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https://gitlab.com/dosowisko.net/libsuperderpy.git
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character: add GetSpritesheet for getting struct by name
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c9efd7afe2
commit
c77c91e570
2 changed files with 12 additions and 1 deletions
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@ -78,6 +78,17 @@ SYMBOL_EXPORT void EnqueueSpritesheet(struct Game* game, struct Character* chara
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character->successor = strdup(name);
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character->successor = strdup(name);
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}
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}
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SYMBOL_EXPORT struct Spritesheet* GetSpritesheet(struct Game* game, struct Character* character, char* name) {
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struct Spritesheet* tmp = character->spritesheets;
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while (tmp) {
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if (!strcmp(tmp->name, name)) {
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return tmp;
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}
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tmp = tmp->next;
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}
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return NULL;
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}
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SYMBOL_EXPORT void LoadSpritesheets(struct Game* game, struct Character* character) {
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SYMBOL_EXPORT void LoadSpritesheets(struct Game* game, struct Character* character) {
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PrintConsole(game, "Loading spritesheets for character %s...", character->name);
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PrintConsole(game, "Loading spritesheets for character %s...", character->name);
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struct Spritesheet* tmp = character->spritesheets;
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struct Spritesheet* tmp = character->spritesheets;
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@ -107,6 +107,7 @@ struct Character {
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void SelectSpritesheet(struct Game* game, struct Character* character, char* name);
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void SelectSpritesheet(struct Game* game, struct Character* character, char* name);
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void EnqueueSpritesheet(struct Game* game, struct Character* character, char* name);
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void EnqueueSpritesheet(struct Game* game, struct Character* character, char* name);
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void RegisterSpritesheet(struct Game* game, struct Character* character, char* name);
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void RegisterSpritesheet(struct Game* game, struct Character* character, char* name);
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struct Spritesheet* GetSpritesheet(struct Game* game, struct Character* character, char* name);
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void DrawCharacter(struct Game* game, struct Character* character);
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void DrawCharacter(struct Game* game, struct Character* character);
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void DrawScaledCharacterF(struct Game* game, struct Character* character, ALLEGRO_COLOR tint, float scalex, float scaley, int flags);
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void DrawScaledCharacterF(struct Game* game, struct Character* character, ALLEGRO_COLOR tint, float scalex, float scaley, int flags);
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@ -123,7 +124,6 @@ void MoveCharacter(struct Game* game, struct Character* character, float x, floa
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void MoveCharacterF(struct Game* game, struct Character* character, float x, float y, float angle);
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void MoveCharacterF(struct Game* game, struct Character* character, float x, float y, float angle);
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void SetCharacterPosition(struct Game* game, struct Character* character, float x, float y, float angle);
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void SetCharacterPosition(struct Game* game, struct Character* character, float x, float y, float angle);
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void SetCharacterPositionF(struct Game* game, struct Character* character, float x, float y, float angle);
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void SetCharacterPositionF(struct Game* game, struct Character* character, float x, float y, float angle);
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void SetCharacterPivotPoint(struct Game* game, struct Character* character, float x, float y);
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void SetCharacterConfines(struct Game* game, struct Character* character, int x, int y);
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void SetCharacterConfines(struct Game* game, struct Character* character, int x, int y);
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float GetCharacterX(struct Game* game, struct Character* character);
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float GetCharacterX(struct Game* game, struct Character* character);
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