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libsuperderpy: Fix compilation failure when using mouse emulation mode
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@ -212,7 +212,7 @@ SYMBOL_EXPORT struct Game* libsuperderpy_init(int argc, char** argv, const char*
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}
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#ifdef LIBSUPERDERPY_MOUSE_EMULATION
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if (game->touch) {
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if (game->input.available.touch) {
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al_set_mouse_emulation_mode(ALLEGRO_MOUSE_EMULATION_TRANSPARENT);
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}
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#endif
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