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https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-02-01 11:06:44 +01:00
implement owl :D
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parent
836eaedc41
commit
cd65b1d8e5
2 changed files with 24 additions and 2 deletions
25
src/level.c
25
src/level.c
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@ -183,7 +183,7 @@ void Level_Draw(struct Game *game) {
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TM_AddBackgroundAction(&LevelFailed, NULL, 0, "levelfailed");
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}
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}
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tmp->x -= tps(game, game->level.speed*game->level.speed_modifier*60*tmp->speed)*310;
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tmp->x -= tps(game, game->level.speed*game->level.speed_modifier*60*tmp->speed)*100*al_get_bitmap_width(game->level.stage)/(float)al_get_display_width(game->display);
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if (tmp->callback) tmp->callback(game, tmp);
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tmp = tmp->next;
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} else {
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@ -310,6 +310,25 @@ void Level_Load(struct Game *game) {
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*/
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TM_AddAction(&PassLevel, NULL, "passlevel");
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struct Obstacle *obst = malloc(sizeof(struct Obstacle));
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obst->prev = NULL;
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obst->next = NULL;
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obst->x = 83.5;
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obst->y = 55;
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obst->speed = 1;
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obst->points = 0;
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obst->hit = false;
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obst->rows = 1;
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obst->cols = 1;
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obst->pos = 0;
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obst->blanks = 0;
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obst->anim_speed = 0;
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obst->tmp_pos = 0;
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obst->callback = NULL;
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obst->data = NULL;
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obst->bitmap = &(game->level.owl);
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game->level.obstacles = obst;
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}
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}
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@ -433,7 +452,7 @@ void Level_UnloadBitmaps(struct Game *game) {
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}
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void Level_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, float)) {
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PROGRESS_INIT(12);
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PROGRESS_INIT(13);
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int x = 0;
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struct Spritesheet *tmp = game->level.derpy_sheets;
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while (tmp) {
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@ -473,6 +492,8 @@ void Level_PreloadBitmaps(struct Game *game, void (*progress)(struct Game*, floa
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PROGRESS;
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game->level.obst_bmps.muffin = LoadScaledBitmap("levels/muffin.png", al_get_display_width(game->display)*0.07, al_get_display_height(game->display)*0.1);
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PROGRESS;
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game->level.owl = LoadScaledBitmap("levels/owl.png", al_get_display_width(game->display)*0.08, al_get_display_width(game->display)*0.08);
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PROGRESS;
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game->level.welcome = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)/2);
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PROGRESS;
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al_set_target_bitmap(game->level.welcome);
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@ -121,6 +121,7 @@ struct Level {
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ALLEGRO_SAMPLE *sample; /*!< Sample with background music. */
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ALLEGRO_SAMPLE_INSTANCE *music; /*!< Sample instance with background music. */
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unsigned int music_pos; /*!< Position of sample instance. Used when pausing game. */
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ALLEGRO_BITMAP *owl; /*!< Owlicious bitmap. */
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ALLEGRO_BITMAP *background; /*!< Bitmap of the background layer of the scene. */
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ALLEGRO_BITMAP *stage; /*!< Bitmap of the stage layer of the scene. */
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ALLEGRO_BITMAP *foreground; /*!< Bitmap of the foreground layer of the scene. */
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