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add a public field with in-game total passed time
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2 changed files with 4 additions and 0 deletions
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@ -430,6 +430,7 @@ SYMBOL_INTERNAL void libsuperderpy_mainloop(void* g) {
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(*game->_priv.loading.gamestate->api->Gamestate_Draw)(game, game->_priv.loading.gamestate->data);
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(*game->_priv.loading.gamestate->api->Gamestate_Draw)(game, game->_priv.loading.gamestate->data);
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}
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}
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game->_priv.loading.time += delta;
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game->_priv.loading.time += delta;
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game->time += delta; // TODO: ability to disable passing time during loading
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if (game->_priv.texture_sync) {
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if (game->_priv.texture_sync) {
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al_convert_memory_bitmaps();
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al_convert_memory_bitmaps();
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game->_priv.texture_sync = false;
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game->_priv.texture_sync = false;
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@ -508,6 +509,7 @@ SYMBOL_INTERNAL void libsuperderpy_mainloop(void* g) {
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double delta = al_get_time() - game->_priv.timestamp;
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double delta = al_get_time() - game->_priv.timestamp;
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game->_priv.timestamp += delta;
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game->_priv.timestamp += delta;
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delta *= ALLEGRO_BPS_TO_SECS(al_get_timer_speed(game->_priv.timer) / (1 / 60.f));
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delta *= ALLEGRO_BPS_TO_SECS(al_get_timer_speed(game->_priv.timer) / (1 / 60.f));
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game->time += delta;
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if (!game->_priv.paused) {
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if (!game->_priv.paused) {
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LogicGamestates(game, delta);
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LogicGamestates(game, delta);
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DrawGamestates(game);
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DrawGamestates(game);
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@ -77,6 +77,8 @@ struct Game {
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struct Viewport viewport, viewport_config;
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struct Viewport viewport, viewport_config;
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double time; /*!< In-game total passed time in seconds. */
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struct {
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struct {
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int fx; /*!< Effects volume. */
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int fx; /*!< Effects volume. */
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int music; /*!< Music volume. */
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int music; /*!< Music volume. */
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