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utils: PopTransform: Guard against negative indexes
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@ -673,6 +673,10 @@ SYMBOL_EXPORT void PushTransform(struct Game* game, ALLEGRO_TRANSFORM* t) {
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}
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SYMBOL_EXPORT void PopTransform(struct Game* game) {
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if (game->_priv.transforms_no == 0) {
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PrintConsole(game, "Tried to pop a non-existent transform!");
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return;
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}
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al_use_transform(&game->_priv.transforms[--game->_priv.transforms_no]);
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}
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