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use pregenerated bitmap in loading screen
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parent
e5dda46b31
commit
5895e206dc
1 changed files with 35 additions and 24 deletions
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@ -41,13 +41,14 @@ void Loading_Load(struct Game *game) {
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DrawConsole(game);
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al_flip_display();
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game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->loading.loading_bitmap);
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void GenerateLoadingBitmap() {
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al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
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game->loading.image = al_load_bitmap( "data/loading.png" );
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al_set_new_bitmap_flags(ALLEGRO_MAG_LINEAR | ALLEGRO_MIN_LINEAR);
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game->loading.loading_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_set_target_bitmap(game->loading.loading_bitmap);
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int width = al_get_display_width(game->display);
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int height = al_get_display_height(game->display);
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int x, y;
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@ -68,6 +69,16 @@ void Loading_Load(struct Game *game) {
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al_put_pixel(x, y, result);
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}
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}
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al_save_bitmap("data/cache/loading.png", game->loading.loading_bitmap);
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PrintConsole(game, "Cache bitmap generated.");
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}
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game->loading.image = al_load_bitmap( "data/cache/loading.png");
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if (game->loading.image) {
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if ((al_get_bitmap_width(game->loading.image)!=al_get_display_width(game->display)) || (al_get_bitmap_height(game->loading.image)!=al_get_display_height(game->display)))
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GenerateLoadingBitmap();
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else al_draw_bitmap(game->loading.image, 0, 0, 0);
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} else GenerateLoadingBitmap();
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// Scale "Loading" bitmap
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//al_draw_scaled_bitmap(game->loading.image,0, 0, al_get_bitmap_width(game->loading.image), al_get_bitmap_height(game->loading.image), 0, 0, al_get_display_width(game->display), al_get_display_height(game->display),0);
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