introduce timeline manager, split moonwalk code from level code

This commit is contained in:
Sebastian Krzyszkowiak 2012-04-06 17:28:38 +02:00
parent c4ca72d875
commit 90c20b0c1c
7 changed files with 301 additions and 126 deletions

View file

@ -6,7 +6,7 @@ SRCDIR=src
ODIR=obj ODIR=obj
LIBS=-lallegro -lallegro_audio -lallegro_acodec -lallegro_image -lallegro_font -lallegro_ttf -lm LIBS=-lallegro -lallegro_audio -lallegro_acodec -lallegro_image -lallegro_font -lallegro_ttf -lm
_OBJ = config.o main.o about.o intro.o loading.o map.o menu.o level.o pause.o _OBJ = config.o main.o about.o intro.o loading.o map.o menu.o level.o moonwalk.o pause.o timeline.o
OBJ = $(patsubst %,$(ODIR)/%,$(_OBJ)) OBJ = $(patsubst %,$(ODIR)/%,$(_OBJ))
OUTPUTDIR = bin OUTPUTDIR = bin

View file

@ -19,142 +19,33 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/ */
#include <stdio.h> #include <stdio.h>
#include <math.h> #include "moonwalk.h"
#include "pause.h"
#include "level.h" #include "level.h"
#include "config.h"
void Level_Draw(struct Game *game) { void Level_Draw(struct Game *game) {
if (!al_get_sample_instance_playing(game->level.music) && (game->loadstate==GAMESTATE_LEVEL)) { Moonwalk_Draw(game);
al_set_sample_instance_playing(game->level.music, true);
al_set_sample_instance_position(game->level.music, game->level.music_pos);
}
al_set_target_bitmap(game->level.derpy);
al_clear_to_color(al_map_rgba(0,0,0,0));
al_draw_bitmap_region(game->level.derpy_walkcycle,al_get_bitmap_width(game->level.derpy)*(game->level.derpy_frame%6),al_get_bitmap_height(game->level.derpy)*(game->level.derpy_frame/6),al_get_bitmap_width(game->level.derpy), al_get_bitmap_height(game->level.derpy),0,0,0);
al_set_target_bitmap(al_get_backbuffer(game->display));
game->level.derpy_pos=game->level.derpy_pos+tps(game, 60*0.00092);
if (game->level.derpy_pos>1) { UnloadGameState(game);
if (game->level.current_level<6) {
int available = atoi(GetConfigOptionDefault("MuffinAttack", "level", "1"));
available++;
if ((available<2) || (available>7)) available=1;
if (available==(game->level.current_level+1)) {
char* text = malloc(2*sizeof(char));
sprintf(text, "%d", available);
SetConfigOption("MuffinAttack", "level", text);
free(text);
}
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_MAP;
//LoadGameState(game);
} else {
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_ABOUT;
//LoadGameState(game);
}
return; }
int i;
for (i = 0; i < tps(game, 60); i++ ) {
game->level.derpy_frame_tmp++;
if (game->level.derpy_frame_tmp%3==0) {
if (game->level.derpy_frame_tmp%5==0) game->level.derpy_frame++;
if (game->level.derpy_frame_tmp%22==21) game->level.derpy_frame--;
game->level.derpy_frame++;
if (game->level.derpy_frame>=24) game->level.derpy_frame=0;
}
}
al_draw_scaled_bitmap(game->level.image,0,0,al_get_bitmap_width(game->level.image),al_get_bitmap_height(game->level.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_bitmap(game->level.derpy, game->level.derpy_pos*al_get_display_width(game->display), al_get_display_height(game->display)-al_get_bitmap_height(game->level.derpy), ALLEGRO_FLIP_HORIZONTAL);
al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead.");
} }
void Level_Load(struct Game *game) { void Level_Load(struct Game *game) {
game->level.derpy_frame = 0; Moonwalk_Load(game);
game->level.derpy_frame_tmp = 0;
game->level.derpy_pos = -0.2;
al_play_sample_instance(game->level.music);
ALLEGRO_EVENT ev;
int fadeloop;
for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){
al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->level.fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
DrawConsole(game);
al_flip_display();
}
al_destroy_bitmap(game->level.fade_bitmap);
Level_Draw(game);
} }
int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) { int Level_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
if (ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) { return Moonwalk_Keydown(game, ev);
game->level.music_pos = al_get_sample_instance_position(game->level.music);
al_set_sample_instance_playing(game->level.music, false);
game->gamestate = GAMESTATE_PAUSE;
game->loadstate = GAMESTATE_LEVEL;
Pause_Load(game);
}
return 0;
}
void Level_PreloadBitmaps(struct Game *game) {
game->level.image =LoadScaledBitmap("table.png", al_get_display_width(game->display), al_get_display_height(game->display));
game->level.derpy_walkcycle = LoadScaledBitmap("derpcycle.png", al_get_display_width(game->display)*0.1953125*6, al_get_display_height(game->display)*0.25*4);
game->level.derpy = al_create_bitmap(al_get_display_width(game->display)*0.1953125, al_get_display_height(game->display)*0.25);
game->level.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->level.fade_bitmap);
al_draw_bitmap(game->level.image,0,0,0);
al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead.");
al_set_target_bitmap(al_get_backbuffer(game->display));
} }
void Level_Preload(struct Game *game) { void Level_Preload(struct Game *game) {
PrintConsole(game, "Initializing level %d...", game->level.current_level); Moonwalk_Preload(game);
game->level.sample = al_load_sample( "data/moonwalk.flac" );
game->level.music = al_create_sample_instance(game->level.sample);
al_attach_sample_instance_to_mixer(game->level.music, game->audio.music);
al_set_sample_instance_playmode(game->level.music, ALLEGRO_PLAYMODE_LOOP);
if (!game->level.sample){
fprintf(stderr, "Audio clip sample not loaded!\n" );
exit(-1);
}
Level_PreloadBitmaps(game);
Pause_Preload(game);
}
void Level_UnloadBitmaps(struct Game *game) {
al_destroy_bitmap(game->level.image);
al_destroy_bitmap(game->level.derpy);
al_destroy_bitmap(game->level.derpy_walkcycle);
} }
void Level_Unload(struct Game *game) { void Level_Unload(struct Game *game) {
Pause_Unload_Real(game); Moonwalk_Unload(game);
ALLEGRO_EVENT ev; }
game->level.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->level.fade_bitmap); void Level_UnloadBitmaps(struct Game *game) {
al_draw_bitmap(game->level.image,0,0,0); Moonwalk_UnloadBitmaps(game);
al_draw_bitmap(game->level.derpy, game->level.derpy_pos*al_get_display_width(game->display), al_get_display_height(game->display)-al_get_bitmap_height(game->level.derpy), ALLEGRO_FLIP_HORIZONTAL); }
al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead."); void Level_PreloadBitmaps(struct Game *game) {
al_set_target_bitmap(al_get_backbuffer(game->display)); Moonwalk_PreloadBitmaps(game);
int fadeloop;
for(fadeloop=255; fadeloop>=0; fadeloop-=tps(game, 600)){
al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->level.fade_bitmap, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0);
DrawConsole(game);
al_flip_display();
}
Level_UnloadBitmaps(game);
al_destroy_bitmap(game->level.fade_bitmap);
al_destroy_sample_instance(game->level.music);
al_destroy_sample(game->level.sample);
} }

View file

@ -41,8 +41,8 @@ enum gamestate_enum {
GAMESTATE_LEVEL GAMESTATE_LEVEL
}; };
/*! \brief Resources used by Level state. */ /*! \brief Resources used by moonwalk level placeholder. */
struct Level { struct Moonwalk {
ALLEGRO_BITMAP *fade_bitmap; /*!< Bitmap used on fade-in and fade-out animations. */ ALLEGRO_BITMAP *fade_bitmap; /*!< Bitmap used on fade-in and fade-out animations. */
ALLEGRO_BITMAP *image; /*!< Background texture. */ ALLEGRO_BITMAP *image; /*!< Background texture. */
ALLEGRO_BITMAP *derpy_walkcycle; /*!< Derpy walk cycle spritesheet. */ ALLEGRO_BITMAP *derpy_walkcycle; /*!< Derpy walk cycle spritesheet. */
@ -56,6 +56,12 @@ struct Level {
double derpy_pos; /*!< Position of Derpy on screen. */ double derpy_pos; /*!< Position of Derpy on screen. */
}; };
/*! \brief Resources used by Level state. */
struct Level {
int current_level;
struct Moonwalk moonwalk;
};
/*! \brief Enum of menu states in Menu and Pause game states. */ /*! \brief Enum of menu states in Menu and Pause game states. */
enum menustate_enum { enum menustate_enum {
MENUSTATE_MAIN, MENUSTATE_MAIN,

160
src/moonwalk.c Normal file
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@ -0,0 +1,160 @@
/*! \file level.c
* \brief Playable Level code.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <stdio.h>
#include <math.h>
#include "pause.h"
#include "moonwalk.h"
#include "config.h"
void Moonwalk_Draw(struct Game *game) {
if (!al_get_sample_instance_playing(game->level.moonwalk.music) && (game->loadstate==GAMESTATE_LEVEL)) {
al_set_sample_instance_playing(game->level.moonwalk.music, true);
al_set_sample_instance_position(game->level.moonwalk.music, game->level.moonwalk.music_pos);
}
al_set_target_bitmap(game->level.moonwalk.derpy);
al_clear_to_color(al_map_rgba(0,0,0,0));
al_draw_bitmap_region(game->level.moonwalk.derpy_walkcycle,al_get_bitmap_width(game->level.moonwalk.derpy)*(game->level.moonwalk.derpy_frame%6),al_get_bitmap_height(game->level.moonwalk.derpy)*(game->level.moonwalk.derpy_frame/6),al_get_bitmap_width(game->level.moonwalk.derpy), al_get_bitmap_height(game->level.moonwalk.derpy),0,0,0);
al_set_target_bitmap(al_get_backbuffer(game->display));
game->level.moonwalk.derpy_pos=game->level.moonwalk.derpy_pos+tps(game, 60*0.00092);
if (game->level.moonwalk.derpy_pos>1) { UnloadGameState(game);
if (game->level.current_level<6) {
int available = atoi(GetConfigOptionDefault("MuffinAttack", "level", "1"));
available++;
if ((available<2) || (available>7)) available=1;
if (available==(game->level.current_level+1)) {
char* text = malloc(2*sizeof(char));
sprintf(text, "%d", available);
SetConfigOption("MuffinAttack", "level", text);
free(text);
}
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_MAP;
//LoadGameState(game);
} else {
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_ABOUT;
//LoadGameState(game);
}
return; }
int i;
for (i = 0; i < tps(game, 60); i++ ) {
game->level.moonwalk.derpy_frame_tmp++;
if (game->level.moonwalk.derpy_frame_tmp%3==0) {
if (game->level.moonwalk.derpy_frame_tmp%5==0) game->level.moonwalk.derpy_frame++;
if (game->level.moonwalk.derpy_frame_tmp%22==21) game->level.moonwalk.derpy_frame--;
game->level.moonwalk.derpy_frame++;
if (game->level.moonwalk.derpy_frame>=24) game->level.moonwalk.derpy_frame=0;
}
}
al_draw_scaled_bitmap(game->level.moonwalk.image,0,0,al_get_bitmap_width(game->level.moonwalk.image),al_get_bitmap_height(game->level.moonwalk.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_bitmap(game->level.moonwalk.derpy, game->level.moonwalk.derpy_pos*al_get_display_width(game->display), al_get_display_height(game->display)-al_get_bitmap_height(game->level.moonwalk.derpy), ALLEGRO_FLIP_HORIZONTAL);
al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead.");
}
void Moonwalk_Load(struct Game *game) {
game->level.moonwalk.derpy_frame = 0;
game->level.moonwalk.derpy_frame_tmp = 0;
game->level.moonwalk.derpy_pos = -0.2;
al_play_sample_instance(game->level.moonwalk.music);
ALLEGRO_EVENT ev;
int fadeloop;
for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){
al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->level.moonwalk.fade_bitmap,al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1),0,0,0);
DrawConsole(game);
al_flip_display();
}
al_destroy_bitmap(game->level.moonwalk.fade_bitmap);
Moonwalk_Draw(game);
}
int Moonwalk_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
if (ev->keyboard.keycode==ALLEGRO_KEY_ESCAPE) {
game->level.moonwalk.music_pos = al_get_sample_instance_position(game->level.moonwalk.music);
al_set_sample_instance_playing(game->level.moonwalk.music, false);
game->gamestate = GAMESTATE_PAUSE;
game->loadstate = GAMESTATE_LEVEL;
Pause_Load(game);
}
return 0;
}
void Moonwalk_PreloadBitmaps(struct Game *game) {
game->level.moonwalk.image =LoadScaledBitmap("table.png", al_get_display_width(game->display), al_get_display_height(game->display));
game->level.moonwalk.derpy_walkcycle = LoadScaledBitmap("derpcycle.png", al_get_display_width(game->display)*0.1953125*6, al_get_display_height(game->display)*0.25*4);
game->level.moonwalk.derpy = al_create_bitmap(al_get_display_width(game->display)*0.1953125, al_get_display_height(game->display)*0.25);
game->level.moonwalk.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->level.moonwalk.fade_bitmap);
al_draw_bitmap(game->level.moonwalk.image,0,0,0);
al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead.");
al_set_target_bitmap(al_get_backbuffer(game->display));
}
void Moonwalk_Preload(struct Game *game) {
PrintConsole(game, "Initializing level %d...", game->level.current_level);
game->level.moonwalk.sample = al_load_sample( "data/moonwalk.flac" );
game->level.moonwalk.music = al_create_sample_instance(game->level.moonwalk.sample);
al_attach_sample_instance_to_mixer(game->level.moonwalk.music, game->audio.music);
al_set_sample_instance_playmode(game->level.moonwalk.music, ALLEGRO_PLAYMODE_LOOP);
if (!game->level.moonwalk.sample){
fprintf(stderr, "Audio clip sample not loaded!\n" );
exit(-1);
}
Moonwalk_PreloadBitmaps(game);
Pause_Preload(game);
}
void Moonwalk_UnloadBitmaps(struct Game *game) {
al_destroy_bitmap(game->level.moonwalk.image);
al_destroy_bitmap(game->level.moonwalk.derpy);
al_destroy_bitmap(game->level.moonwalk.derpy_walkcycle);
}
void Moonwalk_Unload(struct Game *game) {
Pause_Unload_Real(game);
ALLEGRO_EVENT ev;
game->level.moonwalk.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->level.moonwalk.fade_bitmap);
al_draw_bitmap(game->level.moonwalk.image,0,0,0);
al_draw_bitmap(game->level.moonwalk.derpy, game->level.moonwalk.derpy_pos*al_get_display_width(game->display), al_get_display_height(game->display)-al_get_bitmap_height(game->level.moonwalk.derpy), ALLEGRO_FLIP_HORIZONTAL);
al_draw_textf(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2.2, ALLEGRO_ALIGN_CENTRE, "Level %d: Not implemented yet!", game->level.current_level);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/1.8, ALLEGRO_ALIGN_CENTRE, "Have some moonwalk instead.");
al_set_target_bitmap(al_get_backbuffer(game->display));
int fadeloop;
for(fadeloop=255; fadeloop>=0; fadeloop-=tps(game, 600)){
al_wait_for_event(game->event_queue, &ev);
al_draw_tinted_bitmap(game->level.moonwalk.fade_bitmap, al_map_rgba_f(fadeloop/255.0,fadeloop/255.0,fadeloop/255.0,1), 0, 0, 0);
DrawConsole(game);
al_flip_display();
}
Moonwalk_UnloadBitmaps(game);
al_destroy_bitmap(game->level.moonwalk.fade_bitmap);
al_destroy_sample_instance(game->level.moonwalk.music);
al_destroy_sample(game->level.moonwalk.sample);
}

29
src/moonwalk.h Normal file
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@ -0,0 +1,29 @@
/*! \file level.h
* \brief Playable Level headers.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "main.h"
void Moonwalk_Draw(struct Game *game);
void Moonwalk_Preload(struct Game *game);
void Moonwalk_Unload(struct Game *game);
void Moonwalk_Load(struct Game *game);
int Moonwalk_Keydown(struct Game *game, ALLEGRO_EVENT *ev);
void Moonwalk_UnloadBitmaps(struct Game *game);
void Moonwalk_PreloadBitmaps(struct Game *game);

56
src/timeline.c Normal file
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@ -0,0 +1,56 @@
/*! \file timeline.c
* \brief Timeline Manager framework code.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <allegro5/allegro.h>
#include "timeline.h"
int lastid;
void TM_Init() {
}
void TM_AddAction(void *func, struct TM_Arguments* args) {
}
void TM_AddBackgroundAction(void *func, struct TM_Arguments* args, int delay) {
}
void TM_AddDelay(int delay) {
}
void TM_Pause(bool pause) {
}
void TM_Destroy() {
}
struct TM_Arguments* TM_AddToArgs() {
return NULL;
}
void TM_DestroyArgs(struct TM_Arguments* args) {
}

33
src/timeline.h Normal file
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@ -0,0 +1,33 @@
/*! \file timeline.h
* \brief Timeline Manager framework.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
struct TM_Arguments {
};
void TM_Init();
void TM_AddAction(void *func, struct TM_Arguments* args);
void TM_AddBackgroundAction(void *func, struct TM_Arguments* args, int delay);
void TM_AddDelay(int delay);
void TM_Pause(bool pause);
void TM_Destroy();
struct TM_Arguments* TM_AddToArgs();
void TM_DestroyArgs(struct TM_Arguments* args);