fix end of the sky :D

This commit is contained in:
Sebastian Krzyszkowiak 2012-04-09 18:11:09 +02:00
parent 9d747a459c
commit 502e9a8ea2

View file

@ -148,16 +148,16 @@ void Level_Draw(struct Game *game) {
al_draw_bitmap(game->level.foreground, (-game->level.fg_pos)*al_get_bitmap_width(game->level.foreground), 0 ,0); al_draw_bitmap(game->level.foreground, (-game->level.fg_pos)*al_get_bitmap_width(game->level.foreground), 0 ,0);
al_draw_bitmap(game->level.foreground, (1+(-game->level.fg_pos))*al_get_bitmap_width(game->level.foreground), 0 ,0); al_draw_bitmap(game->level.foreground, (1+(-game->level.fg_pos))*al_get_bitmap_width(game->level.foreground), 0 ,0);
if (game->level.speed > 0) { if (game->level.speed > 0) {
game->level.cl_pos += game->level.speed * 0.6; game->level.cl_pos += game->level.speed * 0.2;
game->level.bg_pos += game->level.speed * 0.6; game->level.bg_pos += game->level.speed * 0.6;
game->level.st_pos += game->level.speed * 1; game->level.st_pos += game->level.speed * 1;
game->level.fg_pos += game->level.speed * 1.75; game->level.fg_pos += game->level.speed * 1.75;
if (game->level.cl_pos >= 1) game->level.cl_pos=0; //1-game->level.cl_pos; if (game->level.bg_pos >= 1) game->level.bg_pos=game->level.bg_pos-1;
if (game->level.bg_pos >= 1) game->level.bg_pos=0; //1-game->level.bg_pos; if (game->level.st_pos >= 1) game->level.st_pos=game->level.st_pos-1;
if (game->level.st_pos >= 1) game->level.st_pos=0; //1-game->level.st_pos; if (game->level.fg_pos >= 1) game->level.fg_pos=game->level.fg_pos-1;
if (game->level.fg_pos >= 1) game->level.fg_pos=0; //1-game->level.fg_pos;
} }
game->level.cl_pos += tps(game, 60*0.0001); game->level.cl_pos += tps(game, 60*0.00005);
if (game->level.cl_pos >= 1) game->level.cl_pos=game->level.cl_pos-1;
TM_Process(); TM_Process();
} }
} }