mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-02-01 11:06:44 +01:00
introduce menustates
This commit is contained in:
parent
f6e4b0625c
commit
b0a4369678
5 changed files with 86 additions and 72 deletions
1
TODO
1
TODO
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@ -1,6 +1,7 @@
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- moar documentation
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- control settings
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- video settings
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- command line options
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- playable levels :D
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14
src/main.h
14
src/main.h
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@ -56,6 +56,15 @@ struct Level {
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double derpy_pos; /*!< Position of Derpy on screen. */
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};
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/*! \brief Enum of menu states in Menu and Pause game states. */
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enum menustate_enum {
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MENUSTATE_MAIN,
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MENUSTATE_OPTIONS,
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MENUSTATE_CONTROLS,
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MENUSTATE_VIDEO,
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MENUSTATE_PAUSE
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};
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/*! \brief Resources used by Menu state. */
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struct Menu {
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ALLEGRO_BITMAP *menu_fade_bitmap;
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@ -83,8 +92,7 @@ struct Menu {
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ALLEGRO_FONT *font;
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ALLEGRO_FONT *font_selected;
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int selected;
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bool options;
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//bool draw_while_fading;
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enum menustate_enum menustate;
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bool loaded;
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};
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@ -98,8 +106,6 @@ struct Loading {
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struct Pause {
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ALLEGRO_BITMAP *bitmap;
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ALLEGRO_BITMAP *derpy;
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int selected;
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bool options;
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};
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/*! \brief Resources used by About state. */
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89
src/menu.c
89
src/menu.c
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@ -23,6 +23,54 @@
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#include "config.h"
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#include "menu.h"
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void DrawMenuState(struct Game *game) {
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ALLEGRO_FONT *font;
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switch (game->menu.menustate) {
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case MENUSTATE_MAIN:
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font = game->menu.font; if (game->menu.selected==0) font = game->menu.font_selected;
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE, "Start game");
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font = game->menu.font; if (game->menu.selected==1) font = game->menu.font_selected;
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.6, ALLEGRO_ALIGN_CENTRE, "Options");
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font = game->menu.font; if (game->menu.selected==2) font = game->menu.font_selected;
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.7, ALLEGRO_ALIGN_CENTRE, "About");
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font = game->menu.font; if (game->menu.selected==3) font = game->menu.font_selected;
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.8, ALLEGRO_ALIGN_CENTRE, "Exit");
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break;
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case MENUSTATE_OPTIONS:
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font = game->menu.font; if (game->menu.selected==0) font = game->menu.font_selected;
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE, "Control settings");
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font = game->menu.font; if (game->menu.selected==1) font = game->menu.font_selected;
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.6, ALLEGRO_ALIGN_CENTRE, "Video settings");
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font = game->menu.font; if (game->menu.selected==2) font = game->menu.font_selected;
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char* text;
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if ((game->music) && (game->fx))
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text="Sounds: all";
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else if (game->music)
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text="Sounds: music only";
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else if (game->fx)
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text="Sounds: fx only";
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else
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text="Sounds: none";
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.7, ALLEGRO_ALIGN_CENTRE, text);
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font = game->menu.font; if (game->menu.selected==3) font = game->menu.font_selected;
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.8, ALLEGRO_ALIGN_CENTRE, "Back");
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break;
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case MENUSTATE_PAUSE:
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font = game->menu.font; if (game->menu.selected==0) font = game->menu.font_selected;
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE, "Resume game");
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font = game->menu.font; if (game->menu.selected==1) font = game->menu.font_selected;
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.6, ALLEGRO_ALIGN_CENTRE, "Return to map");
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font = game->menu.font; if (game->menu.selected==2) font = game->menu.font_selected;
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.7, ALLEGRO_ALIGN_CENTRE, "Options");
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font = game->menu.font; if (game->menu.selected==3) font = game->menu.font_selected;
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.8, ALLEGRO_ALIGN_CENTRE, "Exit");
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break;
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default:
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break;
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}
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}
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void Menu_Draw(struct Game *game) {
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if (!game->menu.loaded) {
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game->gamestate=GAMESTATE_LOADING;
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@ -57,29 +105,7 @@ void Menu_Draw(struct Game *game) {
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al_draw_text_with_shadow(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
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al_draw_text_with_shadow(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Muffin Attack");
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ALLEGRO_FONT *font;
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char* text;
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font = game->menu.font; if (game->menu.selected==0) font = game->menu.font_selected;
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text = "Start game"; if (game->menu.options) text="Control settings";
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE, text);
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font = game->menu.font; if (game->menu.selected==1) font = game->menu.font_selected;
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text = "Options"; if (game->menu.options) text="Video settings";
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.6, ALLEGRO_ALIGN_CENTRE, text);
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font = game->menu.font; if (game->menu.selected==2) font = game->menu.font_selected;
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text = "About"; if (game->menu.options) {
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if ((game->music) && (game->fx))
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text="Sounds: all";
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else if (game->music)
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text="Sounds: music only";
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else if (game->fx)
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text="Sounds: fx only";
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else
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text="Sounds: none";
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}
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.7, ALLEGRO_ALIGN_CENTRE, text);
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font = game->menu.font; if (game->menu.selected==3) font = game->menu.font_selected;
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text = "Exit"; if (game->menu.options) text="Back";
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.8, ALLEGRO_ALIGN_CENTRE, text);
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DrawMenuState(game);
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game->menu.cloud_position-=tps(game, 0.1*60);
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game->menu.cloud2_position-=tps(game, 0.025*60);
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@ -203,7 +229,7 @@ void Menu_Load(struct Game *game) {
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game->menu.cloud_position = 100;
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game->menu.cloud2_position = 100;
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game->menu.options = false;
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game->menu.menustate = MENUSTATE_MAIN;
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game->menu.selected = 0;
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al_play_sample_instance(game->menu.music);
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@ -232,25 +258,26 @@ int Menu_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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} else if (ev->keyboard.keycode==ALLEGRO_KEY_DOWN) {
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game->menu.selected++;
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al_play_sample_instance(game->menu.click);
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} else if ((!game->menu.options) && (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3)) || (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) {
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} else if ((game->menu.menustate==MENUSTATE_MAIN) && (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3)) || (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) {
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al_play_sample_instance(game->menu.click);
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return 1;
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} else if ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (!game->menu.options) && (game->menu.selected==0)) {
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} else if ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.menustate==MENUSTATE_MAIN) && (game->menu.selected==0)) {
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al_play_sample_instance(game->menu.click);
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UnloadGameState(game);
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game->gamestate = GAMESTATE_LOADING;
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game->loadstate = GAMESTATE_INTRO;
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} else if ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (!game->menu.options) && (game->menu.selected==2)) {
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} else if ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.menustate==MENUSTATE_MAIN) && (game->menu.selected==2)) {
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al_play_sample_instance(game->menu.click);
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UnloadGameState(game);
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game->gamestate = GAMESTATE_LOADING;
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game->loadstate = GAMESTATE_ABOUT;
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} else if (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (!game->menu.options) && (game->menu.selected==1)) || (((game->menu.options) && ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) || (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3))))) {
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} else if (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.menustate==MENUSTATE_MAIN) && (game->menu.selected==1)) || (((game->menu.menustate==MENUSTATE_OPTIONS) && ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) || (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3))))) {
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al_play_sample_instance(game->menu.click);
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game->menu.options=!game->menu.options;
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if (game->menu.menustate==MENUSTATE_MAIN) game->menu.menustate=MENUSTATE_OPTIONS;
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else game->menu.menustate=MENUSTATE_MAIN;
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game->menu.selected=0;
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PrintConsole(game, "options state changed %d", game->menu.options);
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} else if ((game->menu.options) && (game->menu.selected==2)) {
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PrintConsole(game, "menu state changed %d", game->menu.menustate);
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} else if ((game->menu.menustate==MENUSTATE_OPTIONS) && (game->menu.selected==2)) {
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if ((game->music) && (game->fx)) { game->music=0; SetConfigOption("SuperDerpy", "music", "0");
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al_detach_mixer(game->audio.music);
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}
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@ -20,6 +20,7 @@
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*/
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#include "main.h"
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void DrawMenuState(struct Game *game);
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void Menu_Draw(struct Game *game);
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void Menu_Preload(struct Game *game);
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void Menu_Stop(struct Game *game);
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53
src/pause.c
53
src/pause.c
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@ -24,34 +24,35 @@
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#include "menu.h"
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int Pause_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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if ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.options==0) && (game->pause.selected==0))) {
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if ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) || ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.menustate==MENUSTATE_PAUSE) && (game->menu.selected==0))) {
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al_play_sample_instance(game->menu.click);
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PrintConsole(game,"Game resumed.");
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al_destroy_bitmap(game->pause.bitmap);
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game->pause.bitmap = NULL;
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game->gamestate = game->loadstate;
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}
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else if ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.options==0) && (game->pause.selected==1)) {
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else if ((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.menustate==MENUSTATE_PAUSE) && (game->menu.selected==1)) {
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al_play_sample_instance(game->menu.click);
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game->gamestate=game->loadstate;
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UnloadGameState(game);
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game->gamestate = GAMESTATE_LOADING;
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game->loadstate = GAMESTATE_MAP;
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} else if (ev->keyboard.keycode==ALLEGRO_KEY_UP) {
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game->pause.selected--;
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game->menu.selected--;
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al_play_sample_instance(game->menu.click);
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} else if (ev->keyboard.keycode==ALLEGRO_KEY_DOWN) {
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game->pause.selected++;
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game->menu.selected++;
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al_play_sample_instance(game->menu.click);
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} else if ((!game->pause.options) && (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.selected==3)) || (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) {
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} else if ((game->menu.menustate==MENUSTATE_PAUSE) && (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3)) || (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) {
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al_play_sample_instance(game->menu.click);
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return 1;
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} else if (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (!game->pause.options) && (game->pause.selected==2)) || (((game->pause.options) && ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) || (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->pause.selected==3))))) {
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} else if (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.menustate==MENUSTATE_PAUSE) && (game->menu.selected==2)) || (((game->menu.menustate==MENUSTATE_OPTIONS) && ((ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE))) || (((ev->keyboard.keycode==ALLEGRO_KEY_ENTER) && (game->menu.selected==3))))) {
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al_play_sample_instance(game->menu.click);
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game->pause.options=!game->pause.options;
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game->pause.selected=0;
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PrintConsole(game, "options state changed %d", game->pause.options);
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} else if ((game->pause.options) && (game->pause.selected==2)) {
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if (game->menu.menustate==MENUSTATE_PAUSE) game->menu.menustate=MENUSTATE_OPTIONS;
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else game->menu.menustate=MENUSTATE_PAUSE;
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game->menu.selected=0;
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PrintConsole(game, "options state changed %d", game->menu.menustate);
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} else if ((game->menu.menustate==MENUSTATE_OPTIONS) && (game->menu.selected==2)) {
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if ((game->music) && (game->fx)) { game->music=0; SetConfigOption("SuperDerpy", "music", "0");
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al_detach_mixer(game->audio.music);
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}
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}
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al_play_sample_instance(game->menu.click);
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}
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if (game->pause.selected==-1) game->pause.selected=3;
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if (game->pause.selected==4) game->pause.selected=0;
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if (game->menu.selected==-1) game->menu.selected=3;
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if (game->menu.selected==4) game->menu.selected=0;
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return 0;
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}
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@ -98,8 +99,8 @@ void Pause_Load(struct Game* game) {
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al_draw_bitmap(game->pause.derpy, 0.47*al_get_display_width(game->display), al_get_display_height(game->display)*0.396, 0);
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al_set_target_bitmap(al_get_backbuffer(game->display));
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al_destroy_bitmap(fade);
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game->pause.selected=0;
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game->pause.options=0;
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game->menu.selected=0;
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game->menu.menustate = MENUSTATE_PAUSE;
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PrintConsole(game,"Game paused.");
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al_play_sample_instance(game->menu.click);
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}
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@ -109,29 +110,7 @@ void Pause_Draw(struct Game* game) {
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al_draw_text_with_shadow(game->menu.font_title, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, ALLEGRO_ALIGN_CENTRE, "Super Derpy");
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al_draw_text_with_shadow(game->menu.font_subtitle, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.275, ALLEGRO_ALIGN_CENTRE, "Game paused.");
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ALLEGRO_FONT *font;
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char* text;
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font = game->menu.font; if (game->pause.selected==0) font = game->menu.font_selected;
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text = "Resume game"; if (game->pause.options) text="Control settings";
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.5, ALLEGRO_ALIGN_CENTRE, text);
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font = game->menu.font; if (game->pause.selected==1) font = game->menu.font_selected;
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text = "Return to map"; if (game->pause.options) text="Video settings";
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.6, ALLEGRO_ALIGN_CENTRE, text);
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font = game->menu.font; if (game->pause.selected==2) font = game->menu.font_selected;
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text = "Options"; if (game->pause.options) {
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if ((game->music) && (game->fx))
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text="Sounds: all";
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else if (game->music)
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text="Sounds: music only";
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else if (game->fx)
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text="Sounds: fx only";
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else
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text="Sounds: none";
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}
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.7, ALLEGRO_ALIGN_CENTRE, text);
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font = game->menu.font; if (game->pause.selected==3) font = game->menu.font_selected;
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text = "Exit"; if (game->pause.options) text="Back";
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al_draw_text_with_shadow(font, al_map_rgb(255,255,255), al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.8, ALLEGRO_ALIGN_CENTRE, text);
|
||||
DrawMenuState(game);
|
||||
|
||||
DrawConsole(game);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue