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Load shaders created before libsuperderpy_start already when starting
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@ -346,6 +346,8 @@ SYMBOL_EXPORT int libsuperderpy_start(struct Game* game) {
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game->_priv.timestamp = al_get_time();
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game->_priv.timestamp = al_get_time();
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game->_priv.paused = false;
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game->_priv.paused = false;
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ReloadShaders(game, false);
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return 0;
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return 0;
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}
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}
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