fix gameplay speed

This commit is contained in:
Sebastian Krzyszkowiak 2018-03-20 21:38:34 +01:00
parent c85381644c
commit 8d0df727cb

View file

@ -457,7 +457,7 @@ SYMBOL_INTERNAL void libsuperderpy_mainloop(void* g) {
double delta = al_get_time() - game->_priv.timestamp; double delta = al_get_time() - game->_priv.timestamp;
game->_priv.timestamp += delta; game->_priv.timestamp += delta;
delta /= ALLEGRO_BPS_TO_SECS(al_get_timer_speed(game->_priv.timer) / (1 / 60.f)); delta *= ALLEGRO_BPS_TO_SECS(al_get_timer_speed(game->_priv.timer) / (1 / 60.f));
LogicGamestates(game, delta); LogicGamestates(game, delta);
//redraw = true; //redraw = true;