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some initial work on texts on intro screen
This commit is contained in:
parent
50cab9981d
commit
ce46ffd402
2 changed files with 14 additions and 2 deletions
14
intro.c
14
intro.c
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@ -10,7 +10,7 @@ void Intro_Draw(struct Game *game) {
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al_draw_bitmap(game->intro.table, -1*(game->intro.page)*al_get_display_width(game->display) + (cos(((-1*((game->intro.position)%al_get_display_width(game->display)))/(float)al_get_display_width(game->display))*(3.1415))/2.0)*al_get_display_width(game->display) + al_get_display_width(game->display)/2.0, 0, 0);//al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
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else
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al_draw_bitmap(game->intro.table, -1*(game->intro.page)*al_get_display_width(game->display), 0, 0); //al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
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al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!");
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//al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!");
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)*0.90, ALLEGRO_ALIGN_CENTRE, "Press any key to continue or escape to skip...");
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//PrintConsole(game, "drawing");
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if (game->intro.in_animation) {
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@ -68,6 +68,18 @@ void Intro_Preload(struct Game *game) {
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//game->intro.table_bitmap = al_load_bitmap( "table.png" );
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al_draw_scaled_bitmap(game->intro.table_bitmap, 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*3, 0, al_get_display_width(game->display), al_get_display_height(game->display), ALLEGRO_FLIP_HORIZONTAL);
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*0.5, al_get_bitmap_height(game->intro.table_bitmap)*0.3, ALLEGRO_ALIGN_LEFT, "Tekst.");
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*0.5, al_get_bitmap_height(game->intro.table_bitmap)*0.37, ALLEGRO_ALIGN_LEFT, "Drugi tekst.");
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*1.5, al_get_bitmap_height(game->intro.table_bitmap)*0.3, ALLEGRO_ALIGN_LEFT, "Drugi tekst.");
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*1.5, al_get_bitmap_height(game->intro.table_bitmap)*0.37, ALLEGRO_ALIGN_LEFT, "Drugi drugi tekst.");
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*2.5, al_get_bitmap_height(game->intro.table_bitmap)*0.3, ALLEGRO_ALIGN_LEFT, "Trzeci tekst.");
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*2.5, al_get_bitmap_height(game->intro.table_bitmap)*0.37, ALLEGRO_ALIGN_LEFT, "Drugi trzeci tekst.");
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*3.5, al_get_bitmap_height(game->intro.table_bitmap)*0.3, ALLEGRO_ALIGN_LEFT, "Czwarty tekst.");
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_bitmap_width(game->intro.table_bitmap)*3.5, al_get_bitmap_height(game->intro.table_bitmap)*0.37, ALLEGRO_ALIGN_LEFT, "Drugi czwarty tekst.");
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al_set_target_bitmap(al_get_backbuffer(game->display));
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}
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void Intro_Unload(struct Game *game) {
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2
map.c
2
map.c
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@ -7,7 +7,7 @@ void Map_Draw(struct Game *game) {
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al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!");
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DrawConsole(game);
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al_flip_display();
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al_rest(5.0);
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al_rest(3.0);
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UnloadGameState(game);
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game->gamestate = GAMESTATE_LOADING;
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game->loadstate = GAMESTATE_MENU;
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