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fix end of the sky :D
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parent
9d747a459c
commit
502e9a8ea2
1 changed files with 6 additions and 6 deletions
12
src/level.c
12
src/level.c
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@ -148,16 +148,16 @@ void Level_Draw(struct Game *game) {
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al_draw_bitmap(game->level.foreground, (-game->level.fg_pos)*al_get_bitmap_width(game->level.foreground), 0 ,0);
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al_draw_bitmap(game->level.foreground, (-game->level.fg_pos)*al_get_bitmap_width(game->level.foreground), 0 ,0);
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al_draw_bitmap(game->level.foreground, (1+(-game->level.fg_pos))*al_get_bitmap_width(game->level.foreground), 0 ,0);
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al_draw_bitmap(game->level.foreground, (1+(-game->level.fg_pos))*al_get_bitmap_width(game->level.foreground), 0 ,0);
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if (game->level.speed > 0) {
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if (game->level.speed > 0) {
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game->level.cl_pos += game->level.speed * 0.6;
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game->level.cl_pos += game->level.speed * 0.2;
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game->level.bg_pos += game->level.speed * 0.6;
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game->level.bg_pos += game->level.speed * 0.6;
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game->level.st_pos += game->level.speed * 1;
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game->level.st_pos += game->level.speed * 1;
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game->level.fg_pos += game->level.speed * 1.75;
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game->level.fg_pos += game->level.speed * 1.75;
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if (game->level.cl_pos >= 1) game->level.cl_pos=0; //1-game->level.cl_pos;
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if (game->level.bg_pos >= 1) game->level.bg_pos=game->level.bg_pos-1;
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if (game->level.bg_pos >= 1) game->level.bg_pos=0; //1-game->level.bg_pos;
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if (game->level.st_pos >= 1) game->level.st_pos=game->level.st_pos-1;
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if (game->level.st_pos >= 1) game->level.st_pos=0; //1-game->level.st_pos;
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if (game->level.fg_pos >= 1) game->level.fg_pos=game->level.fg_pos-1;
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if (game->level.fg_pos >= 1) game->level.fg_pos=0; //1-game->level.fg_pos;
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}
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}
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game->level.cl_pos += tps(game, 60*0.0001);
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game->level.cl_pos += tps(game, 60*0.00005);
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if (game->level.cl_pos >= 1) game->level.cl_pos=game->level.cl_pos-1;
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TM_Process();
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TM_Process();
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}
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}
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}
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}
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