fix intro on some resolutions

This commit is contained in:
Sebastian Krzyszkowiak 2012-03-03 00:02:34 +01:00
parent 44c5c06ff4
commit d9dd10d063

View file

@ -95,8 +95,10 @@ void Intro_Draw(struct Game *game) {
//PrintConsole(game, "drawing"); //PrintConsole(game, "drawing");
if (game->intro.in_animation) { if (game->intro.in_animation) {
//PrintConsole(game, "animating"); //PrintConsole(game, "animating");
int old = game->intro.position%al_get_display_width(game->display);
game->intro.position -= tps(game, 600); game->intro.position -= tps(game, 600);
if (game->intro.position%al_get_display_width(game->display)==0) { //PrintConsole(game, "%d", game->intro.position%al_get_display_width(game->display));
if (game->intro.position%al_get_display_width(game->display)>old) {
//DrawConsole(game); //DrawConsole(game);
//al_flip_display(); //al_flip_display();
game->intro.in_animation = false; game->intro.in_animation = false;