rain and subtitle

This commit is contained in:
Sebastian Krzyszkowiak 2012-02-16 22:11:34 +01:00
parent fdd3a182a7
commit b69660f1b7
2 changed files with 33 additions and 9 deletions

3
main.h
View file

@ -16,11 +16,12 @@ enum gamestate_enum {
struct Menu {
ALLEGRO_BITMAP *menu_bitmap, *menu_fade_bitmap, *image;
ALLEGRO_BITMAP *cloud_bitmap, *cloud, *cloud2_bitmap, *cloud2;
ALLEGRO_BITMAP *pinkcloud_bitmap, *pinkcloud;
ALLEGRO_BITMAP *pinkcloud_bitmap, *pinkcloud, *rain;
ALLEGRO_BITMAP *mountain_bitmap, *mountain;
float cloud_position, cloud2_position;
int mountain_position;
ALLEGRO_SAMPLE *sample;
ALLEGRO_FONT *font_title, *font_subtitle;
};
struct Loading {

39
menu.c
View file

@ -6,16 +6,30 @@
#include "menu.h"
void Menu_Draw(struct Game *game) {
//game->menu.pinkcloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.33125, al_get_display_height(game->display)); //*0.8122);
al_set_target_bitmap(game->menu.pinkcloud_bitmap);
al_clear_to_color(al_map_rgba(0,0,0,0));
float x = 2*(rand() / (float)RAND_MAX);
int minus;
if (game->menu.cloud_position>0) minus=1; else minus=-1;
al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), fmod(minus*game->menu.cloud_position,3)*x*5+al_get_bitmap_width(game->menu.pinkcloud_bitmap)/2.7, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*(0.88+(fmod(-2*(game->menu.cloud_position+80), 3))/10.0), al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.5, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.1, 0);
al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), fmod(minus*game->menu.cloud_position,3)*x*3+al_get_bitmap_width(game->menu.pinkcloud_bitmap)/3.1, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*(0.78+(fmod(-3*(game->menu.cloud_position+80), 2))/10.0), al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.5, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.1, 0);
al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), fmod(minus*game->menu.cloud_position,3)*x*6+al_get_bitmap_width(game->menu.pinkcloud_bitmap)/2.1, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*(0.87+(fmod(-5*(game->menu.cloud_position+80), 4))/12.0), al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.4, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.08, 0);
al_draw_scaled_bitmap(game->menu.pinkcloud,0, 0, al_get_bitmap_width(game->menu.pinkcloud), al_get_bitmap_height(game->menu.pinkcloud), 0, 0, al_get_bitmap_width(game->menu.pinkcloud_bitmap), al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.8122,0);
al_set_target_bitmap(al_get_backbuffer(game->display));
al_clear_to_color(al_map_rgb(183,234,193));
float tint = (sin((game->menu.cloud_position-30)/15)+1)/2;
if (tint < 0.0001) game->menu.mountain_position = al_get_display_width(game->display)*(rand()/(float)RAND_MAX);
if (tint < 0.0001) game->menu.mountain_position = (al_get_display_width(game->display)*(rand()/(float)RAND_MAX)/2)+al_get_display_width(game->display)/2;
al_draw_tinted_bitmap(game->menu.mountain_bitmap,al_map_rgba_f(tint,tint,tint,tint),game->menu.mountain_position, 0,0);
al_draw_scaled_bitmap(game->menu.cloud_bitmap,0,0,al_get_bitmap_width(game->menu.cloud_bitmap), al_get_bitmap_height(game->menu.cloud_bitmap), al_get_display_width(game->display)*(sin((game->menu.cloud_position/40)-4.5)-0.3), al_get_display_height(game->display)*0.35, al_get_bitmap_width(game->menu.cloud_bitmap)/2, al_get_bitmap_height(game->menu.cloud_bitmap)/2,0);
al_draw_bitmap(game->menu.cloud2_bitmap,al_get_display_width(game->display)*(game->menu.cloud2_position/100.0), al_get_display_height(game->display)/1.5,0);
al_draw_bitmap(game->menu.menu_bitmap,0, 0,0);
al_draw_bitmap(game->menu.pinkcloud_bitmap,(al_get_display_width(game->display)*0.132) + (cos((game->menu.cloud_position/50+80)*1.74444))*20, 0,0);
al_draw_bitmap(game->menu.cloud_bitmap,al_get_display_width(game->display)*game->menu.cloud_position/100, 30,0);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.2, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
al_draw_text(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
al_draw_text(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Muffin Attack");
game->menu.cloud_position-=0.1;
game->menu.cloud2_position-=0.025;
if (game->menu.cloud_position<-80) game->menu.cloud_position=100;
@ -26,14 +40,19 @@ void Menu_Draw(struct Game *game) {
void Menu_Preload(struct Game *game) {
game->menu.cloud_position = 100;
game->menu.cloud2_position = 100;
game->menu.image = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); //FIXME: WHYYYYYYY?
//game->menu.image = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
//al_destroy_bitmap(game->menu.image); // ugh...
game->menu.image = al_load_bitmap( "menu.png" );
game->menu.mountain = al_load_bitmap( "mountain.png" );
game->menu.sample = al_load_sample( "menu.wav" );
game->menu.cloud = al_load_bitmap( "cloud.png" );
game->menu.cloud2 = al_load_bitmap( "cloud2.png" );
game->menu.pinkcloud = al_load_bitmap( "pinkcloud.png" );
game->menu.rain = al_load_bitmap( "rain.png" );
game->menu.mountain_position = al_get_display_width(game->display)*0.7;
game->menu.font_title = al_load_ttf_font("ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.16,0 );
game->menu.font_subtitle = al_load_ttf_font("ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.08,0 );
if (!game->menu.sample){
fprintf(stderr, "Audio clip sample not loaded!\n" );
@ -62,10 +81,12 @@ void Menu_Preload(struct Game *game) {
al_draw_scaled_bitmap(game->menu.cloud2,0, 0, al_get_bitmap_width(game->menu.cloud2), al_get_bitmap_height(game->menu.cloud2), 0, 0, al_get_bitmap_width(game->menu.cloud2_bitmap), al_get_bitmap_height(game->menu.cloud2_bitmap),0);
al_destroy_bitmap(game->menu.cloud2);
game->menu.pinkcloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.33125, al_get_display_height(game->display)*0.8122);
game->menu.pinkcloud_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.33125, al_get_display_height(game->display)); //*0.8122);
al_set_target_bitmap(game->menu.pinkcloud_bitmap);
al_draw_scaled_bitmap(game->menu.pinkcloud,0, 0, al_get_bitmap_width(game->menu.pinkcloud), al_get_bitmap_height(game->menu.pinkcloud), 0, 0, al_get_bitmap_width(game->menu.pinkcloud_bitmap), al_get_bitmap_height(game->menu.pinkcloud_bitmap),0);
al_destroy_bitmap(game->menu.pinkcloud);
al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), al_get_bitmap_width(game->menu.pinkcloud_bitmap)/2.2, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.68, al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.5, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.1, 0);
al_draw_scaled_bitmap(game->menu.rain, 0, 0, al_get_bitmap_width(game->menu.rain), al_get_bitmap_height(game->menu.rain), al_get_bitmap_width(game->menu.pinkcloud_bitmap)/3.2, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.78, al_get_bitmap_width(game->menu.pinkcloud_bitmap)*0.5, al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.1, 0);
al_draw_scaled_bitmap(game->menu.pinkcloud,0, 0, al_get_bitmap_width(game->menu.pinkcloud), al_get_bitmap_height(game->menu.pinkcloud), 0, 0, al_get_bitmap_width(game->menu.pinkcloud_bitmap), al_get_bitmap_height(game->menu.pinkcloud_bitmap)*0.8122,0);
//al_destroy_bitmap(game->menu.pinkcloud);
game->menu.mountain_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.055, al_get_display_height(game->display)/9);
al_set_target_bitmap(game->menu.mountain_bitmap);
@ -74,7 +95,8 @@ void Menu_Preload(struct Game *game) {
al_set_target_bitmap(game->menu.menu_fade_bitmap);
al_draw_bitmap(game->menu.pinkcloud_bitmap,(al_get_display_width(game->display)*0.132) + (cos((82)*1.74444))*20, 0,0);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.2, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
al_draw_text(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
al_draw_text(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Muffin Attack");
al_set_target_bitmap(al_get_backbuffer(game->display));
}
@ -87,7 +109,8 @@ void Menu_Unload(struct Game *game) {
al_draw_tinted_bitmap(game->menu.menu_fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
al_flip_display();
}
al_destroy_bitmap(game->menu.menu_fade_bitmap);
al_destroy_bitmap(game->menu.menu_fade_bitmap);
al_destroy_bitmap(game->menu.pinkcloud);
}
void Menu_Load(struct Game *game) {