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https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-02-01 11:06:44 +01:00
a little reorganization of config manager structure
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parent
52aa7c3f1e
commit
c1cdde9f92
2 changed files with 10 additions and 14 deletions
22
src/config.c
22
src/config.c
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@ -10,27 +10,22 @@ struct ConfigOption {
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struct ConfigOption *next;
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};
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struct Config {
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FILE *file;
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struct ConfigOption *list;
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};
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struct Config config;
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struct ConfigOption *config;
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void InitConfig() {
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config.file = fopen("SuperDerpy.ini","r+");
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if (! config.file) { fopen("SuperDerpy.ini","w+"); return; }
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FILE *file = fopen("SuperDerpy.ini","r+");
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if (! file) { fopen("SuperDerpy.ini","w+"); return; }
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char string[255];
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char section[255] = "[MuffinAttack]";
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struct ConfigOption *old = NULL;
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while ( fgets (string , 255 , config.file) != NULL ) {
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while ( fgets (string , 255 , file) != NULL ) {
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if (string[0]=='#') { continue; }
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if (string[strlen(string)-1]=='\n') string[strlen(string)-1]='\0';
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if (string[0]=='[') { strcpy(section, string); continue; }
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bool before=true;
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struct ConfigOption *new = malloc(sizeof(struct ConfigOption));
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if (old==NULL) {
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config.list = new;
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config = new;
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old = new;
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} else { old->next = new; old = new; }
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new->section = malloc(sizeof(char)*255);
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@ -49,7 +44,7 @@ void InitConfig() {
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//printf("%s", temp);
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}
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}
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fclose(config.file);
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fclose(file);
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/* old = config.list;
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while (old!=NULL) {
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@ -59,7 +54,7 @@ void InitConfig() {
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}
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char* ReadConfigOption(char* section, char* name) {
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struct ConfigOption *old = config.list;
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struct ConfigOption *old = config;
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char *ret = malloc(sizeof(char)*255);
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while (old!=NULL) {
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if (!strcmp(section, old->section) && !strcmp(name, old->name)) {
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@ -73,7 +68,8 @@ char* ReadConfigOption(char* section, char* name) {
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}
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void DeinitConfig() {
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struct ConfigOption *old = config.list;
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//store memory state to file here
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struct ConfigOption *old = config;
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while (old!=NULL) {
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struct ConfigOption *prev = old;
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old=old->next;
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@ -231,7 +231,7 @@ int main(int argc, char **argv){
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al_flip_display();
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al_start_timer(game.timer);
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printf("%s\n", ReadConfigOption("[MuffinAttack]", "lol"));
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game.loadstate = GAMESTATE_LOADING;
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PreloadGameState(&game);
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LoadGameState(&game);
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