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character: Handle negative offsets in IsOnCharacter
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@ -890,7 +890,7 @@ SYMBOL_EXPORT bool IsOnCharacter(struct Game* game, struct Character* character,
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return false;
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}
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float x1 = 0.0, y1 = 0.0;
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float x1 = MIN(0.0, character->spritesheet->offsetX) + MIN(0.0, character->frame->x), y1 = MIN(0.0, character->spritesheet->offsetY) + MIN(0.0, character->frame->y);
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float x2 = character->spritesheet->width, y2 = character->spritesheet->height;
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ALLEGRO_TRANSFORM transform = GetCharacterTransform(game, character);
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