use pregenerated bitmap in loading screen

This commit is contained in:
Sebastian Krzyszkowiak 2012-02-29 23:17:32 +01:00
parent e5dda46b31
commit 5895e206dc

View file

@ -41,13 +41,14 @@ void Loading_Load(struct Game *game) {
DrawConsole(game);
al_flip_display();
game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->loading.loading_bitmap);
void GenerateLoadingBitmap() {
al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
game->loading.image = al_load_bitmap( "data/loading.png" );
al_set_new_bitmap_flags(ALLEGRO_MAG_LINEAR | ALLEGRO_MIN_LINEAR);
game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->loading.loading_bitmap);
int width = al_get_display_width(game->display);
int height = al_get_display_height(game->display);
int x, y;
@ -68,6 +69,16 @@ void Loading_Load(struct Game *game) {
al_put_pixel(x, y, result);
}
}
al_save_bitmap("data/cache/loading.png", game->loading.loading_bitmap);
PrintConsole(game, "Cache bitmap generated.");
}
game->loading.image = al_load_bitmap( "data/cache/loading.png");
if (game->loading.image) {
if ((al_get_bitmap_width(game->loading.image)!=al_get_display_width(game->display)) || (al_get_bitmap_height(game->loading.image)!=al_get_display_height(game->display)))
GenerateLoadingBitmap();
else al_draw_bitmap(game->loading.image, 0, 0, 0);
} else GenerateLoadingBitmap();
// Scale "Loading" bitmap
//al_draw_scaled_bitmap(game->loading.image,0, 0, al_get_bitmap_width(game->loading.image), al_get_bitmap_height(game->loading.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);