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https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-03-04 09:11:27 +01:00
Add abstraction for GPU shaders
This commit is contained in:
parent
52883755f1
commit
9182cabf79
8 changed files with 104 additions and 3 deletions
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@ -7,6 +7,7 @@ SET(SRC_LIST
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character.c
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internal.c
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tween.c
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shader.c
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)
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if (EMSCRIPTEN)
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list(APPEND SRC_LIST emscripten-audio-stream.c)
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@ -351,9 +351,16 @@ SYMBOL_INTERNAL struct libsuperderpy_list* AddToList(struct libsuperderpy_list*
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return list;
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}
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SYMBOL_INTERNAL struct libsuperderpy_list* RemoveFromList(struct libsuperderpy_list** list, bool (*identity)(struct libsuperderpy_list* elem, void* data), void* data) {
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static bool Identity(struct libsuperderpy_list* elem, void* data) {
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return elem->data == data;
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}
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SYMBOL_INTERNAL struct libsuperderpy_list* RemoveFromList(struct libsuperderpy_list** list, void* data, bool (*identity)(struct libsuperderpy_list* elem, void* data)) {
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struct libsuperderpy_list *prev = NULL, *tmp = *list, *start;
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void* d = NULL;
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if (!identity) {
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identity = Identity;
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}
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while (tmp) {
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if (identity(tmp, data)) {
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if (prev) {
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@ -80,7 +80,7 @@ void* AddGarbage(struct Game* game, void* data);
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void ClearGarbage(struct Game* game);
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void ClearScreen(struct Game* game);
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struct libsuperderpy_list* AddToList(struct libsuperderpy_list* list, void* data);
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struct libsuperderpy_list* RemoveFromList(struct libsuperderpy_list** list, bool (*identity)(struct libsuperderpy_list* elem, void* data), void* data);
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struct libsuperderpy_list* RemoveFromList(struct libsuperderpy_list** list, void* data, bool (*identity)(struct libsuperderpy_list* elem, void* data));
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void AddTimeline(struct Game* game, struct Timeline* timeline);
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void RemoveTimeline(struct Game* game, struct Timeline* timeline);
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void DrawTimelines(struct Game* game);
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@ -73,6 +73,7 @@ SYMBOL_EXPORT struct Game* libsuperderpy_init(int argc, char** argv, const char*
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game->_priv.garbage = NULL;
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game->_priv.timelines = NULL;
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game->_priv.shaders = NULL;
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game->_priv.paused = false;
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@ -43,6 +43,7 @@ struct Game;
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#include "character.h"
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#include "config.h"
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#include "gamestate.h"
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#include "shader.h"
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#include "timeline.h"
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#include "tween.h"
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#include "utils.h"
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@ -123,7 +124,7 @@ struct Game {
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struct Gamestate* current_gamestate;
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struct libsuperderpy_list *garbage, *timelines;
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struct libsuperderpy_list *garbage, *timelines, *shaders;
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bool draw;
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60
src/shader.c
Normal file
60
src/shader.c
Normal file
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@ -0,0 +1,60 @@
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/*! \file shader.c
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* \brief GPU shaders abstraction.
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*/
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "shader.h"
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#include "internal.h"
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#include <allegro5/allegro.h>
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#include <math.h>
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ALLEGRO_SHADER* CreateShader(struct Game* game, const char* vertex, const char* fragment) {
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const char* log;
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PrintConsole(game, "Creating shader V:%s F:%s...", vertex, fragment);
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ALLEGRO_SHADER* shader = al_create_shader(ALLEGRO_SHADER_GLSL);
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if (!al_attach_shader_source_file(shader, ALLEGRO_VERTEX_SHADER, vertex)) {
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log = al_get_shader_log(shader);
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if (log) {
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PrintConsole(game, "%s", log);
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}
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}
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if (!al_attach_shader_source_file(shader, ALLEGRO_PIXEL_SHADER, fragment)) {
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log = al_get_shader_log(shader);
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if (log) {
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PrintConsole(game, "%s", log);
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}
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}
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if (!al_build_shader(shader)) {
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log = al_get_shader_log(shader);
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if (log) {
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PrintConsole(game, "%s", log);
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}
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}
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game->_priv.shaders = AddToList(game->_priv.shaders, shader);
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PrintConsole(game, "Shader compiled successfully.");
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return shader;
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}
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void DestroyShader(struct Game* game, ALLEGRO_SHADER* shader) {
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RemoveFromList(&game->_priv.shaders, shader, NULL);
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al_destroy_shader(shader);
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}
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29
src/shader.h
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29
src/shader.h
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@ -0,0 +1,29 @@
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/*! \file shader.h
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* \brief GPU shaders abstraction.
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*/
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef LIBSUPERDERPY_SHADER_H
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#define LIBSUPERDERPY_SHADER_H
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#include "libsuperderpy.h"
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ALLEGRO_SHADER *CreateShader(struct Game *game, const char* vertex, const char* fragment);
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void DestroyShader(struct Game *game, ALLEGRO_SHADER *shader);
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#endif
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@ -27,6 +27,8 @@
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#include <stdio.h>
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#include <string.h>
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// TODO: split to separate files
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SYMBOL_EXPORT void DrawVerticalGradientRect(float x, float y, float w, float h, ALLEGRO_COLOR top, ALLEGRO_COLOR bottom) {
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ALLEGRO_VERTEX v[] = {
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{.x = x, .y = y, .z = 0, .color = top},
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