cmake: rework asset compression pipeline a bit

This commit is contained in:
Sebastian Krzyszkowiak 2019-04-29 03:11:55 +02:00
parent ddfe7cc50a
commit c480289123
No known key found for this signature in database
GPG key ID: E8F235CF3BDBC3FF
5 changed files with 151 additions and 94 deletions

View file

@ -2,7 +2,7 @@ set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
include(AssetCache)
find_program(OPUSENC NAMES opusenc NO_CMAKE_FIND_ROOT_PATH)
if(OPUSENC)
if(OPUSENC AND DATADIR)
file(GLOB_RECURSE FLAC_FILES RELATIVE ${DATADIR} ${DATADIR}/*.flac)
message(STATUS "FlacToOpus engaging... (using ${OPUSENC})")
foreach(file IN LISTS FLAC_FILES)
@ -23,6 +23,10 @@ if(OPUSENC)
endif()
endif()
endforeach(file)
else(OPUSENC)
else(OPUSENC AND DATADIR)
if(NOT OPUSENC)
message(WARNING "FlacToOpus: can't find opusenc!")
endif(OPUSENC)
else()
message(WARNING "FlacToOpus: no DATADIR specified!")
endif()
endif(OPUSENC AND DATADIR)

View file

@ -2,9 +2,9 @@ set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
include(AssetCache)
find_program(OGGENC NAMES oggenc NO_CMAKE_FIND_ROOT_PATH)
if(OGGENC)
if(OGGENC AND DATADIR)
file(GLOB_RECURSE FLAC_FILES RELATIVE ${DATADIR} ${DATADIR}/*.flac)
message(STATUS "FlacToOgg engaging... (using ${OGGENC})")
message(STATUS "FlacToVorbis engaging... (using ${OGGENC})")
foreach(file IN LISTS FLAC_FILES)
message(STATUS ${file})
string(REGEX REPLACE "^(.+)(\\.[^.]+)$" "\\1" filename ${file})
@ -23,6 +23,10 @@ if(OGGENC)
endif()
endif()
endforeach(file)
else(OGGENC)
message(WARNING "FlacToOgg: can't find oggenc!")
endif(OGGENC)
else(OGGENC AND DATADIR)
if(NOT OGGENC)
message(WARNING "FlacToVorbis: can't find oggenc!")
else()
message(WARNING "FlacToVorbis: no DATADIR specified!")
endif()
endif(OGGENC AND DATADIR)

View file

@ -2,7 +2,7 @@ set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
include(AssetCache)
find_program(CONVERT NAMES convert NO_CMAKE_FIND_ROOT_PATH)
if(CONVERT)
if(CONVERT AND DATADIR)
file(GLOB_RECURSE IMAGE_FILES RELATIVE ${DATADIR} ${DATADIR}/*.png ${DATADIR}/*.jpg ${DATADIR}/*.JPG ${DATADIR}/*.webp)
message(STATUS "ImgToWebp engaging... (using ${CONVERT})")
foreach(file IN LISTS IMAGE_FILES)
@ -37,6 +37,10 @@ if(CONVERT)
endif()
endif()
endforeach(file)
else(CONVERT)
else(CONVERT AND DATADIR)
if(NOT CONVERT)
message(WARNING "ImgToWebp: can't find convert!")
endif(CONVERT)
else()
message(WARNING "ImgToWebp: no DATADIR specified!")
endif()
endif(CONVERT AND DATADIR)

View file

@ -323,7 +323,6 @@ if (NOT LIBSUPERDERPY_CONFIG_INCLUDED)
set(LIBSUPERDERPY_APPID "net.dosowisko.${LIBSUPERDERPY_GAMENAME}")
endif(NOT DEFINED LIBSUPERDERPY_APPID)
if (ANDROID OR EMSCRIPTEN)
if (ANDROID)
set(ASSET_PIPELINE_DATADIR "${CMAKE_BINARY_DIR}/android/app/src/main/assets/data")
set(ASSET_PIPELINE_DEPEND "")
@ -332,13 +331,47 @@ if (NOT LIBSUPERDERPY_CONFIG_INCLUDED)
set(ASSET_PIPELINE_DEPEND ${LIBSUPERDERPY_GAMENAME}_install)
endif()
set(FLACTOOPUS_BITRATE "192" CACHE STRING "Bitrate of resulting Opus files (kbps)")
set(FLACTOLOSSY_DEFAULT OFF)
set(FLACTOLOSSY_FORMAT_DEFAULT "Opus")
set(IMGTOWEBP_DEFAULT OFF)
add_custom_target(${LIBSUPERDERPY_GAMENAME}_flac_to_opus
if (ANDROID OR EMSCRIPTEN)
set(FLACTOLOSSY_DEFAULT ON)
set(IMGTOWEBP_DEFAULT ON)
endif()
if (MAEMO5)
set(FLACTOLOSSY_DEFAULT ON)
set(FLACTOLOSSY_FORMAT_DEFAULT "Vorbis")
endif()
if (ANDROID OR EMSCRIPTEN)
# restrict to Android or Emscripten for now, because only those platforms have ASSET_PIPELINE_DATADIR at this moment
option(FLACTOLOSSY "Compress FLAC audio assets to lossy format" ${FLACTOLOSSY_DEFAULT})
set(FLACTOLOSSY_BITRATE "192" CACHE STRING "Bitrate of resulting Vorbis/Opus files (kbps)")
set(FLACTOLOSSY_SAMPLERATE "48000" CACHE STRING "Sample rate of resulting Vorbis files (does not apply to Opus) (Hz)")
set(FLACTOLOSSY_FORMAT ${FLACTOLOSSY_FORMAT_DEFAULT} CACHE STRING "Lossy codec to use when encoding audio files")
set_property(CACHE FLACTOLOSSY_FORMAT PROPERTY STRINGS "Opus;Vorbis")
if (FLACTOLOSSY)
if (${FLACTOLOSSY_FORMAT} STREQUAL "Vorbis")
add_definitions(-DLIBSUPERDERPY_FLACTOLOSSY_EXT="ogg")
else()
add_definitions(-DLIBSUPERDERPY_FLACTOLOSSY_EXT="opus")
endif()
add_custom_target(${LIBSUPERDERPY_GAMENAME}_flac_to_lossy
DEPENDS ${ASSET_PIPELINE_DEPEND}
COMMAND ${CMAKE_COMMAND} -DDATADIR=${ASSET_PIPELINE_DATADIR} -DCACHE="${CMAKE_SOURCE_DIR}/.assetcache" -DBITRATE=${FLACTOOPUS_BITRATE} -P ${LIBSUPERDERPY_DIR}/cmake/FlacToOpus.cmake
COMMAND ${CMAKE_COMMAND} -DDATADIR=${ASSET_PIPELINE_DATADIR} -DCACHE="${CMAKE_SOURCE_DIR}/.assetcache" -DBITRATE=${FLACTOLOSSY_BITRATE} -DSAMPLERATE=${FLACTOLOSSY_SAMPLERATE} -P ${LIBSUPERDERPY_DIR}/cmake/FlacTo${FLACTOLOSSY_FORMAT}.cmake
USES_TERMINAL)
else(FLACTOLOSSY)
add_custom_target(${LIBSUPERDERPY_GAMENAME}_flac_to_lossy
DEPENDS ${ASSET_PIPELINE_DEPEND})
endif(FLACTOLOSSY)
option(IMGTOWEBP "Compress image assets to WebP format" ${IMGTOWEBP_DEFAULT})
option(IMGTOWEBP_LOSSLESS "Use lossless WebP compression" OFF)
if(IMGTOWEBP_LOSSLESS)
set(IMGTOWEBP_QUALITY "100" CACHE STRING "Quality of resulting WebP files")
@ -348,12 +381,18 @@ if (NOT LIBSUPERDERPY_CONFIG_INCLUDED)
set(IMGTOWEBP_RESIZE "" CACHE STRING "Value passed as -resize to ImageMagick (no resizing when empty)")
set(IMGTOWEBP_PARAMS "" CACHE STRING "Additional ImageMagick parameters")
if(IMGTOWEBP)
add_custom_target(${LIBSUPERDERPY_GAMENAME}_img_to_webp
DEPENDS ${ASSET_PIPELINE_DEPEND}
COMMAND ${CMAKE_COMMAND} -DQUALITY="${IMGTOWEBP_QUALITY}" -DRESIZE="${IMGTOWEBP_RESIZE}" -DPARAMS="${IMGTOWEBP_PARAMS}" -DCACHE="${CMAKE_SOURCE_DIR}/.assetcache" -DLOSSLESS="${IMGTOWEBP_LOSSLESS}" -DDATADIR=${ASSET_PIPELINE_DATADIR} -P ${LIBSUPERDERPY_DIR}/cmake/ImgToWebp.cmake
USES_TERMINAL)
add_definitions(-DLIBSUPERDERPY_IMGTOWEBP)
else(IMGTOWEBP)
add_custom_target(${LIBSUPERDERPY_GAMENAME}_img_to_webp
DEPENDS ${ASSET_PIPELINE_DEPEND})
endif(IMGTOWEBP)
endif(ANDROID OR EMSCRIPTEN)
endif (ANDROID OR EMSCRIPTEN)
MACRO(add_libsuperderpy_target EXECUTABLE_SRC_LIST)
if(ANDROID)
@ -363,7 +402,7 @@ if (NOT LIBSUPERDERPY_CONFIG_INCLUDED)
set(APK_PATH ${CMAKE_BINARY_DIR}/android/bin/${LIBSUPERDERPY_GAMENAME}-debug.apk)
add_custom_target(${LIBSUPERDERPY_GAMENAME}_apk ALL
DEPENDS ${EXECUTABLE} ${LIBSUPERDERPY_GAMENAME}_flac_to_opus ${LIBSUPERDERPY_GAMENAME}_img_to_webp
DEPENDS ${EXECUTABLE} ${LIBSUPERDERPY_GAMENAME}_flac_to_lossy ${LIBSUPERDERPY_GAMENAME}_img_to_webp
BYPRODUCTS ${APK_PATH}
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/android"
COMMAND ./gradlew assembleDebug
@ -406,7 +445,7 @@ if (NOT LIBSUPERDERPY_CONFIG_INCLUDED)
endif()
add_custom_target(${LIBSUPERDERPY_GAMENAME}_js
DEPENDS ${LIBSUPERDERPY_GAMENAME}_install ${LIBSUPERDERPY_GAMENAME}_flac_to_opus ${LIBSUPERDERPY_GAMENAME}_img_to_webp ${CMAKE_BINARY_DIR}/emscripten-imports.json
DEPENDS ${LIBSUPERDERPY_GAMENAME}_install ${LIBSUPERDERPY_GAMENAME}_flac_to_lossy ${LIBSUPERDERPY_GAMENAME}_img_to_webp ${CMAKE_BINARY_DIR}/emscripten-imports.json
WORKING_DIRECTORY "${CMAKE_INSTALL_PREFIX}/${LIBSUPERDERPY_GAMENAME}"
COMMAND "${CMAKE_C_COMPILER}" ${CFLAGS_LIST} ../bin/${LIBSUPERDERPY_GAMENAME}${CMAKE_EXECUTABLE_SUFFIX} ../lib/libsuperderpy${CMAKE_SHARED_LIBRARY_SUFFIX} ../lib/lib${LIBSUPERDERPY_GAMENAME}${CMAKE_SHARED_LIBRARY_SUFFIX} ${ALLEGRO5_LIBS} ${EMSCRIPTEN_FLAGS} -o ${LIBSUPERDERPY_GAMENAME}.html --pre-js ${LIBSUPERDERPY_DIR}/src/emscripten-pre-js.js --preload-file ../share/${LIBSUPERDERPY_GAMENAME}/data --preload-file gamestates@/
USES_TERMINAL

View file

@ -404,23 +404,29 @@ SYMBOL_EXPORT const char* FindDataFilePath(struct Game* game, const char* filena
}
#endif
#if (defined __EMSCRIPTEN__) || (defined ALLEGRO_ANDROID)
#ifdef LIBSUPERDERPY_FLACTOLOSSY_EXT
{
char* file = AddGarbage(game, strdup(filename));
char* sub = strstr(file, ".flac");
if (sub) {
sub[0] = '.';
sub[1] = 'o';
sub[2] = 'p';
sub[3] = 'u';
sub[4] = 's';
sub[1] = LIBSUPERDERPY_FLACTOLOSSY_EXT[0];
sub[2] = LIBSUPERDERPY_FLACTOLOSSY_EXT[1];
sub[3] = LIBSUPERDERPY_FLACTOLOSSY_EXT[2];
sub[4] = LIBSUPERDERPY_FLACTOLOSSY_EXT[3];
sub[5] = 0;
}
result = TestDataFilePath(game, file);
if (result) {
return AddGarbage(game, result);
}
}
#endif
sub = strstr(file, ".png");
#ifdef LIBSUPERDERPY_IMGTOWEBP
{
char* file = AddGarbage(game, strdup(filename));
char* sub = strstr(file, ".png");
if (sub) {
sub[0] = '.';
sub[1] = 'w';
@ -471,7 +477,7 @@ SYMBOL_EXPORT const char* FindDataFilePath(struct Game* game, const char* filena
if (result) {
return AddGarbage(game, result);
}
}
#endif
result = TestDataFilePath(game, filename);