character: fix predecessor memory leak

This commit is contained in:
Sebastian Krzyszkowiak 2018-07-05 16:57:03 +02:00
parent ce965a2643
commit ab8dc0f143

View file

@ -355,6 +355,9 @@ SYMBOL_EXPORT void DestroyCharacter(struct Game* game, struct Character* charact
if (character->successor) {
free(character->successor);
}
if (character->predecessor) {
free(character->predecessor);
}
free(character->name);
free(character);
}