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gamestate: Add GetGamestateName function
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2 changed files with 5 additions and 0 deletions
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@ -254,6 +254,10 @@ SYMBOL_EXPORT ALLEGRO_BITMAP* GetGamestateFramebuffer(struct Game* game, struct
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return gamestate->fb;
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return gamestate->fb;
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}
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}
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SYMBOL_EXPORT char* GetGamestateName(struct Game* game, struct Gamestate* gamestate) {
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return AddGarbage(game, strdup(gamestate->name));
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}
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SYMBOL_EXPORT struct Gamestate* GetNextGamestate(struct Game* game, struct Gamestate* gamestate) {
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SYMBOL_EXPORT struct Gamestate* GetNextGamestate(struct Game* game, struct Gamestate* gamestate) {
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if (!gamestate) {
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if (!gamestate) {
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return game->_priv.gamestates;
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return game->_priv.gamestates;
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@ -67,6 +67,7 @@ void UnloadCurrentGamestate(struct Game* game);
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struct Gamestate* GetCurrentGamestate(struct Game* game);
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struct Gamestate* GetCurrentGamestate(struct Game* game);
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struct Gamestate* GetGamestate(struct Game* game, const char* name);
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struct Gamestate* GetGamestate(struct Game* game, const char* name);
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ALLEGRO_BITMAP* GetGamestateFramebuffer(struct Game* game, struct Gamestate* gamestate);
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ALLEGRO_BITMAP* GetGamestateFramebuffer(struct Game* game, struct Gamestate* gamestate);
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char* GetGamestateName(struct Game* game, struct Gamestate* gamestate);
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struct Gamestate* GetNextGamestate(struct Game* game, struct Gamestate* gamestate);
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struct Gamestate* GetNextGamestate(struct Game* game, struct Gamestate* gamestate);
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bool IsGamestateVisible(struct Game* game, struct Gamestate* gamestate);
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bool IsGamestateVisible(struct Game* game, struct Gamestate* gamestate);
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