cache derpy spritesheet

This commit is contained in:
Sebastian Krzyszkowiak 2012-03-01 23:03:07 +01:00
parent 5fd6b4b912
commit 3d2b60b6a6
3 changed files with 9 additions and 8 deletions

1
TODO
View file

@ -1,7 +1,6 @@
- check if every gamestate is stable on every platform - check if every gamestate is stable on every platform
- moar documentation - moar documentation
- autodetect latencies on drawing when fading in menu - autodetect latencies on drawing when fading in menu
- Derpy spritesheet loading into memory and prescaling
- control settings - control settings
- video settings - video settings

View file

@ -7,12 +7,12 @@
#include "level.h" #include "level.h"
void Level_Draw(struct Game *game) { void Level_Draw(struct Game *game) {
al_set_target_bitmap(game->level.derpytmp);
al_clear_to_color(al_map_rgba(0,0,0,0));
al_draw_bitmap_region(game->level.derpy_walkcycle,500*(game->level.derpy_frame%6),400*(game->level.derpy_frame/6),500,400,0,0,0);
al_set_target_bitmap(game->level.derpy); al_set_target_bitmap(game->level.derpy);
al_clear_to_color(al_map_rgba(0,0,0,0)); al_clear_to_color(al_map_rgba(0,0,0,0));
al_draw_scaled_bitmap(game->level.derpytmp, 0, 0, al_get_bitmap_width(game->level.derpytmp),al_get_bitmap_height(game->level.derpytmp), 0, 0, al_get_bitmap_width(game->level.derpy),al_get_bitmap_height(game->level.derpy), 0); al_draw_bitmap_region(game->level.derpy_walkcycle,al_get_bitmap_width(game->level.derpy)*(game->level.derpy_frame%6),al_get_bitmap_height(game->level.derpy)*(game->level.derpy_frame/6),al_get_bitmap_width(game->level.derpy), al_get_bitmap_height(game->level.derpy),0,0,0);
//al_set_target_bitmap(game->level.derpy);
//al_clear_to_color(al_map_rgba(0,0,0,0));
//al_draw_scaled_bitmap(game->level.derpytmp, 0, 0, al_get_bitmap_width(game->level.derpytmp),al_get_bitmap_height(game->level.derpytmp), 0, 0, al_get_bitmap_width(game->level.derpy),al_get_bitmap_height(game->level.derpy), 0);
al_set_target_bitmap(al_get_backbuffer(game->display)); al_set_target_bitmap(al_get_backbuffer(game->display));
game->level.derpy_pos=game->level.derpy_pos+tps(game, 60*0.00092); game->level.derpy_pos=game->level.derpy_pos+tps(game, 60*0.00092);
@ -65,14 +65,15 @@ void Level_Preload(struct Game *game) {
//game->level.image = al_load_bitmap( "data/table.png" ); //game->level.image = al_load_bitmap( "data/table.png" );
game->level.image =LoadFromCache(game, "table.png", al_get_display_width(game->display), al_get_display_height(game->display)); game->level.image =LoadFromCache(game, "table.png", al_get_display_width(game->display), al_get_display_height(game->display));
game->level.sample = al_load_sample( "data/moonwalk.flac" ); game->level.sample = al_load_sample( "data/moonwalk.flac" );
game->level.derpy_walkcycle = al_load_bitmap( "data/derpcycle.png" ); //game->level.derpy_walkcycle = al_load_bitmap( "data/derpcycle.png" );
game->level.derpy_walkcycle =LoadFromCache(game, "derpcycle.png", al_get_display_width(game->display)*0.1953125*6, al_get_display_height(game->display)*0.25*4);
if (!game->level.sample){ if (!game->level.sample){
fprintf(stderr, "Audio clip sample not loaded!\n" ); fprintf(stderr, "Audio clip sample not loaded!\n" );
exit(-1); exit(-1);
} }
game->level.derpy = al_create_bitmap(al_get_display_width(game->display)*0.1953125, al_get_display_height(game->display)*0.25); game->level.derpy = al_create_bitmap(al_get_display_width(game->display)*0.1953125, al_get_display_height(game->display)*0.25);
game->level.derpytmp = al_create_bitmap(500, 400); //game->level.derpytmp = al_create_bitmap(500, 400);
game->level.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); game->level.fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->level.fade_bitmap); al_set_target_bitmap(game->level.fade_bitmap);
@ -99,6 +100,8 @@ void Level_Unload(struct Game *game) {
al_flip_display(); al_flip_display();
} }
al_destroy_bitmap(game->level.image); al_destroy_bitmap(game->level.image);
al_destroy_bitmap(game->level.derpy);
al_destroy_bitmap(game->level.derpy_walkcycle);
al_destroy_bitmap(game->level.fade_bitmap); al_destroy_bitmap(game->level.fade_bitmap);
al_destroy_sample(game->level.sample); al_destroy_sample(game->level.sample);
} }

View file

@ -30,7 +30,6 @@ struct Level {
ALLEGRO_BITMAP *image; /*!< Background texture. */ ALLEGRO_BITMAP *image; /*!< Background texture. */
ALLEGRO_BITMAP *derpy_walkcycle; /*!< Derpy walk cycle spritesheet. */ ALLEGRO_BITMAP *derpy_walkcycle; /*!< Derpy walk cycle spritesheet. */
ALLEGRO_BITMAP *derpy; /*!< Derpy sprite. */ ALLEGRO_BITMAP *derpy; /*!< Derpy sprite. */
ALLEGRO_BITMAP *derpytmp; /*!< Unscaled Derpy sprite. */
ALLEGRO_SAMPLE *sample; /*!< Sample with background music. */ ALLEGRO_SAMPLE *sample; /*!< Sample with background music. */
int current_level; /*!< Level number. */ int current_level; /*!< Level number. */
int derpy_frame; /*!< Current frame of Derpy animation. */ int derpy_frame; /*!< Current frame of Derpy animation. */