character: don't animate hidden characters

This commit is contained in:
Sebastian Krzyszkowiak 2018-04-15 22:59:42 +02:00
parent c3adf398b1
commit c9efd7afe2

View file

@ -333,6 +333,10 @@ SYMBOL_EXPORT void DestroyCharacter(struct Game* game, struct Character* charact
} }
SYMBOL_EXPORT void AnimateCharacter(struct Game* game, struct Character* character, float delta, float speed_modifier) { SYMBOL_EXPORT void AnimateCharacter(struct Game* game, struct Character* character, float delta, float speed_modifier) {
if (character->hidden) {
return;
}
delta *= speed_modifier; delta *= speed_modifier;
character->delta += delta * 1000; character->delta += delta * 1000;