mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-02-08 06:06:43 +01:00
few textures replaced, added shadows to texts
This commit is contained in:
parent
c1cdde9f92
commit
bc56b0a006
7 changed files with 30 additions and 22 deletions
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@ -5,7 +5,7 @@
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void About_Draw(struct Game *game) {
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void About_Draw(struct Game *game) {
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al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.letter),al_get_bitmap_height(game->about.letter),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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float x = game->about.x;
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float x = game->about.x;
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if (x<0) x=0;
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if (x<0) x=0;
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al_draw_bitmap_region(game->about.text_bitmap, 0, x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
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al_draw_bitmap_region(game->about.text_bitmap, 0, x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
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@ -106,7 +106,7 @@ void About_Preload(struct Game *game) {
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al_set_target_bitmap(game->about.fade_bitmap);
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al_set_target_bitmap(game->about.fade_bitmap);
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al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.letter),al_get_bitmap_height(game->about.letter),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_bitmap_region(game->about.text_bitmap, 0, 0, al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
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al_draw_bitmap_region(game->about.text_bitmap, 0, 0, al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
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al_set_target_bitmap(al_get_backbuffer(game->display));
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al_set_target_bitmap(al_get_backbuffer(game->display));
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@ -117,7 +117,7 @@ void About_Unload(struct Game *game) {
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game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->about.fade_bitmap);
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al_set_target_bitmap(game->about.fade_bitmap);
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al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.letter),al_get_bitmap_height(game->about.letter),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_bitmap_region(game->about.text_bitmap, 0, game->about.x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
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al_draw_bitmap_region(game->about.text_bitmap, 0, game->about.x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
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al_set_target_bitmap(al_get_backbuffer(game->display));
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al_set_target_bitmap(al_get_backbuffer(game->display));
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for(int fadeloop=255; fadeloop>=0; fadeloop-=10){
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for(int fadeloop=255; fadeloop>=0; fadeloop-=10){
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23
src/intro.c
23
src/intro.c
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@ -13,7 +13,7 @@ void Intro_Draw(struct Game *game) {
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else
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else
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al_draw_bitmap(game->intro.table, -1*(game->intro.page)*al_get_display_width(game->display), 0, 0); //al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
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al_draw_bitmap(game->intro.table, -1*(game->intro.page)*al_get_display_width(game->display), 0, 0); //al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
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//al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!");
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//al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!");
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)*0.90, ALLEGRO_ALIGN_CENTRE, "Press any key to continue or escape to skip...");
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al_draw_text_with_shadow(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)*0.90, ALLEGRO_ALIGN_CENTRE, "Press any key to continue or escape to skip...");
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//PrintConsole(game, "drawing");
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//PrintConsole(game, "drawing");
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if (game->intro.in_animation) {
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if (game->intro.in_animation) {
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//PrintConsole(game, "animating");
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//PrintConsole(game, "animating");
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@ -61,7 +61,7 @@ void Intro_Preload(struct Game *game) {
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game->intro.position = 0;
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game->intro.position = 0;
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game->intro.page = 0;
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game->intro.page = 0;
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game->intro.in_animation = false;
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game->intro.in_animation = false;
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game->intro.table_bitmap = al_load_bitmap( "data/discord.png" );
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game->intro.table_bitmap = al_load_bitmap( "data/paper.png" );
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game->intro.sample = al_load_sample( "data/intro.flac" );
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game->intro.sample = al_load_sample( "data/intro.flac" );
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if (!game->intro.sample){
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if (!game->intro.sample){
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@ -71,21 +71,22 @@ void Intro_Preload(struct Game *game) {
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game->intro.table = al_create_bitmap(al_get_display_width(game->display)*5, al_get_display_height(game->display));
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game->intro.table = al_create_bitmap(al_get_display_width(game->display)*5, al_get_display_height(game->display));
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game->intro.font = al_load_ttf_font("data/ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.045,0 );
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game->intro.font = al_load_ttf_font("data/ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.045,0 );
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al_set_target_bitmap(game->intro.table);
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al_set_target_bitmap(game->intro.table);
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al_draw_tinted_scaled_bitmap(game->intro.table_bitmap, al_map_rgba_f(0.5, 0.5, 0.5, 1), 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display), 0);
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al_draw_scaled_bitmap(game->intro.table_bitmap, 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display), 0);
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//game->intro.table_bitmap = al_load_bitmap( "table.png" );
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*1, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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al_draw_tinted_scaled_bitmap(game->intro.table_bitmap, al_map_rgba_f(0.5, 0.5, 0.5, 1), 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display), 0, al_get_display_width(game->display), al_get_display_height(game->display), ALLEGRO_FLIP_HORIZONTAL);
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*1.5, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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//game->intro.table_bitmap = al_load_bitmap( "menu.png" );
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*2, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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al_draw_tinted_scaled_bitmap(game->intro.table_bitmap, al_map_rgba_f(0.5, 0.5, 0.5, 1), 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*2, 0, al_get_display_width(game->display), al_get_display_height(game->display), ALLEGRO_FLIP_VERTICAL);
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*2.5, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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//game->intro.table_bitmap = al_load_bitmap( "table.png" );
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*3, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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al_draw_tinted_scaled_bitmap(game->intro.table_bitmap, al_map_rgba_f(0.5, 0.5, 0.5, 1), 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*3, 0, al_get_display_width(game->display), al_get_display_height(game->display), ALLEGRO_FLIP_HORIZONTAL^ALLEGRO_FLIP_VERTICAL);
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*3.5, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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al_draw_tinted_scaled_bitmap(game->intro.table_bitmap, al_map_rgba_f(0.5, 0.5, 0.5, 1), 0, 0, al_get_bitmap_width(game->intro.table_bitmap), al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*4, 0, al_get_display_width(game->display), al_get_display_height(game->display), 0);
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*4, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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al_draw_scaled_bitmap(game->intro.table_bitmap, al_get_bitmap_width(game->intro.table_bitmap)/2, 0, al_get_bitmap_width(game->intro.table_bitmap)/2, al_get_bitmap_height(game->intro.table_bitmap), al_get_display_width(game->display)*4.5, 0, al_get_display_width(game->display)/2, al_get_display_height(game->display), 0);
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float y;
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float y;
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float oldx = -1;
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float oldx = -1;
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void draw_text(int page, char* text) {
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void draw_text(int page, char* text) {
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float x = page - 1 + 0.45;
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float x = page - 1 + 0.45;
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if (x!=oldx) { y=0.2; oldx=x; }
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if (x!=oldx) { y=0.2; oldx=x; }
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al_draw_text(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*x, al_get_display_height(game->display)*y, ALLEGRO_ALIGN_LEFT, text);
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al_draw_text_with_shadow(game->intro.font, al_map_rgb(255,255,255), al_get_display_width(game->display)*x, al_get_display_height(game->display)*y, ALLEGRO_ALIGN_LEFT, text);
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y+=0.07;
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y+=0.07;
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}
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}
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void Level_Draw(struct Game *game) {
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void Level_Draw(struct Game *game) {
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al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
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al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
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}
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}
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void Level_Load(struct Game *game) {
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void Level_Load(struct Game *game) {
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@ -39,7 +39,7 @@ void Loading_Load(struct Game *game) {
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game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->loading.loading_bitmap);
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al_set_target_bitmap(game->loading.loading_bitmap);
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al_draw_scaled_bitmap(game->loading.image,0, 0, al_get_bitmap_width(game->loading.image), al_get_bitmap_height(game->loading.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_scaled_bitmap(game->loading.image,0, 0, al_get_bitmap_width(game->loading.image), al_get_bitmap_height(game->loading.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.0234, al_get_display_height(game->display)*0.85, ALLEGRO_ALIGN_LEFT, "Loading...");
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al_draw_text_with_shadow(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.0234, al_get_display_height(game->display)*0.85, ALLEGRO_ALIGN_LEFT, "Loading...");
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al_set_target_bitmap(al_get_backbuffer(game->display));
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al_set_target_bitmap(al_get_backbuffer(game->display));
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al_destroy_bitmap(game->loading.image);
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al_destroy_bitmap(game->loading.image);
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}
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}
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bool FULLSCREEN = true;
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bool FULLSCREEN = true;
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bool DEBUG_MODE = true;
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bool DEBUG_MODE = true;
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void al_draw_text_with_shadow(ALLEGRO_FONT *font, ALLEGRO_COLOR color, float x, float y, int flags, char const *text) {
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al_draw_text(font, al_map_rgba(0,0,0,128), x+1, y+1, flags, text);
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al_draw_text(font, color, x, y, flags, text);
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}
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void PrintConsole(struct Game *game, char* format, ...) {
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void PrintConsole(struct Game *game, char* format, ...) {
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va_list vl;
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va_list vl;
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va_start(vl, format);
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va_start(vl, format);
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@ -329,6 +334,7 @@ int main(int argc, char **argv){
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al_destroy_event_queue(game.event_queue);
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al_destroy_event_queue(game.event_queue);
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al_destroy_font(game.font);
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al_destroy_font(game.font);
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al_destroy_font(game.font_console);
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al_destroy_font(game.font_console);
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al_uninstall_audio();
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DeinitConfig();
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DeinitConfig();
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return 0;
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return 0;
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}
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}
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@ -80,6 +80,7 @@ struct Game {
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struct Level level;
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struct Level level;
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};
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};
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void al_draw_text_with_shadow(ALLEGRO_FONT *font, ALLEGRO_COLOR color, float x, float y, int flags, char const *text);
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void PreloadGameState(struct Game *game);
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void PreloadGameState(struct Game *game);
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void UnloadGameState(struct Game *game);
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void UnloadGameState(struct Game *game);
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void LoadGameState(struct Game *game);
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void LoadGameState(struct Game *game);
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12
src/menu.c
12
src/menu.c
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@ -32,23 +32,23 @@ void Menu_Draw(struct Game *game) {
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al_draw_bitmap(game->menu.pie_bitmap, al_get_display_width(game->display)/2, al_get_display_height(game->display)*(game->menu.cloud_position)/10,0);
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al_draw_bitmap(game->menu.pie_bitmap, al_get_display_width(game->display)/2, al_get_display_height(game->display)*(game->menu.cloud_position)/10,0);
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al_draw_text(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
|
al_draw_text_with_shadow(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
|
||||||
al_draw_text(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Muffin Attack");
|
al_draw_text_with_shadow(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Muffin Attack");
|
||||||
|
|
||||||
ALLEGRO_FONT *font;
|
ALLEGRO_FONT *font;
|
||||||
char* text;
|
char* text;
|
||||||
font = game->menu.font; if (game->menu.selected==0) font = game->menu.font_selected;
|
font = game->menu.font; if (game->menu.selected==0) font = game->menu.font_selected;
|
||||||
text = "Start game"; if (game->menu.options) text="Fullscreen: on";
|
text = "Start game"; if (game->menu.options) text="Fullscreen: on";
|
||||||
al_draw_text(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE, text);
|
al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE, text);
|
||||||
font = game->menu.font; if (game->menu.selected==1) font = game->menu.font_selected;
|
font = game->menu.font; if (game->menu.selected==1) font = game->menu.font_selected;
|
||||||
text = "Options"; if (game->menu.options) text="Music: on";
|
text = "Options"; if (game->menu.options) text="Music: on";
|
||||||
al_draw_text(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.6, ALLEGRO_ALIGN_CENTRE, text);
|
al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.6, ALLEGRO_ALIGN_CENTRE, text);
|
||||||
font = game->menu.font; if (game->menu.selected==2) font = game->menu.font_selected;
|
font = game->menu.font; if (game->menu.selected==2) font = game->menu.font_selected;
|
||||||
text = "About"; if (game->menu.options) text="Sounds: on";
|
text = "About"; if (game->menu.options) text="Sounds: on";
|
||||||
al_draw_text(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.7, ALLEGRO_ALIGN_CENTRE, text);
|
al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.7, ALLEGRO_ALIGN_CENTRE, text);
|
||||||
font = game->menu.font; if (game->menu.selected==3) font = game->menu.font_selected;
|
font = game->menu.font; if (game->menu.selected==3) font = game->menu.font_selected;
|
||||||
text = "Exit"; if (game->menu.options) text="Back";
|
text = "Exit"; if (game->menu.options) text="Back";
|
||||||
al_draw_text(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.8, ALLEGRO_ALIGN_CENTRE, text);
|
al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.8, ALLEGRO_ALIGN_CENTRE, text);
|
||||||
|
|
||||||
game->menu.cloud_position-=0.1;
|
game->menu.cloud_position-=0.1;
|
||||||
game->menu.cloud2_position-=0.025;
|
game->menu.cloud2_position-=0.025;
|
||||||
|
|
Loading…
Reference in a new issue