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https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-02-08 14:16:44 +01:00
add level gamestate
This commit is contained in:
parent
a715d37be9
commit
add0c3d3ba
6 changed files with 99 additions and 1 deletions
2
Makefile
2
Makefile
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@ -6,7 +6,7 @@ SRCDIR=src
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ODIR=obj
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ODIR=obj
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LIBS=-lallegro -lallegro_audio-debug -lallegro_acodec-debug -lallegro_image-debug -lallegro_font-debug -lallegro_ttf-debug -lm
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LIBS=-lallegro -lallegro_audio-debug -lallegro_acodec-debug -lallegro_image-debug -lallegro_font-debug -lallegro_ttf-debug -lm
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_OBJ = main.o about.o intro.o loading.o map.o menu.o
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_OBJ = main.o about.o intro.o loading.o map.o menu.o level.o
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OBJ = $(patsubst %,$(ODIR)/%,$(_OBJ))
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OBJ = $(patsubst %,$(ODIR)/%,$(_OBJ))
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OUTPUTDIR = bin
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OUTPUTDIR = bin
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62
src/level.c
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62
src/level.c
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@ -0,0 +1,62 @@
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#include <allegro5/allegro.h>
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#include <allegro5/allegro_font.h>
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#include <stdio.h>
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#include "level.h"
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void Level_Draw(struct Game *game) {
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al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
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}
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void Level_Load(struct Game *game) {
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al_play_sample(game->level.sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL);
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ALLEGRO_EVENT ev;
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for(int fadeloop=0; fadeloop<256; fadeloop+=10){
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al_wait_for_event(game->event_queue, &ev);
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al_draw_tinted_bitmap(game->level.fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
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DrawConsole(game);
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al_flip_display();
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}
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al_destroy_bitmap(game->level.fade_bitmap);
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Level_Draw(game);
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}
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int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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//if (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
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UnloadGameState(game);
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game->gamestate = GAMESTATE_LOADING;
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game->loadstate = GAMESTATE_MENU;
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return 0;
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//}
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}
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void Level_Preload(struct Game *game) {
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PrintConsole(game, "Initializing level %d...", game->level.current_level);
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game->level.image = al_load_bitmap( "data/table.png" );
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game->level.sample = al_load_sample( "data/about.flac" );
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if (!game->level.sample){
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fprintf(stderr, "Audio clip sample not loaded!\n" );
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exit(-1);
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}
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game->level.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->level.fade_bitmap);
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al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
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al_set_target_bitmap(al_get_backbuffer(game->display));
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}
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void Level_Unload(struct Game *game) {
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ALLEGRO_EVENT ev;
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game->level.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->level.fade_bitmap);
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al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
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al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
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al_set_target_bitmap(al_get_backbuffer(game->display));
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for(int fadeloop=255; fadeloop>=0; fadeloop-=10){
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al_wait_for_event(game->event_queue, &ev);
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al_draw_tinted_bitmap(game->level.fade_bitmap, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0);
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DrawConsole(game);
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al_flip_display();
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}
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al_destroy_bitmap(game->level.image);
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al_destroy_bitmap(game->level.fade_bitmap);
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al_destroy_sample(game->level.sample);
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}
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7
src/level.h
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7
src/level.h
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@ -0,0 +1,7 @@
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#include "main.h"
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void Level_Draw(struct Game *game);
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void Level_Preload(struct Game *game);
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void Level_Unload(struct Game *game);
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void Level_Load(struct Game *game);
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int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev);
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21
src/main.c
21
src/main.c
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@ -5,6 +5,7 @@
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#include "about.h"
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#include "about.h"
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#include "intro.h"
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#include "intro.h"
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#include "map.h"
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#include "map.h"
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#include "level.h"
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float FPS = 60;
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float FPS = 60;
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int DISPLAY_WIDTH = 800;
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int DISPLAY_WIDTH = 800;
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@ -66,6 +67,12 @@ void PreloadGameState(struct Game *game) {
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DrawConsole(game);
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DrawConsole(game);
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al_flip_display();
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al_flip_display();
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Map_Preload(game);
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Map_Preload(game);
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}
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else if (game->loadstate==GAMESTATE_LEVEL) {
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PrintConsole(game, "Preload GAMESTATE_LEVEL...");
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DrawConsole(game);
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al_flip_display();
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Level_Preload(game);
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} else {
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} else {
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PrintConsole(game, "ERROR: Attempted to preload unknown gamestate %d!", game->loadstate);
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PrintConsole(game, "ERROR: Attempted to preload unknown gamestate %d!", game->loadstate);
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}
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}
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@ -92,6 +99,10 @@ void UnloadGameState(struct Game *game) {
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else if (game->gamestate==GAMESTATE_MAP) {
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else if (game->gamestate==GAMESTATE_MAP) {
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PrintConsole(game, "Unload GAMESTATE_MAP...");
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PrintConsole(game, "Unload GAMESTATE_MAP...");
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Map_Unload(game);
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Map_Unload(game);
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}
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else if (game->gamestate==GAMESTATE_LEVEL) {
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PrintConsole(game, "Unload GAMESTATE_LEVEL...");
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Level_Unload(game);
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} else {
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} else {
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PrintConsole(game, "ERROR: Attempted to unload unknown gamestate %d!", game->gamestate);
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PrintConsole(game, "ERROR: Attempted to unload unknown gamestate %d!", game->gamestate);
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}
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}
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@ -118,6 +129,10 @@ void LoadGameState(struct Game *game) {
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else if (game->loadstate==GAMESTATE_MAP) {
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else if (game->loadstate==GAMESTATE_MAP) {
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PrintConsole(game, "Load GAMESTATE_MAP...");
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PrintConsole(game, "Load GAMESTATE_MAP...");
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Map_Load(game);
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Map_Load(game);
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}
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else if (game->loadstate==GAMESTATE_LEVEL) {
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PrintConsole(game, "Load GAMESTATE_LEVEL...");
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Level_Load(game);
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} else {
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} else {
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PrintConsole(game, "ERROR: Attempted to load unknown gamestate %d!", game->loadstate);
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PrintConsole(game, "ERROR: Attempted to load unknown gamestate %d!", game->loadstate);
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}
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}
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@ -247,6 +262,9 @@ int main(int argc, char **argv){
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else if (game.gamestate==GAMESTATE_MAP) {
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else if (game.gamestate==GAMESTATE_MAP) {
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if (Map_Keydown(&game, &ev)) break;
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if (Map_Keydown(&game, &ev)) break;
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}
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}
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else if (game.gamestate==GAMESTATE_LEVEL) {
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if (Level_Keydown(&game, &ev)) break;
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}
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else {
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else {
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game.showconsole = true;
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game.showconsole = true;
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PrintConsole(&game, "ERROR: Keystroke in unknown (%d) gamestate! (5 sec sleep)", game.gamestate);
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PrintConsole(&game, "ERROR: Keystroke in unknown (%d) gamestate! (5 sec sleep)", game.gamestate);
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@ -275,6 +293,9 @@ int main(int argc, char **argv){
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}
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}
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else if (game.gamestate==GAMESTATE_MAP) {
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else if (game.gamestate==GAMESTATE_MAP) {
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Map_Draw(&game);
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Map_Draw(&game);
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}
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else if (game.gamestate==GAMESTATE_LEVEL) {
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Level_Draw(&game);
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}
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}
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else {
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else {
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game.showconsole = true;
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game.showconsole = true;
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@ -17,6 +17,12 @@ enum gamestate_enum {
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GAMESTATE_LEVEL
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GAMESTATE_LEVEL
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};
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};
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struct Level {
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ALLEGRO_BITMAP *fade_bitmap, *image;
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ALLEGRO_SAMPLE *sample;
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int current_level;
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};
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struct Menu {
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struct Menu {
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ALLEGRO_BITMAP *menu_bitmap, *menu_fade_bitmap, *image;
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ALLEGRO_BITMAP *menu_bitmap, *menu_fade_bitmap, *image;
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ALLEGRO_BITMAP *cloud_bitmap, *cloud, *cloud2_bitmap, *cloud2, *pie, *pie_bitmap;
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ALLEGRO_BITMAP *cloud_bitmap, *cloud, *cloud2_bitmap, *cloud2, *pie, *pie_bitmap;
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@ -69,6 +75,7 @@ struct Game {
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struct Intro intro;
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struct Intro intro;
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struct About about;
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struct About about;
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struct Map map;
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struct Map map;
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struct Level level;
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};
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};
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void PreloadGameState(struct Game *game);
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void PreloadGameState(struct Game *game);
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@ -59,6 +59,7 @@ int Map_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
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al_play_sample(game->map.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
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al_play_sample(game->map.click_sample, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
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} else if (ev->keyboard.keycode==ALLEGRO_KEY_ENTER) {
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} else if (ev->keyboard.keycode==ALLEGRO_KEY_ENTER) {
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PrintConsole(game, "Selecting level %d...", game->map.selected);
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PrintConsole(game, "Selecting level %d...", game->map.selected);
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game->level.current_level = game->map.selected;
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UnloadGameState(game);
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UnloadGameState(game);
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game->gamestate = GAMESTATE_LOADING;
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game->gamestate = GAMESTATE_LOADING;
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game->loadstate = GAMESTATE_LEVEL;
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game->loadstate = GAMESTATE_LEVEL;
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