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don't dlclose gamestates when running on valgrind, so it can show its report correctly
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04db328028
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b4d9d01c01
2 changed files with 7130 additions and 3 deletions
7126
src/3rdparty/valgrind.h
vendored
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7126
src/3rdparty/valgrind.h
vendored
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@ -28,12 +28,13 @@
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#include <dlfcn.h>
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#include <unistd.h>
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#include <libgen.h>
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#include "internal.h"
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#include "libsuperderpy.h"
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#include "3rdparty/valgrind.h"
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#ifdef ALLEGRO_MACOSX
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#include <mach-o/dyld.h>
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#include <sys/param.h>
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#endif
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#include "internal.h"
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#include "libsuperderpy.h"
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SYMBOL_EXPORT struct Game* libsuperderpy_init(int argc, char** argv, const char* name, struct libsuperderpy_viewport viewport) {
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@ -440,7 +441,7 @@ SYMBOL_EXPORT void libsuperderpy_destroy(struct Game *game) {
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(*tmp->api->Gamestate_Unload)(game, tmp->data);
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tmp->loaded = false;
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}
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if (tmp->handle) {
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if (tmp->handle && !RUNNING_ON_VALGRIND) {
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PrintConsole(game, "Closing gamestate \"%s\"...", tmp->name);
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dlclose(tmp->handle);
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}
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