work on about screen

This commit is contained in:
Sebastian Krzyszkowiak 2012-02-22 13:38:56 +01:00
parent add0c3d3ba
commit 5ce44c0e4e
3 changed files with 26 additions and 6 deletions

View file

@ -5,7 +5,11 @@
void About_Draw(struct Game *game) {
al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!");
float x = game->about.x;
if (x<0) x=0;
al_draw_bitmap_region(game->about.text_bitmap, 0, x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
game->about.x+=0.0005;
if (game->about.x>1) game->about.x=0;
}
void About_Load(struct Game *game) {
@ -31,15 +35,27 @@ int About_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
void About_Preload(struct Game *game) {
game->about.image = al_load_bitmap( "data/table.png" );
game->about.sample = al_load_sample( "data/about.flac" );
game->about.font = al_load_ttf_font("data/ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.04,0 );
game->about.x = -0.05;
if (!game->about.sample){
fprintf(stderr, "Audio clip sample not loaded!\n" );
exit(-1);
}
game->about.text_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.4, al_get_display_height(game->display)*2);
al_set_target_bitmap(game->about.text_bitmap);
al_clear_to_color(al_map_rgba(255,0,0,0.5));
al_draw_text(game->about.font, al_map_rgb(255,255,255), 0, 0, ALLEGRO_ALIGN_LEFT, "Not implemented yet!");
al_draw_text(game->about.font, al_map_rgb(255,255,255), 0, 0.2*al_get_bitmap_height(game->about.text_bitmap), ALLEGRO_ALIGN_LEFT, "Still not implemented!");
al_draw_text(game->about.font, al_map_rgb(255,255,255), 0, 0.4*al_get_bitmap_height(game->about.text_bitmap), ALLEGRO_ALIGN_LEFT, "Please... leave me alone...");
al_draw_text(game->about.font, al_map_rgb(255,255,255), 0, 0.6*al_get_bitmap_height(game->about.text_bitmap), ALLEGRO_ALIGN_LEFT, "I won't be implemented soon!");
al_draw_text(game->about.font, al_map_rgb(255,255,255), 0, 0.8*al_get_bitmap_height(game->about.text_bitmap), ALLEGRO_ALIGN_LEFT, "Nope, still not implemented!");
game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->about.fade_bitmap);
al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!");
al_draw_bitmap_region(game->about.text_bitmap, 0, 0, al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
al_set_target_bitmap(al_get_backbuffer(game->display));
}
void About_Unload(struct Game *game) {
@ -47,7 +63,7 @@ void About_Unload(struct Game *game) {
game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->about.fade_bitmap);
al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!");
al_draw_bitmap_region(game->about.text_bitmap, 0, game->about.x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
al_set_target_bitmap(al_get_backbuffer(game->display));
for(int fadeloop=255; fadeloop>=0; fadeloop-=10){
al_wait_for_event(game->event_queue, &ev);
@ -57,5 +73,7 @@ void About_Unload(struct Game *game) {
}
al_destroy_bitmap(game->about.image);
al_destroy_bitmap(game->about.fade_bitmap);
al_destroy_bitmap(game->about.text_bitmap);
al_destroy_sample(game->about.sample);
al_destroy_font(game->about.font);
}

View file

@ -231,7 +231,7 @@ int main(int argc, char **argv){
game.loadstate = GAMESTATE_LOADING;
PreloadGameState(&game);
LoadGameState(&game);
game.loadstate = GAMESTATE_MENU;
game.loadstate = GAMESTATE_ABOUT;
while(1)
{
ALLEGRO_EVENT ev;

View file

@ -41,8 +41,10 @@ struct Loading {
};
struct About {
ALLEGRO_BITMAP *fade_bitmap, *image;
ALLEGRO_BITMAP *fade_bitmap, *image, *text_bitmap;
ALLEGRO_SAMPLE *sample;
ALLEGRO_FONT *font;
float x;
};
struct Map {