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workaround for allegro bug in tilde handling on Mac OS X
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1 changed files with 5 additions and 1 deletions
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@ -407,8 +407,12 @@ int main(int argc, char **argv){
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break;
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}
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else if (ev.type == ALLEGRO_EVENT_KEY_DOWN) {
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PrintConsole(&game, "KEYCODE: %s", al_keycode_to_name(ev.keyboard.keycode));
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/*PrintConsole(&game, "KEYCODE: %s", al_keycode_to_name(ev.keyboard.keycode));*/
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#ifdef ALLEGRO_MACOSX
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if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == 104)) {
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#else
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if ((ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_TILDE)) {
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#endif
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game.showconsole = !game.showconsole;
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}
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else if ((game.debug) && (ev.type == ALLEGRO_EVENT_KEY_DOWN) && (ev.keyboard.keycode == ALLEGRO_KEY_F1)) {
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