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fix loading menu when starting with other gamestate
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parent
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commit
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2 changed files with 9 additions and 0 deletions
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@ -24,6 +24,11 @@
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#include "menu.h"
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void Menu_Draw(struct Game *game) {
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if (!game->menu.loaded) {
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game->gamestate=GAMESTATE_LOADING;
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game->loadstate=GAMESTATE_MENU;
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return;
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}
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al_set_target_bitmap(game->menu.pinkcloud_bitmap);
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al_clear_to_color(al_map_rgba(0,0,0,0));
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@ -190,9 +195,12 @@ void Menu_Unload(struct Game *game) {
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al_destroy_sample(game->menu.sample);
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al_destroy_sample(game->menu.rain_sample);
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al_destroy_sample(game->menu.click_sample);
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game->menu.loaded = false;
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}
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void Menu_Load(struct Game *game) {
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if (!game->menu.loaded) return;
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game->menu.cloud_position = 100;
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game->menu.cloud2_position = 100;
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game->menu.options = false;
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@ -75,6 +75,7 @@ void Pause_Preload(struct Game* game) {
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game->pause.bitmap = NULL;
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game->pause.derpy = LoadScaledBitmap("derpy_pause.png", al_get_display_width(game->display)*0.53, al_get_display_height(game->display)*0.604);
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PrintConsole(game,"Pause preloaded.");
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if (!game->menu.loaded) Menu_Preload(game);
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}
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void Pause_Load(struct Game* game) {
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