add level gamestate

This commit is contained in:
Sebastian Krzyszkowiak 2012-02-22 12:43:14 +01:00
parent a715d37be9
commit add0c3d3ba
6 changed files with 99 additions and 1 deletions

View file

@ -6,7 +6,7 @@ SRCDIR=src
ODIR=obj
LIBS=-lallegro -lallegro_audio-debug -lallegro_acodec-debug -lallegro_image-debug -lallegro_font-debug -lallegro_ttf-debug -lm
_OBJ = main.o about.o intro.o loading.o map.o menu.o
_OBJ = main.o about.o intro.o loading.o map.o menu.o level.o
OBJ = $(patsubst %,$(ODIR)/%,$(_OBJ))
OUTPUTDIR = bin

62
src/level.c Normal file
View file

@ -0,0 +1,62 @@
#include <allegro5/allegro.h>
#include <allegro5/allegro_font.h>
#include <stdio.h>
#include "level.h"
void Level_Draw(struct Game *game) {
al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
}
void Level_Load(struct Game *game) {
al_play_sample(game->level.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL);
ALLEGRO_EVENT ev;
for(int fadeloop=0; fadeloop<256; fadeloop+=10){
al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->level.fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
DrawConsole(game);
al_flip_display();
}
al_destroy_bitmap(game->level.fade_bitmap);
Level_Draw(game);
}
int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
//if (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
UnloadGameState(game);
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_MENU;
return 0;
//}
}
void Level_Preload(struct Game *game) {
PrintConsole(game, "Initializing level %d...", game->level.current_level);
game->level.image = al_load_bitmap( "data/table.png" );
game->level.sample = al_load_sample( "data/about.flac" );
if (!game->level.sample){
fprintf(stderr, "Audio clip sample not loaded!\n" );
exit(-1);
}
game->level.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->level.fade_bitmap);
al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
al_set_target_bitmap(al_get_backbuffer(game->display));
}
void Level_Unload(struct Game *game) {
ALLEGRO_EVENT ev;
game->level.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->level.fade_bitmap);
al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
al_set_target_bitmap(al_get_backbuffer(game->display));
for(int fadeloop=255; fadeloop>=0; fadeloop-=10){
al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->level.fade_bitmap, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0);
DrawConsole(game);
al_flip_display();
}
al_destroy_bitmap(game->level.image);
al_destroy_bitmap(game->level.fade_bitmap);
al_destroy_sample(game->level.sample);
}

7
src/level.h Normal file
View file

@ -0,0 +1,7 @@
#include "main.h"
void Level_Draw(struct Game *game);
void Level_Preload(struct Game *game);
void Level_Unload(struct Game *game);
void Level_Load(struct Game *game);
int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev);

View file

@ -5,6 +5,7 @@
#include "about.h"
#include "intro.h"
#include "map.h"
#include "level.h"
float FPS = 60;
int DISPLAY_WIDTH = 800;
@ -66,6 +67,12 @@ void PreloadGameState(struct Game *game) {
DrawConsole(game);
al_flip_display();
Map_Preload(game);
}
else if (game->loadstate==GAMESTATE_LEVEL) {
PrintConsole(game, "Preload GAMESTATE_LEVEL...");
DrawConsole(game);
al_flip_display();
Level_Preload(game);
} else {
PrintConsole(game, "ERROR: Attempted to preload unknown gamestate %d!", game->loadstate);
}
@ -92,6 +99,10 @@ void UnloadGameState(struct Game *game) {
else if (game->gamestate==GAMESTATE_MAP) {
PrintConsole(game, "Unload GAMESTATE_MAP...");
Map_Unload(game);
}
else if (game->gamestate==GAMESTATE_LEVEL) {
PrintConsole(game, "Unload GAMESTATE_LEVEL...");
Level_Unload(game);
} else {
PrintConsole(game, "ERROR: Attempted to unload unknown gamestate %d!", game->gamestate);
}
@ -118,6 +129,10 @@ void LoadGameState(struct Game *game) {
else if (game->loadstate==GAMESTATE_MAP) {
PrintConsole(game, "Load GAMESTATE_MAP...");
Map_Load(game);
}
else if (game->loadstate==GAMESTATE_LEVEL) {
PrintConsole(game, "Load GAMESTATE_LEVEL...");
Level_Load(game);
} else {
PrintConsole(game, "ERROR: Attempted to load unknown gamestate %d!", game->loadstate);
}
@ -247,6 +262,9 @@ int main(int argc, char **argv){
else if (game.gamestate==GAMESTATE_MAP) {
if (Map_Keydown(&game, &ev)) break;
}
else if (game.gamestate==GAMESTATE_LEVEL) {
if (Level_Keydown(&game, &ev)) break;
}
else {
game.showconsole = true;
PrintConsole(&game, "ERROR: Keystroke in unknown (%d) gamestate! (5 sec sleep)", game.gamestate);
@ -275,6 +293,9 @@ int main(int argc, char **argv){
}
else if (game.gamestate==GAMESTATE_MAP) {
Map_Draw(&game);
}
else if (game.gamestate==GAMESTATE_LEVEL) {
Level_Draw(&game);
}
else {
game.showconsole = true;

View file

@ -17,6 +17,12 @@ enum gamestate_enum {
GAMESTATE_LEVEL
};
struct Level {
ALLEGRO_BITMAP *fade_bitmap, *image;
ALLEGRO_SAMPLE *sample;
int current_level;
};
struct Menu {
ALLEGRO_BITMAP *menu_bitmap, *menu_fade_bitmap, *image;
ALLEGRO_BITMAP *cloud_bitmap, *cloud, *cloud2_bitmap, *cloud2, *pie, *pie_bitmap;
@ -69,6 +75,7 @@ struct Game {
struct Intro intro;
struct About about;
struct Map map;
struct Level level;
};
void PreloadGameState(struct Game *game);

View file

@ -59,6 +59,7 @@ int Map_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
al_play_sample(game->map.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
} else if (ev->keyboard.keycode==ALLEGRO_KEY_ENTER) {
PrintConsole(game, "Selecting level %d...", game->map.selected);
game->level.current_level = game->map.selected;
UnloadGameState(game);
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_LEVEL;