mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-02-01 19:16:44 +01:00
scale letter bitmap with linear filtering in about screen
This commit is contained in:
parent
b7b19b1a8c
commit
72ab5cf3cb
2 changed files with 15 additions and 4 deletions
18
src/about.c
18
src/about.c
|
@ -7,7 +7,7 @@
|
||||||
|
|
||||||
void About_Draw(struct Game *game) {
|
void About_Draw(struct Game *game) {
|
||||||
al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
||||||
al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.letter),al_get_bitmap_height(game->about.letter),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
al_draw_scaled_bitmap(game->about.letter_bitmap,0,0,al_get_bitmap_width(game->about.letter_bitmap),al_get_bitmap_height(game->about.letter_bitmap),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
||||||
float x = game->about.x;
|
float x = game->about.x;
|
||||||
if (x<0) x=0;
|
if (x<0) x=0;
|
||||||
al_draw_bitmap_region(game->about.text_bitmap, 0, x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
|
al_draw_bitmap_region(game->about.text_bitmap, 0, x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
|
||||||
|
@ -45,7 +45,10 @@ int About_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
|
||||||
void About_Preload(struct Game *game) {
|
void About_Preload(struct Game *game) {
|
||||||
game->about.image =LoadFromCache(game, "table.png", al_get_display_width(game->display), al_get_display_height(game->display));
|
game->about.image =LoadFromCache(game, "table.png", al_get_display_width(game->display), al_get_display_height(game->display));
|
||||||
//game->about.image = al_load_bitmap( "data/table.png" );
|
//game->about.image = al_load_bitmap( "data/table.png" );
|
||||||
|
al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
|
||||||
game->about.letter = al_load_bitmap( "data/letter.png" );
|
game->about.letter = al_load_bitmap( "data/letter.png" );
|
||||||
|
al_set_new_bitmap_flags(ALLEGRO_MAG_LINEAR | ALLEGRO_MIN_LINEAR);
|
||||||
|
|
||||||
game->about.sample = al_load_sample( "data/about.flac" );
|
game->about.sample = al_load_sample( "data/about.flac" );
|
||||||
game->about.font = al_load_ttf_font("data/ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.035,0 );
|
game->about.font = al_load_ttf_font("data/ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.035,0 );
|
||||||
game->about.x = -0.1;
|
game->about.x = -0.1;
|
||||||
|
@ -110,11 +113,18 @@ void About_Preload(struct Game *game) {
|
||||||
draw_text("or its associates.");
|
draw_text("or its associates.");
|
||||||
|
|
||||||
game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
|
game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
|
||||||
|
game->about.letter_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
|
||||||
|
|
||||||
|
al_set_target_bitmap(game->about.letter_bitmap);
|
||||||
|
ScaleBitmap(game->about.letter, al_get_display_width(game->display), al_get_display_height(game->display), 0.75);
|
||||||
|
al_destroy_bitmap(game->about.letter);
|
||||||
|
|
||||||
al_set_target_bitmap(game->about.fade_bitmap);
|
al_set_target_bitmap(game->about.fade_bitmap);
|
||||||
al_draw_bitmap(game->about.image, 0, 0, 0);
|
al_draw_bitmap(game->about.image, 0, 0, 0);
|
||||||
|
al_draw_bitmap(game->about.letter_bitmap, 0, 0, 0);
|
||||||
//al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
//al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
||||||
al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.letter),al_get_bitmap_height(game->about.letter),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
//ScaleBitmap(game->about.letter, al_get_display_width(game->display), al_get_display_height(game->display), 0.75);
|
||||||
|
//al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.letter),al_get_bitmap_height(game->about.letter),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
||||||
al_draw_bitmap_region(game->about.text_bitmap, 0, 0, al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
|
al_draw_bitmap_region(game->about.text_bitmap, 0, 0, al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
|
||||||
|
|
||||||
al_set_target_bitmap(al_get_backbuffer(game->display));
|
al_set_target_bitmap(al_get_backbuffer(game->display));
|
||||||
|
@ -126,7 +136,7 @@ void About_Unload(struct Game *game) {
|
||||||
game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
|
game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
|
||||||
al_set_target_bitmap(game->about.fade_bitmap);
|
al_set_target_bitmap(game->about.fade_bitmap);
|
||||||
al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
||||||
al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.letter),al_get_bitmap_height(game->about.letter),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
al_draw_scaled_bitmap(game->about.letter_bitmap,0,0,al_get_bitmap_width(game->about.letter_bitmap),al_get_bitmap_height(game->about.letter_bitmap),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
|
||||||
al_draw_bitmap_region(game->about.text_bitmap, 0, game->about.x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
|
al_draw_bitmap_region(game->about.text_bitmap, 0, game->about.x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
|
||||||
al_set_target_bitmap(al_get_backbuffer(game->display));
|
al_set_target_bitmap(al_get_backbuffer(game->display));
|
||||||
int fadeloop;
|
int fadeloop;
|
||||||
|
@ -137,7 +147,7 @@ void About_Unload(struct Game *game) {
|
||||||
al_flip_display();
|
al_flip_display();
|
||||||
}
|
}
|
||||||
al_destroy_bitmap(game->about.image);
|
al_destroy_bitmap(game->about.image);
|
||||||
al_destroy_bitmap(game->about.letter);
|
al_destroy_bitmap(game->about.letter_bitmap);
|
||||||
al_destroy_bitmap(game->about.fade_bitmap);
|
al_destroy_bitmap(game->about.fade_bitmap);
|
||||||
al_destroy_bitmap(game->about.text_bitmap);
|
al_destroy_bitmap(game->about.text_bitmap);
|
||||||
al_destroy_sample(game->about.sample);
|
al_destroy_sample(game->about.sample);
|
||||||
|
|
|
@ -84,6 +84,7 @@ struct About {
|
||||||
ALLEGRO_BITMAP *image;
|
ALLEGRO_BITMAP *image;
|
||||||
ALLEGRO_BITMAP *text_bitmap;
|
ALLEGRO_BITMAP *text_bitmap;
|
||||||
ALLEGRO_BITMAP *letter;
|
ALLEGRO_BITMAP *letter;
|
||||||
|
ALLEGRO_BITMAP *letter_bitmap;
|
||||||
ALLEGRO_SAMPLE *sample;
|
ALLEGRO_SAMPLE *sample;
|
||||||
ALLEGRO_FONT *font;
|
ALLEGRO_FONT *font;
|
||||||
float x;
|
float x;
|
||||||
|
|
Loading…
Reference in a new issue