Reduce code redundancy in FatalError()

This commit is contained in:
suve 2017-12-17 14:19:24 +01:00
parent 1f96d6f364
commit 705f84cbf1

View file

@ -214,36 +214,43 @@ SYMBOL_EXPORT void FatalError(struct Game* game, bool exit, char* format, ...) {
al_flip_display();
al_rest(0.6);
const int offsetx = al_get_display_width(game->display) / 2;
const int offsety = al_get_display_height(game->display) * 0.32;
const int fonth = al_get_font_line_height(game->_priv.font_bsod);
bool done = false;
while (!done) {
al_set_target_backbuffer(game->display);
al_clear_to_color(al_map_rgb(0, 0, 170));
const char* header = game->name;
const int headw = al_get_text_width(game->_priv.font_bsod, header);
al_draw_filled_rectangle(al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header) / 2 - 4, (int)(al_get_display_height(game->display) * 0.32), 4 + al_get_display_width(game->display) / 2 + al_get_text_width(game->_priv.font_bsod, header) / 2, (int)(al_get_display_height(game->display) * 0.32) + al_get_font_line_height(game->_priv.font_bsod), al_map_rgb(170, 170, 170));
al_draw_filled_rectangle(offsetx - headw / 2 - 4, (int)(offsety), 4 + offsetx + headw / 2, (int)(offsety) + fonth, al_map_rgb(170, 170, 170));
al_draw_text(game->_priv.font_bsod, al_map_rgb(0, 0, 170), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32), ALLEGRO_ALIGN_CENTRE, header);
al_draw_text(game->_priv.font_bsod, al_map_rgb(0, 0, 170), offsetx, (int)(offsety), ALLEGRO_ALIGN_CENTRE, header);
const char* header2 = "A fatal exception 0xD3RP has occured at 0028:M00F11NZ in GST SD(01) +";
const int head2w = al_get_text_width(game->_priv.font_bsod, header2);
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32 + 2 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_CENTRE, header2);
al_draw_textf(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 3 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "%p and system just doesn't know what went wrong.", game);
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + 2 * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, header2);
al_draw_textf(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + 3 * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "%p and system just doesn't know what went wrong.", game);
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32 + 5 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_CENTRE, text);
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + 5 * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, text);
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 7 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to terminate this error.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 8 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to destroy all muffins in the world.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 9 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "* Just kidding, please press any key anyway.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + 7 * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to terminate this error.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + 8 * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Press any key to destroy all muffins in the world.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + 9 * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "* Just kidding, please press any key anyway.");
if (exit) {
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 11 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "This is fatal error. My bad.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + 11 * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "This is fatal error. My bad.");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32 + 13 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to quit _");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + 13 * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to quit _");
} else {
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2 - al_get_text_width(game->_priv.font_bsod, header2) / 2, (int)(al_get_display_height(game->display) * 0.32 + 11 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_LEFT, "Anything I can do to help?");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx - head2w / 2, (int)(offsety + 11 * fonth * 1.25), ALLEGRO_ALIGN_LEFT, "Anything I can do to help?");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), al_get_display_width(game->display) / 2, (int)(al_get_display_height(game->display) * 0.32 + 13 * al_get_font_line_height(game->_priv.font_bsod) * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to continue _");
al_draw_text(game->_priv.font_bsod, al_map_rgb(255, 255, 255), offsetx, (int)(offsety + 13 * fonth * 1.25), ALLEGRO_ALIGN_CENTRE, "Press any key to continue _");
}
al_flip_display();