Attempted to load unknown gamestate %d!", game->loadstate);
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}
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PrintConsole(game, "finished");
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game->gamestate = game->loadstate;
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@ -13,7 +13,8 @@ enum gamestate_enum {
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GAMESTATE_MENU,
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GAMESTATE_ABOUT,
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GAMESTATE_INTRO,
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GAMESTATE_MAP
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GAMESTATE_MAP,
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GAMESTATE_LEVEL
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};
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struct Menu {
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@ -39,9 +40,10 @@ struct About {
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};
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struct Map {
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ALLEGRO_BITMAP *map, *background, *map_bg, *highlight;
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ALLEGRO_BITMAP *map, *background, *map_bg, *highlight, *arrow;
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int selected, available;
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ALLEGRO_SAMPLE *sample;
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float arrowpos;
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ALLEGRO_SAMPLE *sample, *click_sample;
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};
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struct Intro {
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61
src/map.c
61
src/map.c
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@ -1,10 +1,40 @@
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_font.h>
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#include <stdio.h>
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#include <math.h>
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#include "map.h"
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void Map_Draw(struct Game *game) {
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al_draw_bitmap(game->map.map, 0, 0, 0);
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float x,y;
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switch (game->map.selected) {
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case 1:
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x=0.18;
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y=0.225;
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break;
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case 2:
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x=0.5;
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y=0.3125;
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break;
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case 3:
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x=0.738;
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y=0.425;
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break;
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case 4:
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x=0.61;
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y=0.7625;
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break;
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case 5:
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x=0.17;
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y=0.725;
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break;
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case 6:
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x=0.41;
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y=0.518;
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break;
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}
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al_draw_scaled_bitmap(game->map.arrow, 0, 0, al_get_bitmap_width(game->map.arrow), al_get_bitmap_height(game->map.arrow), al_get_display_width(game->display)*x, al_get_display_height(game->display)*y + ((sin(game->map.arrowpos)+0.5)/20.0)*al_get_display_height(game->display), al_get_display_width(game->display)*0.1, al_get_display_height(game->display)*0.16, 0);
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game->map.arrowpos += 0.1;
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}
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void Map_Load(struct Game *game) {
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@ -19,20 +49,41 @@ void Map_Load(struct Game *game) {
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Map_Draw(game);
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}
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int Map_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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//if (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
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if ((((game->map.selected<4) || (game->map.selected==6)) && (ev->keyboard.keycode==ALLEGRO_KEY_LEFT)) || ((game->map.selected>4) && (game->map.selected!=6) && (ev->keyboard.keycode==ALLEGRO_KEY_RIGHT)) || ((game->map.selected==4) && (ev->keyboard.keycode==ALLEGRO_KEY_UP)) || ((game->map.selected==6) && (ev->keyboard.keycode==ALLEGRO_KEY_DOWN))) {
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game->map.selected--;
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al_play_sample(game->map.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
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} else if (((game->map.selected<3) && (ev->keyboard.keycode==ALLEGRO_KEY_RIGHT)) || ((game->map.selected==4) && (ev->keyboard.keycode==ALLEGRO_KEY_LEFT)) || ((game->map.selected==3) && (ev->keyboard.keycode==ALLEGRO_KEY_DOWN)) || ((game->map.selected==5) && (ev->keyboard.keycode==ALLEGRO_KEY_UP))) {
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game->map.selected++;
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al_play_sample(game->map.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
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} else if ((ev->keyboard.keycode==ALLEGRO_KEY_LEFT) || (ev->keyboard.keycode==ALLEGRO_KEY_RIGHT) || (ev->keyboard.keycode==ALLEGRO_KEY_UP) || (ev->keyboard.keycode==ALLEGRO_KEY_DOWN)) {
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al_play_sample(game->map.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
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} else if (ev->keyboard.keycode==ALLEGRO_KEY_ENTER) {
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PrintConsole(game, "Selecting level %d...", game->map.selected);
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UnloadGameState(game);
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game->gamestate = GAMESTATE_LOADING;
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game->loadstate = GAMESTATE_LEVEL;
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return 0;
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} else if (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
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UnloadGameState(game);
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game->gamestate = GAMESTATE_LOADING;
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game->loadstate = GAMESTATE_MENU;
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return 0;
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//}
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} else { return 0; }
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if (game->map.selected<1) game->map.selected=1;
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if (game->map.selected>game->map.available) game->map.selected=game->map.available;
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return 0;
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}
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void Map_Preload(struct Game *game) {
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game->map.available = 6;
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game->map.selected = game->map.available;
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PrintConsole(game, "Last level available: %d", game->map.selected);
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game->map.arrowpos = 0;
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game->map.map = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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game->map.background = al_load_bitmap( "data/table.png" );
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game->map.map_bg = al_load_bitmap( "data/map/background.png" );
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game->map.arrow = al_load_bitmap( "data/arrow.png" );
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game->map.click_sample = al_load_sample( "data/click.flac" );
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char filename[30] = { };
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sprintf(filename, "data/map/highlight%d.png", game->map.available);
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game->map.highlight = al_load_bitmap( filename );
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@ -42,6 +93,10 @@ void Map_Preload(struct Game *game) {
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fprintf(stderr, "Audio clip sample not loaded!\n" );
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exit(-1);
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}
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if (!game->map.click_sample){
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fprintf(stderr, "Audio clip sample#2 not loaded!\n" );
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exit(-1);
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}
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al_set_target_bitmap(game->map.map);
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al_draw_scaled_bitmap(game->map.background,0,0,al_get_bitmap_width(game->map.background),al_get_bitmap_height(game->map.background),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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@ -61,5 +116,7 @@ void Map_Unload(struct Game *game) {
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al_destroy_bitmap(game->map.background);
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al_destroy_bitmap(game->map.map_bg);
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al_destroy_bitmap(game->map.highlight);
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al_destroy_bitmap(game->map.arrow);
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al_destroy_sample(game->map.sample);
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al_destroy_sample(game->map.click_sample);
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}
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