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particle: fix tint preservation in FaderParticle
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@ -107,6 +107,7 @@ SYMBOL_EXPORT bool FaderParticle(struct Game* game, struct ParticleState* partic
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data->fade += data->speed * delta / (1 / 60.0);
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data->fade += data->speed * delta / (1 / 60.0);
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}
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}
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al_unmap_rgba_f(particle->tint, &r, &g, &b, &a);
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r *= 1.0 - data->fade;
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r *= 1.0 - data->fade;
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g *= 1.0 - data->fade;
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g *= 1.0 - data->fade;
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b *= 1.0 - data->fade;
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b *= 1.0 - data->fade;
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