add proper text in about view (and optimize png images)

This commit is contained in:
Sebastian Krzyszkowiak 2012-02-22 14:55:21 +01:00
parent 5ce44c0e4e
commit 5b19d2bfbf
4 changed files with 71 additions and 15 deletions

View file

@ -5,11 +5,16 @@
void About_Draw(struct Game *game) {
al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
float x = game->about.x;
if (x<0) x=0;
al_draw_bitmap_region(game->about.text_bitmap, 0, x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
game->about.x+=0.0005;
if (game->about.x>1) game->about.x=0;
game->about.x+=0.00025;
if (game->about.x>1) {
UnloadGameState(game);
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_MENU;
}
}
void About_Load(struct Game *game) {
@ -25,44 +30,94 @@ void About_Load(struct Game *game) {
About_Draw(game);
}
int About_Keydown(struct Game *game, ALLEGRO_EVENT *ev) {
//if (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
if (ev->keyboard.keycode == ALLEGRO_KEY_ESCAPE) {
UnloadGameState(game);
game->gamestate = GAMESTATE_LOADING;
game->loadstate = GAMESTATE_MENU;
return 0;
//}
}
}
void About_Preload(struct Game *game) {
game->about.image = al_load_bitmap( "data/table.png" );
game->about.letter = al_load_bitmap( "data/letter.png" );
game->about.sample = al_load_sample( "data/about.flac" );
game->about.font = al_load_ttf_font("data/ShadowsIntoLight.ttf",al_get_display_height(game->display)*0.04,0 );
game->about.x = -0.05;
game->about.x = -0.1;
if (!game->about.sample){
fprintf(stderr, "Audio clip sample not loaded!\n" );
exit(-1);
}
game->about.text_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.4, al_get_display_height(game->display)*2);
game->about.text_bitmap = al_create_bitmap(al_get_display_width(game->display)*0.4, al_get_display_height(game->display)*2.3);
al_set_target_bitmap(game->about.text_bitmap);
al_clear_to_color(al_map_rgba(255,0,0,0.5));
al_draw_text(game->about.font, al_map_rgb(255,255,255), 0, 0, ALLEGRO_ALIGN_LEFT, "Not implemented yet!");
al_draw_text(game->about.font, al_map_rgb(255,255,255), 0, 0.2*al_get_bitmap_height(game->about.text_bitmap), ALLEGRO_ALIGN_LEFT, "Still not implemented!");
al_draw_text(game->about.font, al_map_rgb(255,255,255), 0, 0.4*al_get_bitmap_height(game->about.text_bitmap), ALLEGRO_ALIGN_LEFT, "Please... leave me alone...");
al_draw_text(game->about.font, al_map_rgb(255,255,255), 0, 0.6*al_get_bitmap_height(game->about.text_bitmap), ALLEGRO_ALIGN_LEFT, "I won't be implemented soon!");
al_draw_text(game->about.font, al_map_rgb(255,255,255), 0, 0.8*al_get_bitmap_height(game->about.text_bitmap), ALLEGRO_ALIGN_LEFT, "Nope, still not implemented!");
//al_clear_to_color(al_map_rgba(255,0,0,0.5));
al_draw_text(game->about.font, al_map_rgb(255,255,255), 0.5*al_get_bitmap_width(game->about.text_bitmap), 0.02*al_get_bitmap_height(game->about.text_bitmap), ALLEGRO_ALIGN_CENTRE, "Super Derpy: Muffin Attack");
al_draw_text(game->about.font, al_map_rgb(255,255,255), 0.5*al_get_bitmap_width(game->about.text_bitmap), 0.05*al_get_bitmap_height(game->about.text_bitmap), ALLEGRO_ALIGN_CENTRE, "Version 0.1");
float y=0.07;
void draw_text(char* text) {
al_draw_text(game->about.font, al_map_rgb(255,255,255), 0, y*al_get_bitmap_height(game->about.text_bitmap), ALLEGRO_ALIGN_LEFT, text);
y+=0.022;
}
draw_text("Written by:");
draw_text(" - Sebastian Krzyszkowiak");
draw_text(" http://dosowisko.net/");
draw_text("");
draw_text("Graphics:");
draw_text(" - hombre0 (menu background)");
draw_text(" http://hombre0.deviantart.com/");
draw_text(" - Siobhan Brewer (cloud shapes)");
draw_text(" http://boxdrink.deviantart.com/");
draw_text("");
draw_text("Music:");
draw_text(" - Dr Dissonance (\"Don Discord\")");
draw_text(" http://dr-dissonance.tumblr.com/");
draw_text(" - Dan O'Connor");
draw_text(" http://www.danosongs.com/");
draw_text(" - Kevin MacLeod");
draw_text(" http://incompetech.com/");
draw_text("");
draw_text("Sounds:");
draw_text(" - Sound Jay");
draw_text(" http://www.soundjay.com/");
draw_text("");
draw_text("Super Derpy: Muffin Attack comes");
draw_text("with ABSOLUTELY NO WARRANTY.");
draw_text("You may redistribute copies of this");
draw_text("game under the terms of");
draw_text("GNU General Public License.");
draw_text("For more information, see the file");
draw_text("named COPYING.");
draw_text("");
draw_text("Super Derpy: Muffin Attack is");
draw_text("a fan-game, with no-profit intended.");
draw_text("Its author is unpaid volunteer and");
draw_text("doesn't receive any economical profit");
draw_text("from it.");
draw_text("");
draw_text("My Little Pony: Friendship is Magic™");
draw_text("is copyrighted trademark owned");
draw_text("by Hasbro.");
draw_text("");
draw_text("Author of Super Derpy is not affiliated");
draw_text("to Hasbro, The Hub or its associates.");
game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->about.fade_bitmap);
al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_bitmap_region(game->about.text_bitmap, 0, 0, al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
al_set_target_bitmap(al_get_backbuffer(game->display));
}
void About_Unload(struct Game *game) {
if (game->about.x<0) game->about.x=0;
ALLEGRO_EVENT ev;
game->about.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->about.fade_bitmap);
al_draw_scaled_bitmap(game->about.image,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_scaled_bitmap(game->about.letter,0,0,al_get_bitmap_width(game->about.image),al_get_bitmap_height(game->about.image),0,0,al_get_display_width(game->display), al_get_display_height(game->display),0);
al_draw_bitmap_region(game->about.text_bitmap, 0, game->about.x*al_get_bitmap_height(game->about.text_bitmap), al_get_bitmap_width(game->about.text_bitmap), al_get_display_height(game->display)*0.8, al_get_display_width(game->display)*0.5, al_get_display_height(game->display)*0.1, 0);
al_set_target_bitmap(al_get_backbuffer(game->display));
for(int fadeloop=255; fadeloop>=0; fadeloop-=10){
@ -72,6 +127,7 @@ void About_Unload(struct Game *game) {
al_flip_display();
}
al_destroy_bitmap(game->about.image);
al_destroy_bitmap(game->about.letter);
al_destroy_bitmap(game->about.fade_bitmap);
al_destroy_bitmap(game->about.text_bitmap);
al_destroy_sample(game->about.sample);

View file

@ -9,7 +9,7 @@ void Intro_Draw(struct Game *game) {
al_clear_to_color(al_map_rgb(0,0,0));
//printf("%f\n", ((-1*((game->intro.position)%al_get_display_width(game->display)))/(float)al_get_display_width(game->display)));
if (game->intro.in_animation)
al_draw_bitmap(game->intro.table, -1*(game->intro.page)*al_get_display_width(game->display) + (cos(((-1*((game->intro.position)%al_get_display_width(game->display)))/(float)al_get_display_width(game->display))*(3.1415))/2.0)*al_get_display_width(game->display) + al_get_display_width(game->display)/2.0, 0, 0);//al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
al_draw_bitmap(game->intro.table, -1*(game->intro.page)*al_get_display_width(game->display) + (cos(((-1*((game->intro.position)%al_get_display_width(game->display)))/(float)al_get_display_width(game->display))*(ALLEGRO_PI))/2.0)*al_get_display_width(game->display) + al_get_display_width(game->display)/2.0, 0, 0);//al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
else
al_draw_bitmap(game->intro.table, -1*(game->intro.page)*al_get_display_width(game->display), 0, 0); //al_get_display_height(game->display)*((game->intro.position/3.0)/(float)al_get_display_width(game->display)), 0);
//al_draw_text(game->font, al_map_rgb(255,255,255), al_get_display_width(game->display)/2, al_get_display_height(game->display)/2, ALLEGRO_ALIGN_CENTRE, "Not implemented yet!");

View file

@ -231,7 +231,7 @@ int main(int argc, char **argv){
game.loadstate = GAMESTATE_LOADING;
PreloadGameState(&game);
LoadGameState(&game);
game.loadstate = GAMESTATE_ABOUT;
game.loadstate = GAMESTATE_MENU;
while(1)
{
ALLEGRO_EVENT ev;

View file

@ -41,7 +41,7 @@ struct Loading {
};
struct About {
ALLEGRO_BITMAP *fade_bitmap, *image, *text_bitmap;
ALLEGRO_BITMAP *fade_bitmap, *image, *text_bitmap, *letter;
ALLEGRO_SAMPLE *sample;
ALLEGRO_FONT *font;
float x;