streamline al_set_new_display_flags usage

This commit is contained in:
Sebastian Krzyszkowiak 2016-09-04 21:09:19 +02:00
parent 8bebe6c5e2
commit c7741be51a

View file

@ -119,8 +119,7 @@ SYMBOL_EXPORT struct Game* libsuperderpy_init(int argc, char** argv, const char*
return NULL;
}
if (game->config.fullscreen) al_set_new_display_flags(ALLEGRO_PROGRAMMABLE_PIPELINE | ALLEGRO_FULLSCREEN_WINDOW | ALLEGRO_OPENGL );
else al_set_new_display_flags(ALLEGRO_PROGRAMMABLE_PIPELINE | ALLEGRO_WINDOWED | ALLEGRO_RESIZABLE | ALLEGRO_OPENGL);
al_set_new_display_flags(ALLEGRO_PROGRAMMABLE_PIPELINE | (game->config.fullscreen ? ALLEGRO_FULLSCREEN_WINDOW : ALLEGRO_WINDOWED) | ALLEGRO_RESIZABLE | ALLEGRO_OPENGL );
al_set_new_display_option(ALLEGRO_VSYNC, 2-atoi(GetConfigOptionDefault(game, "SuperDerpy", "vsync", "1")), ALLEGRO_SUGGEST);
al_set_new_display_option(ALLEGRO_OPENGL, atoi(GetConfigOptionDefault(game, "SuperDerpy", "opengl", "1")), ALLEGRO_SUGGEST);
#ifdef ALLEGRO_WINDOWS