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DrawConsole: Make sure to reset clipping rectangle before drawing
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1 changed files with 2 additions and 0 deletions
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@ -261,6 +261,7 @@ SYMBOL_INTERNAL void DrawConsole(struct Game* game) {
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ALLEGRO_TRANSFORM trans;
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ALLEGRO_TRANSFORM trans;
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al_identity_transform(&trans);
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al_identity_transform(&trans);
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al_use_transform(&trans);
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al_use_transform(&trans);
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al_reset_clipping_rectangle();
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al_hold_bitmap_drawing(true);
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al_hold_bitmap_drawing(true);
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@ -289,6 +290,7 @@ SYMBOL_INTERNAL void DrawConsole(struct Game* game) {
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al_hold_bitmap_drawing(false);
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al_hold_bitmap_drawing(false);
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al_use_transform(&game->_priv.projection);
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al_use_transform(&game->_priv.projection);
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al_set_clipping_rectangle(game->clip_rect.x, game->clip_rect.y, game->clip_rect.w, game->clip_rect.h);
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}
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}
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if (game_time - game->_priv.fps_count.old_time >= 1.0) {
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if (game_time - game->_priv.fps_count.old_time >= 1.0) {
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